Droid Engineer Archive
Thread: Ackis Droid FAQ v.3
Module types:
Medical:
Highest medical rating is 110. Medical ability allows you to heal wounds outside of a med-centre or camp, but not in a cantina or hotel. A rating of 100 is the same as healing in a med-centre.
Storage:
Highest storage rating is 10 items. Storage allows you to store items in your droid.
Data:
Highest data rating is 150 items. A level 4 module allows you to have a rating of 110 items. Data allows you to store schematics currently.
Module Stacking:
Lower level modules can be stacked together to improve the effectiveness of the overall module. Three level 3 modules can be stacked together to get the effectiveness of one level 6 module. Two level 4 modules can be stacked together to get the effectiveness of one level 6 module.
Armour:
Two level 4 armour modules give you 40% Medium armour. This is obtained by one level 6 armour module. 40% medium armour is the current max for armour. Droids that use armour have special slots for them. They do not take up module slots.
Personality chips:
Three types of droids can have personality chips: LE Repair, Surgical and Protocol. The personality chips affect what is said by the droid (random messages by the droid) as well the text of the conversational interface. There are six types of personality chips: Normal, Stupid, Sarcastic, Prissy, Worshipful, Slang and Geeky. Droids that accept personality chips have a special slot for them. The do not take up a module slot.
Repair module:
This module allows your droid to repair other people’s droids (health and action wounds). It does not work in a repair chassis or a power droid chassis.
Crafting stations:
There are four types of crafting stations: Food/Chemical, Armour/Clothing, Structure and Weapon/Droid/Generic. Multiple crafting stations work in droids now. According to a post by ThunderHeart, the mechanism rating of a droid crafting station correlates to the functional rating of architect made crafting stations, however this is up to some debate. They act as a private crafting station.
Each droid can hold a certain number of modules and has a certain amount armour slots (see above). Detailed below is a listing of all droid chassis followed by two numbers. The first number is the number of modules each droid can hold. The second number is the number of armour slots each droid has.
Modules/Armour slots:
MSE Mouse: 1/0
Adv. MSE: 2/1
DZ-70: 1/0
Adv. DZ-70: 2/1
WED Treadwell: 1/0
Adv. WED Treadwell: 2/1
Power: 1/0
Adv. Power: 1/1
LE Repair: 2/1*
Adv. LE Repair: 3/1*
Surgical: 2/0*
Adv. Surgical: 3/1*
Probot: 0/1
Adv. Probot: 2/2
R5: 1/0
R4: 1/0
R3: 3/1
R2: 3/1
Adv. R5: 2/1
Adv. R4: 3/2
Adv. R3: 6/2
Adv. R2: 5/2
Binary Load Lifter: 0/1
Advanced Binary Load Lifter: 0/3
Protocol Droid: 0/0*
Adv. Protocol Droid: 2/1*
* denotes droid has personality chip slot
Any droid that has more abilities in it then module slots has been made using an exploit.
Special Abilities:
Power droids:
These droids allow you to heal other droids mind wounds and recharge other droids. Repair modules do NOT work with these droids.
Probots:
These droids have a damage of about 50 ranged. They are currently the best attacking droid. The HAM on them ranges from 810 to 820, and they can have armor. The advanced model has room for two module slots. This droids can attack.
DZ-70:
These droids have a damage of about 30 melee. They are very weak compared to the probot. The advanced version of this droid has armor slots. This droid can attack.
Surgical Droids:
A common misconception is these droids grant special bonuses to healing. That is NOT the case. It is just the way it looks. These droids work with the conversational interface. This allows them to use personality chips. Storage and repair modules do not work in these droids.
LE Repair Droids:
These droids do not have an innate repair ability, and in fact repair modules do NOT work with them.
Protocol Droids:
The basic version of this droid does not have any function at all. They do not have module slots so nothing can be added to them. The chassis is used in the construction of shuttleports for player cities. There is only one colour for these droids, and that is gold.
Binary Load Lifters (BLL):
These droids have no function in the game. They have a coolness factor, and can be used as walking billboards. No modules can be installed in them.
