Droid Engineer Archive

Thread: What's the highest rating you've gotten on a combat module so far?

JavelinCatcher
Tue Mar 16, 2004 11:19 am
#1



So far, I've hit 110. Also a Cluster with 310.


Might as well list the resources used:


Omninowi Platinite Copper

OQ: 924

Cond: 949


Emaism Kaylon Inert Gas

Decay: 473

OQ: 966



Anyone else want to share?

Message Edited by JavelinCatcher on 03-16-2004 10:45 AM



----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
PoeticRex
Tue Mar 16, 2004 11:29 am
#2

105


305






Dont Hesitate Penetrate!
Element Of Suprise
TheRealTK421
Tue Mar 16, 2004 11:33 am
#3

I haven't made any yet...I'm starting with Droid Repair Kit (RK) component crates first.


Fortunately, I have 11k of some "Unknown Solid PetroChem Fuel" that has all 3 stats over 900.



/bow

Respectfully,





TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Chaz_uk
Tue Mar 16, 2004 11:45 am
#4

What final droid stats (adv probot) are you getting with those module figures?


My best so far is a 459 combat rating (total) in an advanced probot for 1083 HAM; 0.76 speed 141-150 damage.


It'd be interesting to compare to see exactly what those extra numbers are worth in reality.


Khalaermol
Tue Mar 16, 2004 11:51 am
#5

I've got a run of 106's in one factory, and droid brains runnin' in the other.


I'm using oq 923 cd991 copper, and 970'sh oq inert, I forget the rating on the brains I used



Khal's Crap 6164, 5539 Rori just to the east of restuss Wanderhome
Master Swordsman, 3/0/3/0 scout, 0/4/4/4 doc
Master Artisan, Droid Engineer, Merchant (my alt)
Holocron said, " ...there's something oddly satisfying about running a game people pay to hate..."
http://www.gamespy.com/articles/march04/galaxies/01/
http://www.gamespy.com/articles/march04/galaxies/02/
http://www.gamespy.com/articles/march04/galaxies/03/
Obo_alCan
Tue Mar 16, 2004 11:55 am
#6

Best I've gotten so far is a 102 and a 302 cluster.


The probot had a 506 rating, which is 147-156 @ 0.76, HAM is1089.







Obbo al'Can Master Artisan, Master Shipwright, Master Droid Engineer
al'Can Droids 775 -3955 Coronet

Oboal Master Commando. Master Swoop Racer!
Khalaermol
Tue Mar 16, 2004 12:00 pm
#7

stopped my factory, my 106 run is being made with:



  • mechanism quality 4 brains

  • oq 923 cd991 copper

  • oq 993 dr14 unknown inert

the mechanism quality on my currently baking brains is 10, I'll post stats for my next run of combat mods, using them, when I can.





Khal's Crap 6164, 5539 Rori just to the east of restuss Wanderhome
Master Swordsman, 3/0/3/0 scout, 0/4/4/4 doc
Master Artisan, Droid Engineer, Merchant (my alt)
Holocron said, " ...there's something oddly satisfying about running a game people pay to hate..."
http://www.gamespy.com/articles/march04/galaxies/01/
http://www.gamespy.com/articles/march04/galaxies/02/
http://www.gamespy.com/articles/march04/galaxies/03/
JediKnightMark
Tue Mar 16, 2004 12:03 pm
#8


103 on module. Btw, I'm using quality13-16 brainsto see if it maters. I haven't made a cluster yet or afull droid cuz the game crashed AGAIN lol.


I'd expect everyone to be making 110s by tomorrow:


"Crafting Experimentation Note

On Tuesday, March 16th, players will notice a change in crafting experimentation that is part of the current publish. Based on customer feedback, this change to crafting experimentation will be removed from the game on Wednesday, March 17th.
Click here for more information"

Message Edited by JediKnightMark on 03-16-2004 02:06 PM



---------------------------
Haelon's Mercantile, Bounties and Starship Services.
Tatooine 2490 -4860
2-4-1-4 Reality Consultant
Yet another beta wasted
A respec a day keeps the monotony away

Chaz_uk
Tue Mar 16, 2004 12:51 pm
#9

I made a really poor (-7) brain and still got the same module combat rating so it appears (as usual) component qualitydoesnt make any difference.
BriaArtisan
Tue Mar 16, 2004 12:54 pm
#10

110 using 1000 conductivity metal and 900 something gas





Neol Elch'Fi
Master Droid Engineer/Artisan/Merchant

Fully stocked Droid Vendor at Echo Base on Tatooine 3080, -7330
BH Seekers/Arakyd Probes/Med Droids/Combat Droids/Batteries/Stims
JediKnightMark
Tue Mar 16, 2004 12:58 pm
#11

yeah I did a test run of that. Here's the breakdown:

http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=72145

Message Edited by JediKnightMark on 03-16-2004 02:59 PM



---------------------------
Haelon's Mercantile, Bounties and Starship Services.
Tatooine 2490 -4860
2-4-1-4 Reality Consultant
Yet another beta wasted
A respec a day keeps the monotony away

Kollos
Tue Mar 16, 2004 4:07 pm
#12

I've been making 100% (CR 110) combat modules all morning. 3 of 'em in a Combat Cluster yields 330 CR.





Kollos Orcslayer : Master Droid Engineer : Master Artisan

Droids by Kollos -840, 3980 Seacht, Naboo (NW of Keren)
Bounty Hunter Droids by Kollos 4924, 6107 550m SW of Kaadara
Vehicles and Master Artisan Components also available
paying 250k/point for Droid Assembly Skill Tapes, minimum of +4

Malitevv
Tue Mar 16, 2004 4:12 pm
#13

the best I've gotten is 110 and a 330 cluster. the thing that confuses me is some times I get a 10module rating with a 110 combat rating, and sometimes I get an 11 module rating with a 110 combat rating.


I'm using 998 conductivity copper with ~890 overall quality. I never looked at the stats of the inert gas (sorry).



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Page 1 of 2
Previous Next