Droid Engineer Archive
Thread: JTL 'All Things Droid' Guide (Updated: 10/21/04)
A great many thanks to all the DEs (you all know who you are) and players that aided in my compilation of this guide during JTL beta. I was happy to see that so many found it useful when it came time to peep the JTL droid goodness.
For the uninitiated, it'll be important to get...
- Z-95
- Y-Wing
- X-Wing
All of the other starfighters take a flight computer.
Flight Computer (for Imperials/Freelance): A Droid Engineer-made "Flight Computer" is basically a portable ship/droid program storage device. There are 6 levels of Flight Computer, from "v1" to "v6" (see further below). The number shown on the Flight Computer you get/use will need to match your pilot profession's droid certification level (check your highest Droid branch skill box for that number).
- Freelance Pilots - Reactor / energy adjustmentsfor the ship
- Imperial Navy Pilots - Weapon / Engine adjustments for the ship
- Rebel / Alliance Pilots - Shield adjustments for the ship
For those interested, more details on each skill and cert is given below, by profession.
- Droid deeds should display what rating pilot astromech (or flight computer) cert will be required to use them.
- When you launch into space using an Astromech (R-series) in your ship, you will see the correct model when viewing your ship in 3rd person view(R2, R3, R4, etc.). In addition, it will have the correct colors (same as you have on the ground). Note: I've personally tested this and it does function correctly. Yeaaaa!!

- The quality of your "Droid Interface" should affect the speed at which you can perform droid commands in space...
- You should now only be able to benefit from a crafting station module in a droid pet if you own the droid pet.
- More to come, as they are found/added....
- Get droid commands/skills granted to you by attaining one or more 'Droid' skill boxes (the far right branch in your chosen pilot profession skill tree).
- Craft or otherwise get your hands on an "Unprogrammed Droid Command Module", this will be a tangible object in your main inventory.
- Bring up the radial/context menu on the unprogrammed command module and choose "Program Droid Memory Chip".
Radial Menu options on 'Unprogrammed Droid Command Module'
Examine:
Destroy:
Program Droid Memory Chip: - After you make that selection, you should see a system message: "Please select the command you wish to burn into this memory chip" ...a list will then appear of all the commands you know. Pick one you'd like to 'burn' to the unprogrammed module and hit "OK".
- When you do this, if it's successful, you should see: "Command has been burned into memory chip."
At this point, the chip should rename itself to "Ready Chip: ". The module isnow programmed andcan be traded to other people (even if they do not yet have the skill to 'burn' themodule themselves).
Setting up an astromech/flight-computer with a programmed droid command module:
- You should already have a programmed 'Ready Chip: ' in your main inventory as a tangible item.Use it’s radial/context menu to get...
Radial Menu options now on 'Ready Chip: ':
Examine:
Destroy:
Analyze:This will display information on the droid program that was burned to the module.
Transfer Memory Chip to Datapad: Sends the item from your main inventory to YOUR Datapad. - Select Transfer Memory Chip to Datapad. The chip should disappear from the main inventory and appear in the "Data" section of your Datapad (Ctrl-D). You'll note that it will show in your Datapad as a 'chip' item with "Ready chip..." and the command programmed to it.
- Call droid (if not called already) and use the "Droid Options" radial menuselectionto get to "Open Droid's Datapad".
Note: If you're using a Flight Computer, just 'use' it to open it as you might a backpack. - Drag-and-drop the burned chip(s) from the"Data" section of your Datapad (Ctrl-D) over to the open droid datapad or Flight Computer window (just as you would when moving items from one backpack to another).
- If you've associated that particular droid/flight computer with your ship (done via the Manage area when using a Starship Terminal), you'll have access to the program(s) loaded into it when you get into space. Once you're in space, the command will be listed in the 'Astromech' page of your CTRL-A abilities window. It will work like other commands; either via the toolbar or as a /command.
Some pointers that might help illuminate...
- A programmed chip can be traded as freely and without restriction as other tangible items like food, weapons, etc.