Droid Chassis (Statues):
Not all droids currently have a chassis. Chassis' are components used when making advanced models of droids, however they can be dropped in a building to act as a decoration. The following droids have chassis: R4, R3, R2, LE Repair, Protocol, Surgical, Binary Load Lifter, and Probot. WIth merchant skills, you can get vendors that look like some droids, and have a Power Droid and WED Treadwell vendor setup. Protocol chassis' are used in making shuttle ports.
General Information:
Droids with personality chips cannot be named. To name other types, program four commands with the same starting name (ie: bob follow, bob stay, etc. to name your droid bob). Note that the same filter that is used for player names is used for droid names (ie: no numbers in the name).
You can store a maximum of five droids in your data pad.
Droids do not suffer from perma-death. Instead, a vitality system is used when they are incapacitated. There is currently no way to heal vitality of a droid.
There is no way to heal the white damage a droid takes in battle. This damage repairs itself over time.
Mind wounds are healed by droid batteries OR by a power droid. When a droid says it is low on power, these methods will recharge it. Storing your droid no longer recharges it, as you must now use droid batteries (which any artisan can make with engineering skills).
Health and action wounds are healed by a droid with a repair module in it, or by droid repair module.
Do not dismiss or release your droid. It is gone for good then, and CSRs will NOT replace it.
A droid repair module will NOT allow you to repair your own droid. It is only useful when you wish to repair another person’s droid.
Droids can be colourized now. Some older droids are still having problems retaining their colour. A droid will require recustomization when its customization fades (a message will be given saying your droids customization has dropped, or gone completely). Customization does NOT affect the performance of your droid.
Repair modules do not work in power droids or in repair droids.
Droid repair tools have been currently taken out of the game. They never worked anyways. Another player with a repair module installed in their droid is the ONLY way to heal health and action wounds.
Posted on DE boards as well.
Module types:
Medical:
Highest medical rating is 110. Medical ability allows you to heal wounds outside of a med-centre or camp, but not in a cantina or hotel. A rating of 100 is the same as healing in a med-centre.
Storage:
Highest storage rating is 10 items. Storage allows you to store items in your droid.
Data:
Highest data rating is 150 items. A level 4 module allows you to have a rating of 110 items. Data allows you to store schematics currently.
Module Stacking:
Lower level modules can be stacked together to improve the effectiveness of the overall module. Three level 3 modules can be stacked together to get the effectiveness of one level 6 module. Two level 4 modules can be stacked together to get the effectiveness of one level 6 module.
Armour:
Two level 4 armour modules give you 40% Medium armour. This is obtained by one level 6 armour module. 40% medium armour is the current max for armour. Droids that use armour have special slots for them. They do not take up module slots.
Personality chips:
Three types of droids can have personality chips: LE Repair, Surgical and Protocol. The personality chips affect what is said by the droid (random messages by the droid) as well the text of the conversational interface. There are six types of personality chips: Normal, Stupid, Sarcastic, Prissy, Worshipful, Slang and Geeky. Droids that accept personality chips have a special slot for them. The do not take up a module slot.
Repair module:
This module allows your droid to repair other people’s droids (health and action wounds). It does not work in a repair chassis or a power droid chassis.
Crafting stations:
There are four types of crafting stations: Food/Chemical, Armour/Clothing, Structure and Weapon/Droid/Generic. Multiple crafting stations work in droids now. According to a post by ThunderHeart, the mechanism rating of a droid crafting station correlates to the functional rating of architect made crafting stations, however this is up to some debate. They act as a private crafting station.
Each droid can hold a certain number of modules and has a certain amount armour slots (see above). Detailed below is a listing of all droid chassis followed by two numbers. The first number is the number of modules each droid can hold. The second number is the number of armour slots each droid has.
Modules/Armour slots:
MSE Mouse: 1/0
Adv. MSE: 2/1
DZ-70: 1/0
Adv. DZ-70: 2/1
WED Treadwell: 1/0
Adv. WED Treadwell: 2/1
Power: 1/0
Adv. Power: 1/1
LE Repair: 2/1*
Adv. LE Repair: 3/1*
Surgical: 2/0*
Adv. Surgical: 3/1*
Probot: 0/1
Adv. Probot: 2/2
R5: 1/0
R4: 1/0
R3: 3/1
R2: 3/1
Adv. R5: 2/1
Adv. R4: 3/2
Adv. R3: 6/2
Adv. R2: 5/2
Binary Load Lifter: 0/1
Advanced Binary Load Lifter: 0/3
Protocol Droid: 0/0*
Adv. Protocol Droid: 2/1*
* denotes droid has personality chip slot
Any droid that has more abilities in it then module slots has been made using an exploit.
