Droid Engineer Archive

Thread: CU related bugs (check here before reporting new bugs)

Shmook
Tue May 17, 2005 11:54 pm
#14

Thanks Jenden, good list of the issues. As for confirmation, the only thing I've not seen myself or read tons of times on the boards are the repair kit and bacta spray issues. Other than that, there seems to be quite enough confirmation that all of these things are, in fact, broken.



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Straker_Atrella
Wed May 18, 2005 8:56 am
#15

If it is on the bug list it is a bug, it's not rumored to be a bug, it's a bug. Everything on there has been verified.


Some stuff seems to work for some people and not for others though. For example, my toon can use Droid stims fine, but I have customers who keep saying they can't use them. So just because my toon can use them doesn't mean the bug doesn't exist, it just doesn't exist for my toon.


This is while reports may vary. It's also why giving detailed info helps people figure out under what conditions the bug occurs.


The listed issues certainly exist though.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
ngp
Wed May 18, 2005 9:29 am
#16



Straker_Atrella wrote:
If it is on the bug list it is a bug, it's not rumored to be a bug, it's a bug. Everything on there has been verified.
Some stuff seems to work for some people and not for others though. For example, my toon can use Droid stims fine, but I have customers who keep saying they can't use them. So just because my toon can use them doesn't mean the bug doesn't exist, it just doesn't exist for my toon.
This is while reports may vary. It's also why giving detailed info helps people figure out under what conditions the bug occurs.
The listed issues certainly exist though.





Well, are your customers trying to stim the droid while it is up and running or while incapacitated? Also, is not being able to stim an incapacitated droid considered a bug by the Devs?

Misa
Straker_Atrella
Wed May 18, 2005 9:50 am
#17

While it is up and running, not incapped. The people I talked to are game smart and knew what we were talking about.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Arsani
Wed May 18, 2005 10:55 am
#18



Grouping does not make bombs do damage.



Message Edited by Arsani on 05-18-2005 02:10 PM



N
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Snigo
Wed May 18, 2005 3:02 pm
#19


I haven't had a problem with using repair kits on my droid but I think I was always grouped with it, wonder if this could make the difference?


On the stimpack module there's an issue with the length the time between stim use. It seems like now they may all be set at 30 seconds regardless of what their rating is. I think this needs some further testing and feedback if this is intended, we can no longer effect the healing rate but stacking modules and module quality, or if it's a bug.


Also on the stimpack droids, since everyone can now use stim As, why do we still need someone with pharm 4 to load the droid?


When I used a harvest droid I got no harvesting bonus. I think the droid had a bonus of 114. Unfortunately my alt's account as expired and my main account doesn't have any scout so I can't test this anymore. When I did test it didn't make a difference if the droid was grouped or ungrouped or if I harvested myself or used the droid.My droid and I always harvested the same amount.


I've also noticed my droids frequentlyjust running off between fights when nothing is going on for no apparent reason. Guess they get bored and go looking for trouble

Message Edited by Snigo on 05-21-2005 06:43 PM



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Blatz
Thu May 19, 2005 9:00 am
#20



I can confirm as of May 17th that harvester droids are still borked, they get no group harvest bonus and are still useless. These used to be a regular seller with me but sales have of course disappeared.


Blatz


Message Edited by Blatz on 05-19-2005 09:00 AM



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ngp
Fri May 20, 2005 3:20 am
#21



Snigo wrote:

I haven't had a problem with using repair kits on my droid but I think I was always grouped with it, wonder if this could make the difference?

On the stimpack module there's an issue with the length the time between stim use. It seems like now they may all be set at 30 seconds regardless of what their rating is. I think this needs some further testing and feedback if this is intended, we can no longer effect the healing rate but stacking modules and module quality, or if it's a bug.

Also on the stimpack droids, since everyone can now use stim As, why do we still need someone with pharm 4 to load the droid?

When I used a harvest droid I got no harvesting bonus. I think the droid had a bonus of 114. Unfortunately my alt's account as expired and my main account doesn't have any scout so I can't test this anymore. When I did test it didn't make a difference if the droid was grouped or ungrouped.

I've also noticed my droids frequently just running off between fights when nothing is going on for no apparent reason. Guess they get bored and go looking for trouble





Droids run off because when you're fighting a mob, it does an area attack and scares the droid off.

Misa
Gvinni
Fri May 20, 2005 4:13 pm
#22

Yes, Confirmed. The harvest droids aren't working.
Yeddi
Fri May 20, 2005 5:13 pm
#23


All harvester modules are working fin on all my characters, both non DE and DE.


Had the problem with going into attack posture and just sitting there.


Armor and previous resistances not showing up.


Can't make/use lvl 5 and 6 armor segments.


Repair kits are working fine on all my characters.


Low combat and now comparatively low HP levels a big problem.


That's all I got.



Mississippi Momba, MDE chilastra

ngp
Sat May 21, 2005 3:59 am
#24



Yeddi wrote:

All harvester modules are working fin on all my characters, both non DE and DE.

Had the problem with going into attack posture and just sitting there.

Armor and previous resistances not showing up.

Can't make/use lvl 5 and 6 armor segments.

Repair kits are working fine on all my characters.

Low combat and now comparatively low HP levels a big problem.

That's all I got.

Mississippi Momba, MDE chilastra






When you say that your harvestor modules are working fine, are you saying that your droid gets the group bonus too? I don't think that is the case.

Misa
primetime21
Sat May 21, 2005 2:55 pm
#25






Napard wrote:

Seeker droids have an unlimited use bug.









Just a bounty hunter here looking for info on bomb droids, with a little more info on this bug from personal experience. The unlimited use happens when you use the seeker to " find and track the bounty ", but when you use the option to just " find the bounty " it reduces by 1. So the real problem is they just need to fix the code for reducing the 1 option.


Anyway keep those Bounty Hunter droids coming, and thanks for all your hard work. - /applaud



Well, I left Dec. 3rd and like I promised I came back to give you another chance.
So Sony, impress me with the new system - not good enough, back to WoW 3/06 !
I am back again 3 months later giving you 1 last chance.
Looks like I will be staying, keep up your hard work.
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MrWizzard
Wed May 25, 2005 12:02 pm
#26

A little data:
Novice Scout
CL 80 on a CL 82 mob
w/o droid (with group): about 299 units (if i recall correctly)
with droid (119 rating) same group as above: 195 units.
bleh.



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