Droid Engineer Archive

Thread: Droideka Schematic ( my suggestion )

BriannaBanks
Thu Aug 28, 2003 6:58 pm
#1

droidekas flat out own. they shouldnt be something thats easy to build. my suggestion...is below


2 identical blaster rifle barrels ( weaponsmith ) - these will determine the BASE damage on the droideka, experimentation can lead to better damage


2 identical personal shield generators ( architect ) - gotta have them ( no droid armor used here, just sheild gens )


2 identical droid brains from a factory crate - not advanced


1 advanced motive system


2 identical micro sensors


150 units of duralloy steel


100 units of chemical


65 units of metal


-------------------------------------


droidekas should not be easy to make. probots were too easy to make..and too deadly...which resulted in nerfing beyond belief. make a droideka strong, but make it harder to build.






ZINA
The First Jedi to ever walk on Naritus
KevDoggKev
Thu Aug 28, 2003 7:02 pm
#2

I like this idea! I would add some extrusive ore to the list of needed materials though...since it seems alot of the high level droids need alot.
CorranAntilles
Thu Aug 28, 2003 9:21 pm
#3

armorsmiths make PSG's, not architects
Wanji
Thu Aug 28, 2003 11:51 pm
#4

Sorry. I think for a droideka, every component should be from the droid engineer tree. I suspect just because you're a weaponsmith that you add a weaponsmith component in the schematic. Are you trying make it easier for you to build droidekas and not for the rest of the DE's who don't have weaponsmith skill??


BriannaBanks
Fri Aug 29, 2003 1:56 am
#5

oops...i was gonna include a powercore ( architect ) but i forgot that lol.


extrusive ore is a great idea...i cant believe i forgot that. maybe 2 factory manipulator arm sets.


the reason for including blaster rifle barrels, is that these droids are unique. various blaster rifle barrels have different damage. as it is now, every droid is the same in base from. very little variation in health. make it interesting. having a weaponsmith craft these would give the droid various damage. what fun is it if everyones probot is 830 health and 60 damage? i am not baised towards weaponsmith. i took the profession up after i mastered DE and decided, even tho i did a ton of business on my server, i didnt know how long i could rely on DE to make a good steady income.


ive' already suggested that the IG88 assasins should beable to be equipped with player made ranged weapons. belive me, blaster rifle barrels are easy to create. maybe not 2 factoy ones, maybe just 2 similar. i dont know. these were my ideas.


in weaponsmithing, there are a lot of items that people just flat out cant create because the resouces do not exist on the server. becoming master of a profession shouldnt just automatically allow you to create the best items at will. there should be work involved, and with work a reward. hence including blaster rifle barrels.




ZINA
The First Jedi to ever walk on Naritus
Nell2ThaIzzay
Fri Aug 29, 2003 2:52 am
#6

I understand that1 class shouldn't be completely self sufficient.


But I -REALLY- don't like having to go to *two* other classes to build one of my items.


Not only that, but -required- factories for components???


I can barely afford harvestors as it is, let alone factories. Fugg dat.




Marr'Taan LeBeau
Imperial Mercenary - Professional Contract Killer

"Death is my business, and business is good"

Bounty Hunter, Creature Trainer, Droid Engineer, Rifleman
Former Musician and band member of the Tyrenian 3 (Marr'Taan LeBeau, Cale Amossoo, Bari)
JonasBlackmore
Fri Aug 29, 2003 3:08 am
#7

ummm...a LOT of droids already require factory components slick.



Castorius Pollaxa -- Chilastran Nomad
Located on Naboo, outside of Keren at 244, 3715
Mastered: Artisan, Droid Engineer, Armorsmith, Weaponsmith, Architect, Merchant, Creature Handler, Scout, Entertainer, Marksman, Medic
E-mail me
Nell2ThaIzzay
Fri Aug 29, 2003 3:21 am
#8

Well, being as tho I am only 1 / 0 / 0 / 1, I haven't had to deal with components that were required to come out of a factory.


Honestly, that's pretty lame, because it makes it pretty impossible for someone like me who doesn't have the kind of money to buy and upkeep a factory. Why can't I just make them myself?




Marr'Taan LeBeau
Imperial Mercenary - Professional Contract Killer

"Death is my business, and business is good"

Bounty Hunter, Creature Trainer, Droid Engineer, Rifleman
Former Musician and band member of the Tyrenian 3 (Marr'Taan LeBeau, Cale Amossoo, Bari)
Jabetha
Fri Aug 29, 2003 4:16 am
#9

"2 identical blaster rifle barrels ( weaponsmith ) - these will determine the BASE damage on the droideka, experimentation can lead to better damage
2 identical personal shield generators ( architect ) - gotta have them ( no droid armor used here, just sheild gens )
2 identical droid brains from a factory crate - not advanced
1 advanced motive system
2 identical micro sensors
150 units of duralloy steel
100 units of chemical
65 units of metal"


Sorry buddy... that isn't even remotely close to being 'hard' to craft.

atomicdeath1979
Fri Aug 29, 2003 4:37 am
#10

Nell2, sorry but you are too far away to even say the word "Droideka"
AuntySledge
Fri Aug 29, 2003 5:19 am
#11

Asa DE without MA skills you get used to buying non-DE sub components and it really isn't that hard.


Find a good supplier and get them to make you 100 of each compoment and your laughing. I don't have a factory either, you can get them to provide the finished product.


I say make the Droideka *really* hard to make with stuff from Armoursmiths, Artisans, Weaponsmiths, Architects and even Chefs if it means we get a good combat droid at the end of the day.


I would rather wait a month for a resource to shift onto my server than be able to build something now which wasn't any good. We need to think more long term rather than quick fix.

ArdenStarmariner
Fri Aug 29, 2003 8:33 am
#12

You forgot a few things:

4 Armor Modules Slots (Optional)
1 Manipulator Arm Package (Required)

If you make it require an architect made power core then it should be the Light Power Core. Frankly, its rather ignorant that a power droid has to be built with a full size architect made power core that has enough juice to power the largest size houses and PA Halls.

Leave off the service module slots completely. Destroyers should be pure fighting machines and not provide medical/storage/crafting type functions.




Arden Starmariner - Master Jedi, Smugglers' Alliance Privateer Ace - Eclipse.
Nemok Starmariner - Elder Commando - Eclipse.
Valkyrie36
Fri Aug 29, 2003 8:47 am
#13

Im thinking there needs to be at least one more specific resource. Something different than all the other specifics we use. It would also make sense that it came from LOK. Like Lokian Fiberplast. We need more things to get our butts out and about IMO and we needa regulator resource to strangle the supply so we can easily justify the prices we will have for these things. "45k?? how do you figure that?...Well I gottamine on LOK". Duralloy was a problem for while, but asI have found, it eventually comes to your front door.
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