- "Pilot's Required Astromech Certification: Level [X]" will be shown on the droid deed, indicating the droid/pilot certification needed to use that droid in a ship.
- The ability to program chips with various capabilities remains with the people that have the knowledge of that program (via a skill-granted ability).
- You're 'associating' the droid with the ship by loading it onto your ship. However, you will still need to have some level of "Droid Interface" installed on your ship for the droid's features to be used.
- An 'associated' droid will remain in your Datapad, just like it would be any other day of the week. The "Manage" ship-component UI simply 'links' that droid or Flight Computer to a ship's power control systems when you launch.
- Whenever you are walking around on the ground, the droid is still with you...the same as it's always been (without you having to 'unload it' from the ship). When you launch into space, using a ship its 'associated' with, it will be in the astromech socket on the ship.You should then have access to whatever programs are loaded into its datapad.
Droid Pilot Skills/Commands (Freelance, Imperial, Rebel):
- Basic Pilot (Novice):
- Droid Program: Mute Droid/Flight Computer - "Toggles on and off the flight droid or flight computer's auditory feedback mode, giving the pilot some control over how talkative and responsive they are."
- Level One Astromech Certification: "Level One Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers)to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
- Droid Interface Basics (Tier 1):
- Droid Program:
- Reactor Overload 1- "Reactor to generate more energy, at the cost of over-stressing it."
- Reactor Stabilization - "Reset reactor back to default settings."
- Level Two Astromech Certification: "Level Two Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
- Droid Program:
- Reactor Engineering Algorithms (Tier 2):
- Droid Program:Reactor Overload 2- "Reactor to generate more energy, at the cost of over-stressing it."
- Level Three Astromech Certification: "Level Three Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
- System Balance Programming (Tier 3):
- Droid Program:Reactor Overload 3- "Reactor to generate more energy, at the cost of over-stressing it."
- Level Four Astromech Certification: "Level Four Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
- Droid Intelligence Theory (Tier 4):
- Droid Program:Reactor Overload 4- "Reactor to generate more energy, at the cost of over-stressing it."
- Level Five Astromech Certification: "Level Five Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers)to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
- Flight Artistry (Master):
- Level Six Astromech Certification: "Level Six Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
- Imperial Pilot Initiate (Novice):
- Droid Program: Mute Droid/Flight Computer - "Toggles on and off the flight droid or flight computer's auditory feedback mode, giving the pilot some control over how talkative and responsive they are."
- Level One Astromech Certification: "Level One Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers)to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
- Astromech Management I: Droid Interface(Tier 1):
- Droid Program:
- Engine Overload - One: "Makes engines provide more thrust, but is rather wasteful in energy."
- Engine Stabilization: "Engine settings to their defaults."
- Engine Tuning - One: "Engines consume less power, at the cost of a bit less thrust."
- Weapon Normalization: "Reset the weapon power to defaults."
- Weapon Overload - One: "Increase weapon performance, at the cost of efficiency and possible system stress."
- Weapon Tuning - One: "Re-tune the weapons to use less power, at the cost of performance."
- Level Two Astromech Certification: "Level Two Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
- Droid Program:
- Astromech Management II: Reactor Engineering (Tier 2):
- Droid Program:
- Engine Overload - Two: "Makes engines provide more thrust, but is rather wasteful in energy."
- Engine Tuning - Two: "Engines consume less power, at the cost of a bit less thrust."
- Weapon Overload - Two: "Increase weapon performance, at the cost of efficiency and possible system stress."
- Weapon Tuning - Two: "Re-tune the weapons to use less power, at the cost of performance."
- Level Three Astromech Certification: "Level Three Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
- Droid Program:
- Astromech Management III: System Balance (Tier 3):
- Droid Program:
- Engine Overload - Three: "Makes engines provide more thrust, but is rather wasteful in energy."
- Engine Tuning - Three: "Engines consume less power, at the cost of a bit less thrust."
- Weapon Overload - Three: "Increase weapon performance, at the cost of efficiency and possible system stress."
- Weapon Tuning - Three: "Re-tune the weapons to use less power, at the cost of performance."
