Droid Engineer Archive
Thread: Possible solution to make combat droids unique
Message Edited by BoberFett on 02-13-2004 07:16 PM
While I think that would help and I very much like the idea, the problem with a level 10 pet is that their ham/defense is too low. The probot haveing an 820 ham equals a meatlump buffoon. I realize that its armor is way better and all, but its usefulness begins to run out after you nail a couple of boxes on the skill tree in your elite profession. I am only a 2/3/1/2 fencer and can hold my own at fort tusken, but my probot would die with one shot from a tusken warlord or captain, and mabee three shots from a raider or sniper! You see in places like that, it provides no benefit because it wont even have the time to utilize a special attack that helps you out.
This is why the cert system is so crucial to the problem so that the more powerfull players can utilize a droid that can stay in the fight for at least 10 minutes or so, but the noobs wouldnt have access to such a powerfull droid to slaughter durnis! But the devs refuse to even try to make the system work because it would unbalance the game which I think is ludicrous! You dont have to give the master elite people level 30 pet certs, but even like a level 15 pet would be a HUUUGGGEE difference in usefulness but would never be the sole factor in the reason you won the fight!
BoberFett wrote:
Do you really think there's much difference between a CL10 and CL15 pet?
As you said, the armor does make a significant difference. A probot with medium armor and 40% resists can take quite a bit of punishment. Will it help you solo high end content? I should hope not. That's what the devs mean when they say they don't want to unbalance combat. You're not supposed to solo Fort Tusken.
Buffs, pets, powerups, etc. should give you a slight improvement, that when used together can make you quite a bit more powerful. Instead what we seem to have is any single item making players lots more powerful, and when used together they make players invulnerable. It's everywhere you look and that's why they're doing a complete overhaul of the combat system.
There's a reason the devs took armored CL15 pets away from nonCHs. They're not about to give them right back in the form of droids. I think an 800 HAM medium armored droid with your choice of damage type and specials would be sufficient for most people.
I think a level 15 pet would make a difference in it's ability to stay in combat for a duration of time. I never said we need one to solo places like fort tusken, I said we need one that can survive for at least 10 minutes or so which the current probot cannot, but a level 15 creature or somewhere around this level would. Let me ask you something, when your probot is down for the count by one well placed tusken captian shot, how in the hell do you call that balance!? Fort Tusken is like middle of the road as far as difficulty is concerned. There are tons more places That make Fort Tusken a cake walk and a level 10 pet cant even last30 seconds there. Is that balance? Nope, not even in combination with other stuff like buffs and powerups!
Yes the reason the devs took level 15 from nonCH players was because noobs could solo stuff that they werent supposed to. Once again the devs chose the easy route and just nerfed it back to level 10! They did this because they are like anti cert system for pets or something.
I have said it before and I will say it again, I have seen the nerf bomb dropped in most every online game I have played. It is a disease that every one of those game suffer and people leave the game in droves, it is only until then that the makers realize that they have to redesign in order to solve the problem. After that, the game does alot better and people play the same game for years afterward cause it is FUN!
BoberFett wrote:
You say you aren't soloing Fort Tusken? Then I don't see the problem. It's not you and your probot. It's you and your 5 friends and their probots. If one of the probot gets destroyed, well that's what happens in battle. But then you've still for 5 others soaking up damage for you and adding to the total DPS.
Droids are not supposed to be your equal. They're a supplement.
Do you see this scenario anywhere in the game? Nope again! Logical theorizeing works nice in a vaccuum, but is totally impotent in the face of insane reality!
I threw the Fort Tusken thing up there as an example of how the "perfectly balanced probot" would fare in an enviorment like that. This enviorment is not even one of the harshest by a near miss! Thusly, five probots would share the same fate as one! I am sure you have been there and see the truth to what I am saying so stop bsing me with a bunch of banter. I am not asking for the droid to do uber damage or even more damage, I am saying it needs more ham! That's it! It is not balanced period! The fact that the probot does so little damage means that if it had more ham, it would be able to survive long enough to be able to use the special attacks indicated in the thread topic, but still not be the decisive factor in its ownerwinning the battle or battles.
BillyBobthe50th wrote:
Another way to stop newbs from getting high power combat droids is to only put droids that have to hold weapons to fight below lvl10, Like a battle droid,
I think that is a good idea also.
This is exactly a lot of DE's point. If they are revamping the combat code anyway, why don't they take Droids into account while they are doing it? Make the creatures a bit ( or a lot ) tougher and allow people to have and use droids in a star wars game. If they want the look and feel of a star warsy environment, they really need to get droids into the mix somehow.
BoberFett wrote:
Buffs, pets, powerups, etc. should give you a slight improvement, that when used together can make you quite a bit more powerful. Instead what we seem to have is any single item making players lots more powerful, and when used together they make players invulnerable. It's everywhere you look and that's why they're doing a complete overhaul of the combat system.
Gribnitz wrote:
This is exactly a lot of DE's point. If they are revamping the combat code anyway, why don't they take Droids into account while they are doing it? Make the creatures a bit ( or a lot ) tougher and allow people to have and use droids in a star wars game. If they want the look and feel of a star warsy environment, they really need to get droids into the mix somehow.
BoberFett wrote:
Buffs, pets, powerups, etc. should give you a slight improvement, that when used together can make you quite a bit more powerful. Instead what we seem to have is any single item making players lots more powerful, and when used together they make players invulnerable. It's everywhere you look and that's why they're doing a complete overhaul of the combat system.
Whether it violates the BS "checkers" idea of balance or not, I don't know. But it is pretty cool.