Droid Engineer Archive

Thread: Droids: Where we were and where we’re going.

the_tWiStEr
Thu Feb 19, 2004 1:40 am
#157

Looks great! More the direction the community wants it (bug fixes, experimentation etc)
Woot.

Just one question, will there be new combat chassis's for the 6-combat-module one's?



_______________________________________________
Quistis - Shipwright / Merchant / Artisan - N.E.W. Engineer & Mayor of Lianorm

Naboo Engine Works
[Quality ship chassis - ship components - vehicles - droids - pilotclothing]
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strykler
Thu Feb 19, 2004 1:40 am
#158






Sketh wrote:
To have the strongest combat droid, six 100% combat modules must be used in constructing a droid.

Five Modules:


ADV R2


Six Modules:


ADV R3


So, this means that the Advanced R3 will be the most powerful combat droid, with R2-D2 running a close second?


The binary load lifter, that great lumbering beast, has but one module - so, he won't be too great at stepping on things?





Yes!!! I always knew that if I had a big @$$bazooka andmiles of ducttape.. I could make R2D2 the ultimate super weapon in the universe...



Zampino Oggler, Master Smuggler & Pistol Champion
- Any fool can piss on the Floor.. Be a Hero, Chit on the ceiling.. - You can too!
HawkCormyr
Thu Feb 19, 2004 1:40 am
#159









So, this means that the Advanced R3 will be the most powerful combat droid, with R2-D2 running a close second?



The binary load lifter, that great lumbering beast, has but one module - so, he won't be too great at stepping on things?








/agree


Something is wierd with this statement about the six combat module ?





-----------------------------------------------------------------------------------
"I will tell you this, Droids (and DE's) are going to be the MAIN feature
for the January publish. We will be fixing alot of things and adding
combat droids. Yes, talk is cheap." - JustG 11/25/03
-----------------------------------------------------------------------------------
JustG
Thu Feb 19, 2004 1:41 am
#160

Thx TH for getting this together. For the rest of the DE's ... we will be paying close attention. We appreciate your patience with us in getting this info out to you


:-)


- g


Aiyee
Thu Feb 19, 2004 1:42 am
#161

Thx, TH, for this information.

One concern of the top of my hairy head is that there should be more bug fixes addresses?



Acked, Ahazi Some-Template, Alliance Pilot, Ex-Master Droid Engineer
Aiyah, TC Pistoleer/CH
Aiyee, TC Architect
__________________
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Located just off the shuttleport in Ahazi Anchorhead, Tatooine at: -307 -5428
Sraecru
Thu Feb 19, 2004 1:42 am
#162

TH, Any word on if the DE bug list will get worked on duringthis time as well?



Sraecru Lla'tvo

Phermi Hornz
Vakir
Thu Feb 19, 2004 1:42 am
#163

Won't*


Sketh
Thu Feb 19, 2004 1:42 am
#164






ResourceMonkey wrote:


Sketh,


TH mentioned that combat modules can only be put into units that are cabable of combat. It is possible that Astromech droids will not be capable of combat therefore any R unit will not be able to have the modules put into it.


If the modules stack 6 high, and if you look at my list of chasis and modules, the advanced R3 is the ONLY droid that can hold 6 modules.


Also, on TC today, one of the patch notes was something about preventing a bug that kept Astromechs from firing....


TH, good job. Just hope people read what you have posted. The immediate question would be what is in the works for above CL10 combat droids?


I have to agree, this looks very promising










______________________________________

Sketh Rial - Acting CEO CGZ Enterprises - Trade Minister for Riverveil
Master Droid Engineer - Master Artisan - Propagandist - Novice Carboneer
Visit Sketh's House of Droids (Tent) -3814, -1683 Riverveil, Corellia, Chilastra
Droid Owner's Manual - Version 4
TheRealTK421
Thu Feb 19, 2004 1:43 am
#165






JustG wrote:

Thx TH for getting this together. For the rest of the DE's ... we will be paying close attention. We appreciate your patience with us in getting this info out to you


:-)


- g








JustG,

Thanks for getting this out....now we can breathe quite a bit deeper, I suspect.

I'd like to say that I'm sure there's some things that I'll ask for clarification on...but I'll do that in the main thread (nicely, I promise).



/bow

Respectfully,




TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Plzurpilot
Thu Feb 19, 2004 1:43 am
#166

One thing that worries me TH:


You say droid wound packs. Im going to take that to mean that it will be something to repair the black bar on a droid's HAM. We already have that with the repair mod and power droid.


I really hope this wound pack you speak of is the same thing as a pet stim. This would really make our droids great if we had a way to quickly heal a droid



Nostradamus Smyth, Former Mayor: Vodo-Siosk Dantooine
Master Droid Engineer | Master Politician | Master Artisan | Master Architect


Nerj
Thu Feb 19, 2004 1:43 am
#167




It is still an early look, but here is our goal for Droid Modules


I know it is still early but, anything for the other profs?





Valcyn - Master Marksman Master Commando, Master Smuggler From Tiggs: -- Two words -- Bring it!

WE WILL NOT TIRE, WE WILL NOT FALTER, AND WE WILL NOT FAIL

Gairnok
Thu Feb 19, 2004 1:43 am
#168


I was really looking forward to have robots that could do battle on the level of the high end monsters.. It always seemed to make more sense to me to have a droideka or something similiar then a 5 story monster following me around.







Best,

Gairnok
TookyG
Thu Feb 19, 2004 1:44 am
#169

Excellent! While I'm not a DE the changes stated are really exciting. I can't wait to get a merchant barker droid.



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