Droid Engineer Archive
Thread: What's the highest rating you've gotten on a combat module so far?
ok, here are some screenshots of a droid I made using 106 combat rated modules (waiting for the 110 schematic to finish in the factory)
Message Edited by JavelinCatcher on 03-16-2004 12:02 PM
110 seems reasonably attainable on the modules.
For the clusters, it appears to be simple addition of the modules ratings..so 330 should be possible. (I just made a 325 using 110, 108, and 107 modules)
Realgar
JediKnightMark wrote:
Did the effectiveness change the HAM? Did you do the same thing with grinding resource for the deed? That'd be nice to know.
Experimentation on Effectivenes does change the HAM. 1100 is the limit for the Advanced Probot.
/bow
Better I've done is a poor 77 combat rating, and I've used 850+ OQ/cond metals... havent cheked gas stats
I'm using mediocre resources and still getting 97 combat modules, so 110 with uber stuff sounds about right, but not necessarity worth the higher resource cost unless yer swimmin in the stuff. As for all the junk to make for 1 droid, I very much agree, which is why the price has climbed to 200k (doubt I can sustain that for long). I run 3 factories...1 for brains, 1 for control units and 1 for combat modules.
Now if they'd just fix the uncraftable DE Tool Bandoleer for the Tailors, we'll all be loving life at the experimentation station as of this morning's rollback of the exp nerf...
JavelinCatcher wrote:
So far, I've hit 110. Also a Cluster with 310.
Might as well list the resources used:
Omninowi Platinite Copper
OQ: 924
Cond: 949
Emaism Kaylon Inert Gas
Decay: 473
OQ: 966
Anyone else want to share?
Message Edited by JavelinCatcher on 03-16-2004 10:45 AM
108 with the same exact stuff I think, havent tried a cluster yet, the factory run of 108's is still ongoing.