Droid Engineer Archive

Thread: Med Droid that will not run away and have armor, storage.. Can it be?

Bunklung
Mon Jun 20, 2005 6:57 am
#14

Pardon me while I reply to my own message, since I don't know how to edit a message...


So correct me if I'm wrong:

Armor is broken after you call your pet for the first time. Is there a point to even putting it on? So...


Add level 6 armor + 3 Combat Modules gives me stacked armor (9K), CL30 (276 rating), and MAX HAM. 1 med module leaves me with 2 free modules. Do Autorepair modules function? Should I get 2 of those to finish off the droid?


OR


Add level 6 armor + 1 Combat Module gives me 7K armor, CL30 (276 rating????), and MAX HAM, 1 med module, and 4 autorepair???


Is there a better option given that armor is broken? Would I be better off going with less Combat modules (giving lower Cobat Rating?) and going with more repair modules? Now as long as I have level 6 armor my droid will always be CL30/Highest HAM right? Or is there no point going beyond 1 Combat module since my Combat rating is already 276 since I have level 6 armor? I guess the downside is that I won't get the 2K bonus stack (if it gets fixed).





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Zorkk
Wed Jun 22, 2005 12:05 am
#15






Straker_Atrella wrote:

While yes such a Droid has been an option all along, the addition of those other modules would have taken away from the combat power of the droid.


With the new system, you can max combat power with just 3 combat modules.






My newest run of combat modules is CR rating 8!!! put 1 in, still get 61-284 damage on ANY droid i put one of these modules into, along with a lvl 4 armour module. Next test is to try a lvl 1 armour module, to see if that still gives it max stats, which i'm thinking it probably does.


Why waste good resources and/or module slots when it doesn't matter one tiny little bit.


Z



Message Edited by Zorkk on 06-21-2005 01:05 PM



Zorkk the Droidsmith
Force Sensitive Crafting Master
Mayor of Mos Athens, Tatooine


Bunklung
Mon Jun 27, 2005 5:32 am
#16

I went with R3 Adv with level 6 armor: 1 combat module, 110 medical module, and 4 autorepair modules.


Since the armor is broken there's no need to add more combat modules to try to hit 8 or 9K armor. The autorepair functionality is very weak, and considering I can heal the droid myself there almost seems no need for them. However, in the lower levels of the Rryatt trail my droid was constantly taking hits and I was focusing too much of my time healing the droid. This is were autorepair modules come into play. It does allow me to get back to doing my jobof healing others and not just the droid. BTW, autorepair modules drain the batteries and a incapped droid still provides the medical bonus, just stay near the incapped droid.


If armor wasn't broken, I'd go with: R3 Adv with level 6 armor, 3 combat, 110 medical module, and 2 autorepair modules.



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JanuHull
Mon Jun 27, 2005 2:17 pm
#17






Ackdel wrote:

Only if they fixed droid armor dropping to 1217 after the second call.





I've had my R2 out a couple times, still 6000 Effectiveness that I know of.



Janu Hull
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Atan
Mon Jun 27, 2005 2:43 pm
#18






JanuHull wrote:





Ackdel wrote:

Only if they fixed droid armor dropping to 1217 after the second call.





I've had my R2 out a couple times, still 6000 Effectiveness that I know of.





Still broken, just tested with a probot....




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