Droid Engineer Archive

Thread: Publish 7 (Droid Invasion): Please report any/all bugs or 'strangeness' here ONLY!! (03/16/04)

ZeroDog
Thu Mar 18, 2004 5:53 am
#118

I am a non-droid engineer, and when i tried to use Reconstruction Kits, (to repair droid wounds) it saidi had to be a DE.


Dont know if its meant to work this way or not. I thought these kits were gonna be like pet stimpacks....


Havent tried the Repair Kits yet, wonder if they are the same?


TheRealTK421
Thu Mar 18, 2004 10:04 am
#119






ZeroDog wrote:

I am a non-droid engineer, and when i tried to use Reconstruction Kits, (to repair droid wounds) it saidi had to be a DE.


Dont know if its meant to work this way or not. I thought these kits were gonna be like pet stimpacks....


Havent tried the Repair Kits yet, wonder if they are the same?




I need someone to verify this, please...



/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Escalante
Thu Mar 18, 2004 10:30 am
#120

I'm not understanding this armor thing. I made an R2 and and R3, packed with combat modules, and each with a level 6 armor module. These guys have nice HAM and decent attack, but show NO ARMOR. How can that be, with an L6 armor module?


Getting into combat, the R3 fights fine, but apparently without any armor (even though armor was crafted in), his HAM dropped alarmingly fast.


Please explain -- this has to be a bug, when armor crafted in does not show up in the final product. Or is there some other kind of reason / result here that I cannot fathom. I'm not feeling good about selling any of these droids until I can tell the customers the whole story.


Thanks,







Escalante Gallows
Colonel of the Empire
Quit after NGE, dabbling again because of playing EQII and the SOE package.
duncje
Thu Mar 18, 2004 11:00 am
#121






Escalante wrote:

I'm not understanding this armor thing. I made an R2 and and R3, packed with combat modules, and each with a level 6 armor module. These guys have nice HAM and decent attack, but show NO ARMOR. How can that be, with an L6 armor module?


Getting into combat, the R3 fights fine, but apparently without any armor (even though armor was crafted in), his HAM dropped alarmingly fast.


Please explain -- this has to be a bug, when armor crafted in does not show up in the final product. Or is there some other kind of reason / result here that I cannot fathom. I'm not feeling good about selling any of these droids until I can tell the customers the whole story.




Armor got nerfed, from AR2 40% resists to AR0 20% resists. It was a semi-stealth nerf, as a lot of DE's knew about it a couple days before the patch went live, but the general SWG public had no clue.




Beebo
Master Droid Engineer | Shipwright | Master Artisan
Crazy Beebo's Discount Droids & Ships {-1075 -2924} Bestine, Tatooine

jefmes
Thu Mar 18, 2004 11:22 am
#122






TheRealTK421 wrote:





ZeroDog wrote:

I am a non-droid engineer, and when i tried to use Reconstruction Kits, (to repair droid wounds) it saidi had to be a DE.


Dont know if its meant to work this way or not. I thought these kits were gonna be like pet stimpacks....


Havent tried the Repair Kits yet, wonder if they are the same?





I need someone to verify this, please...



/bow

Respectfully,









Cofirmed TK. I gave my new combat R3, a droid repair kit, and a reconstruction kit to a non-DE friend. He could use the Droid Repair Kits no problem but he could not use the reconstruction kits. Not sure if that's a bad thing or not personally...


He brought up two other very good points/bugs as well:


1. "Repair Droid" or even just "Repair" does not show up on the radial menu when you have repair kits and a damaged droid.


2. There is no system message telling you, "You can now repair a droid again" after the heal/repair delay.


The first one is not a biggie really, second one I'd consider a bug.

Message Edited by jefmes on 03-18-2004 10:27 AM




Rodo Doneeta (jefmes)
TCO - Smuggler - Chilastra
Owner of: Rodo's Automatons, Tsarin, Talus
Saving a respec to go home to Droid Engineering...

...when it's more useful!
jefmes
Thu Mar 18, 2004 11:31 am
#123






Escalante wrote:

I'm not understanding this armor thing. I made an R2 and and R3, packed with combat modules, and each with a level 6 armor module. These guys have nice HAM and decent attack, but show NO ARMOR. How can that be, with an L6 armor module?


Getting into combat, the R3 fights fine, but apparently without any armor (even though armor was crafted in), his HAM dropped alarmingly fast.


Please explain -- this has to be a bug, when armor crafted in does not show up in the final product. Or is there some other kind of reason / result here that I cannot fathom. I'm not feeling good about selling any of these droids until I can tell the customers the whole story.


Thanks,






I think I can probably answer this for you. Maximum defensive stats for a droid are now AR 0, 20% Resists to all. And that IS with a lvl 6 armor module. The fact that it's showing up as 40% resists even is a bug, but the outcry from all us DEs for the droids having NO armor with lvl 6 modules has been pretty big. I'm hoping at a MINIMUM that we get up to 40% resists, but I'd be even happier if they'd give us even a LIGHT armor rating back with a lvl 6 module.