- LevelFour Astromech Certification: "Level Four Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
- Droid Program:
- Astromech Management IV: Droid Intelligence (Tier 4):
- Droid Program:
- Engine Overload - Four: "Makes engines provide more thrust, but is rather wasteful in energy."
- Engine Tuning - Four: "Engines consume less power, at the cost of a bit less thrust."
- Weapon Overload - Four: "Increase weapon performance, at the cost of efficiency and possible system stress."
- Weapon Tuning - Four: "Re-tune the weapons to use less power, at the cost of performance."
- Level Five Astromech Certification: "Level Five Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
- Droid Program:
- Imperial Pilot Ace (Master):
- Level Six Astromech Certification: "Level Six Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
- Alliance Starfighter Trainee (Novice):
- Droid Program: Mute Droid/Flight Computer - "Toggles on and off the flight droid or flight computer's auditory feedback mode, giving the pilot some control over how talkative and responsive they are."
- Level One Astromech Certification: "Level One Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
- Droid Interface Basics (Tier 1):
- Droid Program:
- Shield Front Adjust - Light: "Changes the shield generators to generate stronger front shields than rear."
- Shield Front Reinforcement - Light: "Divert some of the stored charge from rear shields to front."
- Shield Rear Adjust - Light: "Changes the shield generators to generate stronger rear shields than front."
- Shield Rear Reinforcement - Light: "Divert some of the stored charge from front shields to rear."
- Shields Normalization: "Resets shields back to their defaults."
- Level Two Astromech Certification: "Level Two Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
- Droid Program:
- Reactor Engineering Algorithms (Tier 2):
- Droid Program:
- Shield Front Adjust - Moderate: "Changes the shield generators to generate stronger front shields than rear."
- Shield Front Reinforcement - Moderate: "Divert some of the stored charge from rear shields to front."
- Shield Rear Adjust - Moderate: "Changes the shield generators to generate stronger rear shields than front."
- Shield Rear Reinforcement - Moderate: "Divert some of the stored charge from front shields to rear."
- Level Three Astromech Certification: "Level Three Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
- Droid Program:
- System Balance Programming (Tier 3):
- Droid Program:
- Shield Front Adjust - Heavy: "Changes the shield generators to generate stronger front shields than rear."
- Shield Front Reinforcement - Heavy: "Divert some of the stored charge from rear shields to front."
- Shield Rear Adjust - Heavy: "Changes the shield generators to generate stronger rear shields than front."
- Shield Rear Reinforcement - Heavy: "Divert some of the stored charge from front shields to rear."
- Level Four Astromech Certification: "Level Four Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
- Droid Program:
- Droid Intelligence Theory (Tier 4):
- Droid Program:
- Shield Front Adjust - Extreme: "Changes the shield generators to generate stronger front shields than rear."
- Shield Front Reinforcement - Extreme: "Divert some of the stored charge from rear shields to front."
- Shield Rear Adjust - Extreme: "Changes the shield generators to generate stronger rear shields than front."
- Shield Rear Reinforcement - Extreme: "Divert some of the stored charge from front shields to rear."
- Level Five Astromech Certification: "Level Five Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
- Droid Program:
- Rebel Alliance Master Pilot (Master):
- Level Six Astromech Certification: "Level Six Flight-rated Astromech or Flight Computer Management Certification. This allows you to use the memory core on astromechs (or flight computers) to interface to a starship's systems and run starship control programs to manage power allocation and other starship functions."
