Droid Engineer Archive

Thread: Droids: Where we were and where we’re going.

Sodan-droiddreamer
Thu Feb 19, 2004 1:51 am
#183

Soudns great. Two initial comments:


1. Slicing modules. That would be awesome, both for slicing items and slicing terminals.


2. DAMAGE repair kit -- We already have the ability to heal droid WOUNDS. We need a kit to repair droid DAMAGE.



Sodan Droiddreamer (GEGN)
Sodan's Exotic Droidgarten - In Bohemian Grove (Geigen Shuttle), Tatooine (6156 7275)
Bump
Thu Feb 19, 2004 1:52 am
#184



NOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Have you visited any major city recently? The spam from AFK macros is horrible. My ignore list is growing exponentially as it now. At least players names don't change, droids are expendable and will change constantly. Please think long and hard about this one and consider the following scenario:


You exit the shuttle in Coronet City andwander outside into the warm sunshine only to be greeted by hundreds of Merchant Barker droids screaming


"Krayt Pearl for sale. Send Tell to...."


"Come visit my shop located at....."


"For the best weapons visit....."


Not mention the greifing factor. "so and so ripped me off" "such and such PA sucks" and so on.


Not everybody is willing to place their character in AFK mode but everybody would be willing to plunk down a droid and log off for the evening.At minimum give us a setting to ignore the barking....for the love of god.





Bump Flyingmist
Jellydee
Thu Feb 19, 2004 1:53 am
#185

Do we want the Exploding Module?



gggggggggggggggggggggggg9WXnnnJellynnnWX




gg
gggggggggggggggggggggg
9WXnnnJellynnnWX

Emras
Thu Feb 19, 2004 1:53 am
#186

This looks very good except for one thing. Using combat modules should not mean the a R3 is the strongest possible combat droid. The R3 can hold 6 modules where a probot can only hold 2.


I suggest that the general droid module cluster not be able to hold combat modules.Add a combat droid module cluster. The combat cluster can hold 3 combat modules. The advanced Probot can hold 2 combat clusters, probot and advanced D270 can hold each hold one and no other droid (atleast till more combat droids get added) can hold any combat cluster modules.





Em'ras
Master Droid Engineer/Master Merchant/ Master Artisan

Emras
Master Smuggler
nolan007
Thu Feb 19, 2004 1:54 am
#187



Thunderheart:


What about having a Protocol droid that enables players to communicate with NPCs (that they would otherwise NOT understand unless they had a protocol droid for translation)?


Maybe like using a C3PO to talk to Jabba, etc....?






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Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

Reaperss
Thu Feb 19, 2004 1:55 am
#188

Guys remember Drashk told us the Probot chassis would be changing and require more resources.........



Ugo Deathbringer
-X Master Droid Engineer, X Master Merchant, X Master Artisan,
Don't hate da playa or da game, hate the Devs
Warn you we did, listen you did not, now screwed we all are
CapnSteve
Thu Feb 19, 2004 1:55 am
#189

If all these droids will be level 10 or less, will it take 6 modules to get it up to level 10?

Also, shouldn't the covert detector module be the covert detector DETECTOR module?



--------------------------------------------------------------------------------

(Kauri) Indur Dawndeath - Master Droid Engineer / Smuggler (0,4,1,0)
(Chilastra) Indur Dawndeath - Creature Handler (3,3,1,1) / Smuggler (0,0,3,0)

"Next thing you know it's going to require a Droid Brain in order to make an Electronics GP Module. Sheesh." --Kollos
Thrush
Thu Feb 19, 2004 1:56 am
#190






Jellydee wrote:

Do we want the Exploding Module?






I do... I love the idea of sending in a mouse droid and blowing it up... kinda like payback for having to grind those little suckers.



-----
Who me? I just fly the ship.
Plzurpilot
Thu Feb 19, 2004 1:56 am
#191






Bump wrote:



NOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Have you visited any major city recently? The spam from AFK macros is horrible. My ignore list is growing exponentially as it now. At least players names don't change, droids are expendable and will change constantly. Please think long and hard about this one and consider the following scenario:


You exit the shuttle in Coronet City andwander outside into the warm sunshine only to be greeted by hundreds of Merchant Barker droids screaming


"Krayt Pearl for sale. Send Tell to...."


"Come visit my shop located at....."


"For the best weapons visit....."


Not mention the greifing factor. "so and so ripped me off" "such and such PA sucks" and so on.


Not everybody is willing to place their character in AFK mode but everybody would be willing to plunk down a droid and log off for the evening.At minimum give us a setting to ignore the barking....for the love of god.








I hope its not going to be a constant spamming droid. TH did mention that there will be a radial menu to access the droid. Also since there is a cert for the entertainer droid there will probably be a cert for this droid. I would assume master merchat or Efficency IV



Nostradamus Smyth, Former Mayor: Vodo-Siosk Dantooine
Master Droid Engineer | Master Politician | Master Artisan | Master Architect


theforbin
Thu Feb 19, 2004 1:56 am
#192

Months worth of development time and those are the ideas that you think you can implement. Of all the modules listed for consideration those are 4 of the worst modules you could have picked.


I guess the power indicator and battery life extending are good ideas though.


How can you possibly build a publish around FOUR modules ?


My 45 dollars a month (3 accts)says you need to do better than that. Like, ALOT better.


Where are the survey droids, the remote harv access droids ? You know, the droids that will make my gaming less like work and more like gaming. That is what you need to focus on, not eye-candy. We have more than enough eye candy thank you very much, what we desire is SUBSTANCE.



CaixCatab
Thu Feb 19, 2004 1:57 am
#193

*drool*


Looks great I really really really like the new utility droid modules.


... and thanks for specifically letting US know hehe =)



(Though by tomorrow,someone will probably think of someoddity, so I'll just let it rest at "So far, so good"...)





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RebelKnight
Thu Feb 19, 2004 1:57 am
#194






Are those utility modultes you mentionedit? Or are there others you aren't telling us about? I suppose these things are hard to implement, like you have mentioned before. But for saying you are focusing a whole publish on utility droids that list seems very underwhelming (to me anyway).


As a suggestion, myself, and lots of others would like droids that help with harvesting (remote maintenance, changing harvested material remotely, remote emptying of harvester, etc).




BerentD
Thu Feb 19, 2004 1:57 am
#195

Some good ideas, looks like they are on the right track to getting more droids in the game.


Two questions:

1. Is the Wound Repair Kit going to be the same as the Droid Repair Kit from the beginning of the game? Just curious because there is a useless schematic for a Droidsmith Tool Kit that uses a Droid Repair Kit as a component and that component does not exist in the game currently, unless held onto by DEs for the past 7+ months.


2. Will there ever be an ability to call more than one droid? It's useless to have a power droid, for example, because you can only power other people's droids. Same goes for the repair module in droids...you can only repair other people's droids and not your own. If you could call one utility and one combat droid or two utility droids at once then a lot more people would own those types of droids, increasing the market. Don't want to carry around crates of batteries? Buy a power droid to use anytime! Oh, and power droids should recharge, never needing batteries, seems like an oxymoron that power droids need power...



Berent D.
MCH/Master Swordsman
"The Twi'lek Tank"
Rare pet collector and big game hunter
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