The intent was to make droids more in line with other CL10 pets, as most (if any?) don't have any armor at all. It's more of a result of the game systems than any sort of logic






Rodo Doneeta (jefmes)
TCO - Smuggler - Chilastra
Owner of: Rodo's Automatons, Tsarin, Talus
Saving a respec to go home to Droid Engineering...

...when it's more useful!
Gorantoth
Thu Mar 18, 2004 1:07 pm
#124

Just keep compiling the new bugs and fixes from the major publishes and I'll keep that thread going as best as I can.



---
Keeper of the Centralized Droid Issues threads (retired)
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
KnarTheMad
Thu Mar 18, 2004 1:27 pm
#125






Slothrop27 wrote:
A confirmation on the 40%resists on the second pull from DataPad:

I have made various probots and r3's, some with two AR6modules and some with only 1AR6module,
and both types result in the same thing, upon selecting the "Ready Droid Unit" from the radial
off of the droid deed the Droid will have 20% resists. When I bring out the droid a second time
i get 40% resists accross the board.

And this goes for both the 2 armor module droids and the 1 armor module droids. This had to
be a bug doesn't it?






Actually, it doen't matter what level module you use. I had the same thing happen with level 3 modules. 12% reisists on initial call, and 40% after calling once it's been stored.


Too bad, it was probably the one cool thing to happen to the "combat" droids, and now I'm sure it'll get fixed.

Ke_la
Thu Mar 18, 2004 2:29 pm
#126

I have an LE Repair Droid that I purposely made bad no armor 1 combate mod only slite exp on ham an it is also reading as a CL13, also correct me if I am wrong but wheren't we supose to be able to call a pet AND combate Droid at the same time both at CL 10? If so I cannot call them both and this is also a bug I get the Cherture Trade in message "you have no possablity of contrling this creature take it to a...".




Ke'la Korian, Waylon Korien, Me'na Korien
Ke'la is a Master Rifleman/retireing Ranger and Waylon is an ID/DE
Me'na is the mayor of the City of Obalisic
"Have fun storming the castle". -- Miracle Max
"I knew it I am surrounded by %##@&!$# " -- Dark Helmet
"I am not Dead yet!" -- Guy from Holy Grail

JJLDJ
Thu Mar 18, 2004 9:51 pm
#127

TK or Gorantoth:

Could we please add to the droid issues thread the fact that astromechs don't accept non-combat clusters?

Thanks,



Joab Washington
Engineer / Master Shipwright / Master Droid Engineer
Visit my bulk resource / droid vendor in Haven on Corellia, just south-west of the shuttleport, along with my well-stocked starship vendor.
Waypoint: 6690 4450
caurannus
Fri Mar 19, 2004 8:23 am
#128

Everyone keeps talking about a 600 max cap combat rating for adv p bots, derived from 2 combat cluster modules. I cannot see how this is possible, being as how my schematic shows 1 slot for the combat cluster, and 2 slots for unclustered modules. I cannot insert clusters in any but the one combat cluster slot, for a total of 5 modules total. Is this intended? Everyone says 6 modules in 2 clusters, but i just don't have the option on the schematic. i have also been having the general cluster problems as all the others have been having,


Also i have been having some goofy experimentation results, ie amazing successes resulting in lower combat ratings, etc. It's almost like the craft nerf is still being applied to droids. Using materials over 950, i can't get above 77 combat rating, or above about 80% on experimentation, although all bars on quality are yellow and maxed out across the window, ie no room for experimentation if better minerals were used.



Anyone else getting this?


Caurannus Darkfire


Master Weaponsmith, Master Droid Engineer, Master Artisan Bloodfin- Petersburg, Corellia


quarda
Fri Mar 19, 2004 10:06 am
#129

I have the exact same problem! I spent about 10 minutes last night thinking I was doing something wrong, but I could not change the name of my Advanced Probot.


Glad to hear I wasn't alone.



Oraan Vaddi


Kauri Server


Lonkley
Fri Mar 19, 2004 10:14 am
#130






caurannus wrote:

lso i have been having some goofy experimentation results, ie amazing successes resulting in lower combat ratings, etc. It's almost like the craft nerf is still being applied to droids. Using materials over 950, i can't get above 77 combat rating, or above about 80% on experimentation, although all bars on quality are yellow and maxed out across the window, ie no room for experimentation if better minerals were used.





you sure you're using highOQ AND Conductivity? getting both is a **edit**.


Use Cond 903, OQ 870 i was able to get 97 combat rating. which it hink was 82% (not sure)




----------------
There is a special place in hell for necro posters
Page 10 of 14