Droid Engineer Archive
Thread: DE Plan CONCERN Thread
I know alot has been said about combat droids/modules only being usable by DE, but I don't think it will be as bad as everyone thinks.
With the addition of viable combat droids, the point at issue here, the DE profession will have more in common with the CH profession that any other profession. So why not compare their similarities?
1. Besides the other modules that DE can create, which in my experience have a limited and finite market, combat droids will probably be our main market, similar to CH pets.
2. CH capture and train pets for combat, DE will create droids for combat.
3. CH are the only profession that can use higher level pets and gain Creature Level and Stored Pets skills, DE will be the only profession that can use higher level droids and should gain Droid Level and Stored Droids skills.
4. Both CH and DE are elite professions, with CH needing more SP to gain. What's the difference between players grabbing a few CH skill boxes to use and store combat pets and players picking up a few DE skill boxes to use and store combat droids?
I wish we could set aside the crafting and handler 'labels' that everyone seems to be getting hung up on and look at the facts. DE and CH will be more similar than disimilar so it makes sense to model them after each other and propagate any combat 'pet' changes to both professions so they remain balanced and keep users happy and BUYING DROIDS.
A certification system might work just fine, but we already have a system for pet usage that's in place that is pretty much complete and, without arguing about it, works.
It will take alot less work to adapt the CH system to the DE profession than designing and implementing and debugging and balancing and tweaking an entirely new system. Won't it?
Which route do you think our overworked devs would be more likely to adopt? Designing an entirely new system or adapting an existing system?
Ah my young apprentice,, bump bump,,,,
) bottom line is we have to wait.. wait...Wait..
Riage
Master De Master art to scared to try somthing els....
Hmm my replies to other threads keep wanting to be posted in this thread..
Stelk (MDE --> SunRunner)
I feel the DE plan is a good starting point, but I think we definatly need some confermation on new droid types ie Droidekas/Trade-Fedaration style battle droids ect... theres loads to go at.
The idea for Power Droids is definatly a good idea, and some thing of that ilk should be applied for BLL's and protcol droids..
Mouse Bombs a nice touch
.. but the bomb bit should be an optional module.
Medical mods and Repair mods should be in there repsective droid types
Weapon modules should not be be open to all droid types perhaps Protocol Droids and some thing else..
Who will make the combat modules? Us? Weaponsmiths? Both together?
Hopefully, we'll be able to have a Pistol Weapon Chasis where we add a Pistol made by a weaponsmith to fit inside a module. Will damage be the same as normal witht he weapon? Some fraction thereof? Will droids be able to use weapons as though they were Marskman 3/3/3/3? 2/2/2/2? How will this work?
How will droids be able to stand up in combat? Maybe a special way to make chasis provide much more HAM? An additional shield module to add 1000 HAM?
Will droid capacity be changed to match their chasis size?Something like:
- Mouse Droid: limited to 1 Stim/2 Items/0 Missions/0 Pets/10 Data/30% Medical healing/10% Light Armor/1 Small weapon?
- Load Lifter: 10 Stims/20 Items/40 Data/1 Mission/1 Pet/100% Healing/60% Heavy Armor/2 Any weapons?
- C3PO: 20 Stims/6 Items/120 Data/2 Missions/0 Pets/110% Healing/40% Medium Armor/1 Medium or Light weapon?
What will happen to existing droids? Will they be upgraded to be average? Will everyone need a new droid? Should I finish making those 200 Advanced Probots in my factory or wait a month?
The DE plan is too vague. It looks like a hazy, undefined echo of our wishlist. I would like to see a plan for every aspect of our profession:
- Modules, module levels, exsisting module functionality, new modules
- Droid chassis, specific unique functions, new functionality, combat droids
- Droid control, certifications, number of active droids, number of droids in datapad
- Droid utility in other skill classes, adding droids to architect schematics, player city structures
- Bugs, bugs, bugs, and incomplete functions
- Droid experimentation, customization, droid personality, droid names filter, "talkie" droid names
That's all I can think of at the moment, but this is an example of what I would like the next "DE Plan" to look like.
Fragnatr
Ummm, I would hate to beak this too you but you have to aquire some artisan to be a DE. I am also a Master DE but would love to free up some Artisan skills to use them elsewhere but if I want to be a self reliant DE I can't because we need so many schematics given only at the Master Artisan level.
Do you understand now? And please don't complain that master artisans have nothing good...they are just a stepping stone for Elite professions. If you don't think you get anything good at MA then move on to something else.
Valin - you have to take some architect too. You cannot make power droids without that.
How many power droids have you sold?
I've made TWO, and sold one. I have four power cores in stock that a friend made for me, and I expect them to last right up until they make the power droids a LOT more useful.
So far, the demand just isn't there for power droids, primarily because if you use one, you're rather stuck for a really functional droid.
(I know I posted this in another thread, but it will probably drop off the map, so here it is where people will hopefully see it - in an already active thread.)
OK, here's my take on the comments on DE-only droids mentioned in the DE plan.
Whomever drafted the plan did specifically say "droid modules that only DE can use".
Now, does ANYONE really think that the devs intended to give combat droids ONLY to DE? That ONLY us DE would be able to use combat droids?
Or do you think perhaps they were thinking or assuming that the skills for USING combat droids would also be placed in the DE skilltree or thinking something else entirely and maybe that's why they worded that statement in that way?
Perhaps it was a typo, or they misstated the true intent of using the modules, or whatever.
SERIOUSLY, does anyone ACTUALLY think that DE would be the ONLY ones that could use combat droids and that NO ONE else in the WHOLE game would be aloud to use them in any way???
I have an idea, why don't we just ASK what they ment by that statement and get a clarification instead of endlessly arguing about something that is PROBABLY not even a real issue???
We're probably wasting ALOT of time on a non-issue which is detracting alot of effort from intelligently discussing OTHER things that are more important.
Let's get the real sh*t straight from the horses mouth and move on already.