- Unprogrammed Droid Command Modules (Complexity -22): Available at Novice DE
- Module Frame (Copper): 16
- Contaminent Neutralization Medium (Inert Gas): 10
- Thermal Shielding (Extrusive Ore): 8
- Circuit Mounting Unit (Fiberplast): 6
- Memory Circuit (Electronics Memory Module): 1
- Ship Component Crafting Module(Complexity -28): Availalbe at Master Droid Engineer
- Module Frame (Aluminum): 30
- Data Storage Matrix (Inert Gas): 15
- Crafting Tools (Metal): 40
- Experimental Durability:
- Decay Rate: Shock Resistance -50% / Unit Toughness - 50%
- Experimental Effectiveness:
- Mechanism Quality: Conductivity - 50% / Overall Quality - 50%
- Mechanism Quality: Conductivity - 50% / Overall Quality - 50%
- Flight Computers:
- "v1 Flight Computer" (Complexity -15): Available at Novice DE
- Primary Frame (Metal): 20
- Body Shell (Chemical): 15
- Droid Brain (Metal): 12
- Engine Unit (Metal): 15
- Sensor Suite (Metal): 6
- "v2 Flight Computer" (Complexity -17): Available at Intermediate Droid Blueprints (tier 1)
- Primary Frame (Metal): 25
- Body Shell (Chemical): 20
- Droid Brain (Metal): 17
- Engine Unit (Metal): 20
- Sensor Suite (Metal): 11
- "v3 Flight Computer" (Complexity -19): Available at Advanced Droid Blueprints (tier 2)
- Primary Frame (Metal): 30
- Body Shell (Chemical): 25
- Droid Brain (Metal): 22
- Engine Unit (Metal): 25
- Sensor Suite (Metal): 16
- "v4 Flight Computer" (Complexity -21): Available at Expert Droid Blueprints (tier 3)
- Primary Frame (Metal): 35
- Body Shell (Chemical): 30
- Droid Brain (Metal): 27
- Engine Unit (Metal): 30
- Sensor Suite (Metal): 21
- "v5 Flight Computer" (Complexity -23): Available at Master Droid Blueprints (tier 4)
- Primary Frame (Metal): 40
- Body Shell (Chemical): 35
- Droid Brain (Metal): 32
- Engine Unit (Metal): 35
- Sensor Suite (Metal): 26
- "v6 Flight Computer" (Complexity -25): Available at Master Droid Engineer
- Primary Frame (Metal): 45
- Body Shell (Chemical): 40
- Droid Brain (Metal): 37
- Engine Unit (Metal): 40
- Sensor Suite (Metal): 31
- "v1 Flight Computer" (Complexity -15): Available at Novice DE
- Droid Data Storage Module Level - Ratings table (for # of programs stored)
(This part updated per Drashk.....thanks, man!!)
"Each Program has a certain Program Size.
Stablization / Mute Programs = 1 Program Size
Tier 1 =5 Program Size
Tier2 =10 Program Size
Tier3 =20 Program Size
Tier4 =25 Program Size
The Storage Capacity of each Droid and Flight Computer is based upon the Storage Capacity of each.
Astromech StorageData
LevelRating Capacity
1 1 - 2 20
23 - 4 40
35 - 6 70
47 - 8110
5 9 - 10 125
6 11+150"
- Ship-related Droid Components:
Note: The "Droid Interface" component is the 'gate-keeper' to droid-ship association. Without a droid interface component installed in a ship, you cannot associate any droid (or flight computer, depending on what the ship will accept) with that vessel.
Shipwright:
- Novice Shipwright:
- Component Analysis Tool: "This tool is used by Reverse Engineers to analyze starthip components. All looted ship components have a reverse engineering level -- placing that number of identical components in this tool, then using that tool, will result in the creation of a starship component superior in quality to the ones consumed in the process."
- Droid Interface Repair Kit: "Droid Interface Repair Kit
- Mark I Droid Interface: "This is a component used in the manufacturing of starfighter droid interfaces. This upgrade increases the command speed of the interface, but also increases the energy maintenance."
- Core Systems I: Basic Systems
- Droid Brain Upgrade - Mark I: "This is a component used in the manufacturing of starfighter droid interfaces. This upgrade increases the command speed of the interface, but also increases the energy maintenance."
- Maintenance Reduction Kit - Mark I: "This is a component used in the manufacturing of starfighter droid interfaces. This upgrade will bring the energy maintenance of the interface down but will also negatively impact the droid command speed."
- Mark II Droid Interface: "Mark II Droid Interface"
- Core Systems II: Intermediate Ship Devices
- Droid Brain Upgrade - Mark II: "This is a component used in the manufacturing of starfighter droid interfaces. This upgrade increases the command speed of the interface, but also increases the energy maintenance."