Special Abilities:
Power droids:
These droids allow you to heal other droids mind wounds and recharge other droids. Repair modules do NOT work with these droids.
Probots:
These droids have a damage of about 50 ranged. They are currently the best attacking droid. The HAM on them ranges from 810 to 820, and they can have armor. The advanced model has room for two module slots. This droids can attack.
DZ-70:
These droids have a damage of about 30 melee. They are very weak compared to the probot. The advanced version of this droid has armor slots. This droid can attack.
Surgical Droids:
A common misconception is these droids grant special bonuses to healing. That is NOT the case. It is just the way it looks. These droids work with the conversational interface. This allows them to use personality chips. Storage and repair modules do not work in these droids.
LE Repair Droids:
These droids do not have an innate repair ability, and in fact repair modules do NOT work with them.
Protocol Droids:
The basic version of this droid does not have any function at all. They do not have module slots so nothing can be added to them. The chassis is used in the construction of shuttleports for player cities. There is only one colour for these droids, and that is gold.
Binary Load Lifters (BLL):
These droids have no function in the game. They have a coolness factor, and can be used as walking billboards. No modules can be installed in them.
Droid Chassis (Statues):
Not all droids currently have a chassis. Chassis' are components used when making advanced models of droids, however they can be dropped in a building to act as a decoration. The following droids have chassis: R4, R3, R2, LE Repair, Protocol, Surgical, Binary Load Lifter, and Probot. WIth merchant skills, you can get vendors that look like some droids, and have a Power Droid and WED Treadwell vendor setup. Protocol chassis' are used in making shuttle ports.
General Information:
Droids with personality chips cannot be named. To name other types, program four commands with the same starting name (ie: bob follow, bob stay, etc. to name your droid bob). Note that the same filter that is used for player names is used for droid names (ie: no numbers in the name).
You can store a maximum of five droids in your data pad.
Droids do not suffer from perma-death. Instead, a vitality system is used when they are incapacitated. There is currently no way to heal vitality of a droid.
There is no way to heal the white damage a droid takes in battle. This damage repairs itself over time.
Mind wounds are healed by droid batteries OR by a power droid. When a droid says it is low on power, these methods will recharge it. Storing your droid no longer recharges it, as you must now use droid batteries (which any artisan can make with engineering skills).
Health and action wounds are healed by a droid with a repair module in it, or by droid repair module.
Do not dismiss or release your droid. It is gone for good then, and CSRs will NOT replace it.
A droid repair module will NOT allow you to repair your own droid. It is only useful when you wish to repair another person’s droid.
Droids can be colourized now. Some older droids are still having problems retaining their colour. A droid will require recustomization when its customization fades (a message will be given saying your droids customization has dropped, or gone completely). Customization does NOT affect the performance of your droid.
Repair modules do not work in power droids or in repair droids.
Droid repair tools have been currently taken out of the game. They never worked anyways. Another player with a repair module installed in their droid is the ONLY way to heal health and action wounds.
Why a 4 and 3 or a 5 and 2? Would a 4 and 2 work? or a 5 and 1 work? Could you explain this out a little for us new DE's?
Alacrity wrote:
Module Stacking clarification: You don't need to Level 4s to get the effect of a Level 6; you only need one 4 and one 3. Or a 5 and a 2. This applies to all modules that can be stacked (Armor, storage, medical, etc.)
Thanks for the compliments! ![]()
I just spruced it up with a bit of html which I'm going to host tonight and post the link here. ![]()
Ackis wrote:
According to a post by ThunderHeart, the mechanism rating of a droid crafting station correlates to the functional rating of architect made crafting stations, however this is up to some debate.
Just a wee bit of debate I would say ![]()
Excellent job by the way.
Gorantoth has a nice concise post as well... that needs stickied (he updates his more often, and goes into a lot more detail than I do).
The G-man has the bug list, but you have all the "features" of the droids. Of which I think that used together can give the devs much needed information to make this Profession better. And infact they should be used to answer all Noob questions (The ones several people ask every day)