Droid Engineer Archive

Thread: Actual DE feedback from Holo!!!

ProxKolari
Fri Aug 22, 2003 6:06 pm
#1

From the SWG Discussions board:


Creature Handler
· Pets will now regen in the datapad, even when stored from the radial menu - applies to all pet types
· Pets current wound/damage will be saved even when the pet is auto-stored - applies to all pet types
· Pet control devices will not be deleted unless the user selects the DESTROY option - applies to all pet types
· PCD's will say "this pet is dead" if the owner tries to use the PCD after a non-CH pet has been killed - applies to all pet types
· The “store” button is back on the radial menu again - applies to all pet types
· Pets will not randomly decide to run back to the place from which they were called - applies to all pet types
· The 'release' command is now the 'store' command - applies to all pet types
· Destroying a PCD says "You have released your pet to the wild", unless it wasn't that kind of pet
· Non-CH's are limited to 2 non-aggro stored pets max (can still only call 1 CH pet, max)
· CH's can store two creatures, in addition to their "+Stored Pets" skillmod
· Non-CH's cannot call aggro pets
· Aggro and non-aggro pets are not counted seperately against the stored-pets limit
· PCD's cannot be transferred unless the pet knows the "transfer" command (this doesn't mean the pet has to be out, the pcd can still be transfered via the secure trade window)
· Faction-perk pets cannot be traded.
· Pet stats reduced due to vitality follow this formula: - applies to all pet types
o 75 to 100 = no stat reduction
o 50 to 75 = 25% stat reduction
o 25 to 50 = 50% stat reduction
o 1 - 25 = 75% stat reduction
· Pet stats will never be reduced more than 75% due to vitality loss - applies to all pet types
· Pets will never permanently die due to stat reduction - applies to all pet types
· Droid pets will suffer vitality loss the same as CH pets do (instead of permanent death)
· Note that faction-perk pets are will still permanently die when incapacitated.
· Creatures commanded to attack a target will actually attack it, instead of just running at it and stopping (happened with targets farther away that 50 meters) - applies to all pet types
· Pets will not switch targets in combat unless commanded to attack something else - applies to all pet types
· Pets will switch targets in combat when commanded to attack something else - applies to all pet types
· Pets commanded to "follow" or "stay" in combat will stop fighting, and either follow, or stay, until commanded to attack something - applies to all pet types
· Pets will not stop guarding when commanded to follow or stay in combat (i.e. they will resume guarding after combat) - applies to all pet types
· Training XP will be based on the creature's adult level rather than the current (baby) level
· Taming XP will be based on the creatures adult level rather than the current (baby) level
· /tellpet will work the same as "/say " or "/shout ", but without the spam - applies to all pet types
· Creatures won't "relearn" a name that they already know when being taught commands
· Pets will leave groups properly. If given the "group"-command while already grouped, the pet will disband. - applies to all pet types
· Added the "You cannot store for x-seconds" missing string (Replacing "Prose Cannot Store Yet" ) - applies to all pet types
· Added the cant-store-yet message to the "release" command, which is now the "store command" - applies to all pet types
· Pets will properly "store" when their master boards a shuttle - applies to all pet types
· Fixed a bug that allowed CHs to call more pets than they should have been able to
· Fixed a bug that allow pets to be stored in droid data-modules - applies to all pet types

Droid Engineer:

Everything that says “applies to all pet types” in the creature handler section also applies to droids.

A lot of fixes went in the last update for the DE’s, so we haven’t had too much chance to do more yet. The top things that we see us doing in the near future (but that may not be in time for this update) are:
· There is no mechanism in place to heal the white bar of a droid. We are going to add a repair kit for droids that artisans can make. This should take care of things for you.
· Huge increase in the number of combat droids available for players.
· Greatly increase the amount of droid customization.
We realize you guys still need a lot of lovin’ on the profession just in terms of bugs to look at, and we’re using Gorantoth’s list as something to march down. But the DE bugs are proving to be pesky critters that are hard to stomp.

=====


Hooray!