- Maintenance Reduction Kit - Mark II: "This is a component used in the manufacturing of starfighter droid interfaces. This upgrade will bring the energy maintenance of the interface down but will also negatively impact the droid command speed."
- Mark III Droid Interface: "Mark III Droid Interface"
- Core Systems III:Heavy Internal Systems
- Droid Brain Upgrade - Mark III: "This is a component used in the manufacturing of starfighter droid interfaces. This upgrade increases the command speed of the interface, but also increases the energy maintenance."
- Maintenance Reduction Kit - Mark III: "This is a component used in the manufacturing of starfighter droid interfaces. This upgrade will bring the energy maintenance of the interface down but will also negatively impact the droid command speed."
- Mark IV Droid Interface: "Mark IV Droid Interface"
- Core Systems IV:Advanced Assembly
- Droid Brain Upgrade - Mark IV: "This is a component used in the manufacturing of starfighter droid interfaces. This upgrade increases the command speed of the interface, but also increases the energy maintenance."
- Maintenance Reduction Kit - Mark IV: "This is a component used in the manufacturing of starfighter droid interfaces. This upgrade will bring the energy maintenance of the interface down but will also negatively impact the droid command speed."
- MarkV Droid Interface: "MarkV Droid Interface"
- Master Shipwright:
- Droid Brain Upgrade - Mark V: "This is a component used in the manufacturing of starfighter droid interfaces. This upgrade increases the command speed of the interface, but also increases the energy maintenance."
- Maintenance Reduction Kit - Mark V: "This is a component used in the manufacturing of starfighter droid interfaces. This upgrade will bring the energy maintenance of the interface down but will also negatively impact the droid command speed."
- Novice Shipwright:
/bow
Respectfully,
Message Edited by TheRealTK421 on 10-21-2004 09:31 PM
A few more items to update. Burned Chip was replaced with Ready Chip
TheRealTK421 wrote:
'Burnt Chip:'Ready Chip: This is a Droid Command Module in your main inventory that's been programmed with one of your pilot skill commands (see further below). You'll need to change this from an Inventory item into a 'Data' object by using the radial to "Transfer Memory Chip...".
At this point, the chip should rename itself to "
Burnt Chip:'Ready Chip". The module isnow programmed andcan be traded to other people (even if they do not yet have the skill to 'burn' themodule themselves).
Setting up an astromech/flight-computer with a programmed droid command module:
- You should already have a programmed
'Burnt Chip:'Ready Chip' in your main inventory as a tangible item.Use it’s radial/context menu to get...
Radial Menu options now on'Burnt Chip:'Ready Chip':
- Select Transfer Memory Chip to Datapad. The chip should disappear from the main inventory and appear in the "Data" section of your Datapad (Ctrl-D). You'll note that it will show in your Datapad as a 'chip' item with "
Burnt chip'Ready Chip..." and the command programmed to it.
- Drag-and-drop the
burned chip(s)'readied chip(s) from the"Data" section of your Datapad (Ctrl-D) over to the open droid datapad or Flight Computer window (just as you would when moving items from one backpack to another).
Message Edited by Drashk on 10-21-2004 07:43 PM
1. Can you place a Level X Data Module and a vX Flight Computer Module into an R-Series droid and have it function for all types of ships? (I.e. a Level 1 Data Module and v1 Flight Computer Module in the same droid).
2. Can you place multiple Data Modules or Flight Computer Modules in a droid.
3. If the answer to 2. is yes, do they provide multiple levels of benefit, i.e. can a droid with a v1 Flight Computer and a v2 Flight Computer be used by both a Novice Pilot and a Tier 1 Pilot? (Also for Data Modules)
4. If the answer to 2. is yes and the answer to 3 is no, do they stack, i.e. does a v1 Flight Computer and a v2 Flight Computer equal a v3 Flight Computer? (Also for Data Modules - obviously at the moment Data Modules do stack, I'm assuming this is still the case in this crazy upside-down post-JtL world, but thought I'd check
Thanks,
EnigmaBSc
EnigmaBSc