Droid Engineer Archive

Thread: Artisans Want Harvestor Certifications. Heavies for M.A. only. Stop This Before it happens.

starcraftWS
Wed May 19, 2004 7:54 am
#14

Horrible idea. Thanks for the heads up. Already posted on the Artisan forums.



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Ahabich
Thu May 20, 2004 12:10 am
#15

I am, in fact, a DE but no longer a master Artisian. What I do is provide resources and have a MA craft the schematics for me. That was I take the responsibility for the materials and cost. Also, I tend to provide resources for a portion of my PA and need to be able to use all the harversters that I can. The whole reason that I gave up most of the artisian tree was to do Arch and DE and be able to craft what I need.


I am very opposed to this idea and I believe that much of the population would agree


RoboRoidMaster
Thu May 20, 2004 12:48 am
#16

I guess I might not be the best person to comment on the forums, cuz I really don't care usually one way or the other. I know that whatever happens, I will adapt, or I will quit. I see no use in sitting here whining and rallying a group of people to support my ideas. Not that I think that this free exchange of ideas and opinions is whining, necessarily, but let me ask how many of you considered combat OR crafting instead of combat AND crafting? While it would make me sad to make guns by the thousands I can't use or armor that I won't do anything with except keep from hammering my thumb, I can learn to deal because I know I would be providing a great service.
Buzz1096
Thu May 20, 2004 1:17 pm
#17

So true Straker, also consider that people will probably stop buying tank droids to help them grind thru the early stages of a combat profession.


Here's hoping we get a new deal with JTL





Drege Duece
Master Smuggler
Master Doc
Generally Stoopid for Speccing this way...
Astrodominus
Thu May 20, 2004 3:00 pm
#18

I ama MAand DE (one box away from Master). I've felt for a long time that something was inherently unfair about the resource system -- I had to earn my way up through 4 skill boxes of surveying and sampling in order to get resources, while Novice Marksmen, Brawlers, Medics, etc. who were already established, wealthy characters had fields of automated harvesters working for them. I was a Surveyer buying minerals from Pistoleers with no skill in surveying for resources.


However, I do realize people don't wish to upset the current applecart. My proposal (which I've tossed out once or twice in other forums) is to implement the Miner Profession, ADDING new content to the game without subtracting anything existing. Let the Bounty Hunters and Commandos keep any Heavy Harvesters they have -- but add some new, rare resources (and more complex harvesters) that could only be operated by members of the Miner class.


freastro
Thu May 20, 2004 3:08 pm
#19

Having harvestor certifications would most likely hit the the large manufactuers of any artisan profession. On my server, I have a guy who keeps his vendors stocked constantly with every imaginable kind of resource. Even though he isn't an artisan, he can still do this. I can't even explain how great it has been to just walk a few houses away and find any resource I needed. When Publish 8 came out, I had no reason to go out and hunt resources, he had anything and everything I needed. Having harvestor certifications is a bad idea. There's no way a Master Droid Engineer can harvest resources and fill custom orders and have time only to play a couple hours a day. Of course, I'm posting this in the completely wrong thread. Oh well, time to visit the Artisan forum...



Freastro Comfix
Master Artisan
Master Merchant
Master Droid Engineer
Gavvot
Thu May 20, 2004 3:15 pm
#20


RoboRoidMaster wrote:
I guess I might not be the best person to comment on the forums, cuz I really don't care usually one way or the other. I know that whatever happens, I will adapt, or I will quit. I see no use in sitting here whining and rallying a group of people to support my ideas. Not that I think that this free exchange of ideas and opinions is whining, necessarily, but let me ask how many of you considered combat OR crafting instead of combat AND crafting? While it would make me sad to make guns by the thousands I can't use or armor that I won't do anything with except keep from hammering my thumb, I can learn to deal because I know I would be providing a great service.





I do fight and craft.
In fact, it is the think that make me play SWG. The fact that I'm able to do both without having to sux at each.

That is why I am against that cert idea. I already need time to craft and fight, don't wanna spend what's left to hunt resources.

But I don't really fear that change either. When I see that artisan in favor of this cert system also want 'factory certification' at master elite crafter profession I have a pretty good Idea they really don't know what they are talking about.

God I love this edit button.

Message Edited by Gavvot on 05-21-2004 12:16 AM



--
How to make a link in those forums
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Kassuff
Thu May 20, 2004 4:08 pm
#21






1. "I need scout to skin animals, so why can a non artisan harvest
resources."
2. "This will help put money back in the pockets that need it, namely
artisan community." I laugh at this one, because artisans will
be in a position to price gouge all customers that want bulk
resources in a timely manner, for they alone can get the most
amount of resources , the quickest.

3. "You have to be certified to use the best weapons, so in all
fairness, you should be certified to use best harvestors."




Being a Master DE and Master Artisan myself, I can understand why some MA's want to have harvestor certifications all to themselves. However the reasons postedin the originalseem weak.


These are just my opinions:


1)





Kassuff
Thu May 20, 2004 4:09 pm
#22






1. "I need scout to skin animals, so why can a non artisan harvest
resources."
2. "This will help put money back in the pockets that need it, namely
artisan community." I laugh at this one, because artisans will
be in a position to price gouge all customers that want bulk
resources in a timely manner, for they alone can get the most
amount of resources , the quickest.

3. "You have to be certified to use the best weapons, so in all
fairness, you should be certified to use best harvestors."




Being a Master DE and Master Artisan myself, I can understand why some MA's want to have harvestor certifications all to themselves. However the reasons postedin the originalseem weak.


These are just my opinions:


1) No





Kassuff
Thu May 20, 2004 5:23 pm
#23

SORRY!


Stupid Mouse pad.... I hate this laptop!
Gron_DM
Thu May 20, 2004 11:43 pm
#24

good or bad wouldnt affect DE's much most are already master artisan. talk to the WS/AS/Architects im sure they back this argument..i think any form of control on resource gathering will only help the economy.



Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
OckVofad
Fri May 21, 2004 6:41 am
#25

Price Controls do not help any economies in the long run. Look at the communist systems. If you decrease the amount of resources that are mined the cost of those resources and the items they make will go up! No one will make vehicles for the custom 25-30k. They would probably double in cost and ppl would just use grinding materials to make them (Decreased quality). Harvester certifications would have an overall negative impact on the economy. As a previous poster said the economy is already contracting. This would make it worse. In addition I am on Bloodfin, which from what i have been able to gather from these boards is already the most expensive server due to credit duping.



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CaptainStormy
Fri May 21, 2004 7:04 am
#26

That is a horrible Idea, while it wouldnt hurt my alt so much per say DE/artisan/novice merchant/ shipwright once the SE hits. my main would be killed. As a doctor i have no problem picking up novice artisan to survey, i never understood why some docs wanted that ability. But as a doc unless i want to have no combat skills at all i cant pick up master artisan. Most people who play docs want to be the fighting healer type which means either doc or cm, and then a elite combat class, thus leaving 17 skillpoints. But i need just as many specific resources as any elite crafter, and i already have to pay 10 CPU for okay resources, and 100CPU for good ones, lol, we wont even meantion good avaian meat prices since that isnt a part of this topic. With this not only could i not harvest my own stuff, but i couldnt afford to buy stuff. Im not rich at all, i have about 800K to my name. thats not even enough to buy a 100K stack of an okay doctor resource, i dont wanna see prices raise any more.






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