___________
FIX DROIDS NOW
Loukee
Fri Aug 22, 2003 6:10 pm
#2

I like all the changes but one line,


"There is no mechanism in place to heal the white bar of a droid. We are going to add a repair kit for droids that artisans can make. This should take care of things for you."


They diddnt read our responses =( oh well, at least we have something to look forward too now.


We got a response of recognition, so thats a start.

Jabetha
Fri Aug 22, 2003 6:16 pm
#3

"There is no mechanism in place to heal the white bar of a droid. We are going to add a repair kit for droids that artisans can make. This should take care of things for you."


For anyone that may have deceived themselves into thinking that Holocron actually read thenumerous repliesto the Droid Engineer Designer Responses thread... surely you don't still think he did?

ProxKolari
Fri Aug 22, 2003 6:20 pm
#4

They're going off Gorantoth's list, which is plenty good for me.



___________
FIX DROIDS NOW
Paazin
Fri Aug 22, 2003 6:28 pm
#5

"But the DE bugs are proving to be pesky critters that are hard to stomp."



Yeah, makes sense because alot of the droid engineer system seems sort of kludged-together, imo. How the modules interact with the droid and each other and such probably causes a number of issues.




_____________
> you

did someone "break" your thread? here is how to fix it
Monkeyman745
Fri Aug 22, 2003 6:34 pm
#6

While their at it, they should give us a new skill called "Show Off DE Profession" where it leaves the target rolling around on the ground in laughter while your droid is able to inflict damage.
Uloa
Fri Aug 22, 2003 6:47 pm
#7

I like this one

· Droid pets will suffer vitality loss the same as CH pets do (instead of permanent death)
Uloa
Fri Aug 22, 2003 6:53 pm
#8

Oh... Oh.. This one too...

Huge increase in the number of combat droids available for players.


but I still want to see special functions for droids other than combat... Something more useful than just a data/item storage crafting machine...
AudioOrgana
Fri Aug 22, 2003 7:08 pm
#9






Uloa wrote:
I like this one

· Droid pets will suffer vitality loss the same as CH pets do (instead of permanent death)





I know.


HOLY CRAP.


Finally.


That fix sounds like it is coming in sooner then later.


I'm not sure the "huge number of combat droids" thing is coming anytime soon - since they were just in here a week or two ago asking us, "what types?" we want.


But non-permadeath is a HUGE step in the right direction.


HUGE.


Audio

AudioOrgana
Fri Aug 22, 2003 7:13 pm
#10






Jabetha wrote:

"There is no mechanism in place to heal the white bar of a droid. We are going to add a repair kit for droids that artisans can make. This should take care of things for you."


For anyone that may have deceived themselves into thinking that Holocron actually read thenumerous repliesto the Droid Engineer Designer Responses thread... surely you don't still think he did?







Exactly.


I'm pretty sure you are refering to the fact that many of us pointed out that it already exists - it just doesn't work (and I remember Sintrosi being very kind and giving him the benefit of the doubt - that it was a "typo").


That said...Hey, they are taking back permadeath.


That's my biggest complaint about DE.


I have to talk a half dozen customers a day from buying one.


But if this fix truly comes, and soon - I'll be happy.


I signed on for DE knowing about the other stuff, but that one came out and bit us square on the behind.


Audio - who hopes Sin hasn't destroyed her computer yet and has seen this list


NoReason
Fri Aug 22, 2003 7:56 pm
#11

This is just the tip of the iceburg, combat driods I see as eye candy (game candy whatever), the true task would be to see driods proposed in so many other threads:


ie: Resources collecting droids, power depositing droids, etc.. A droid that has an actual purpose (usefull purpose).

Kurt_Mendel
Fri Aug 22, 2003 8:13 pm
#12

This is an awesome gesture and restores hope for me. Permadeath: out. Cheer! White bar healing. Cheer! An acknowledgement that we're in sorry shape, they know, and they're working at it even though it's proving to be a challenge. CHEER. THREE CHEERS FOR SOE on this one!

Eudmin
Fri Aug 22, 2003 10:18 pm
#13

The best thing to read is that they know about Gorantoth's thread and are working from it. Very good news there.
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