Droid Engineer Archive

Thread: Survey Droid requires Novice Artisan -- why?

Zip_Moonblast
Sat May 01, 2004 5:30 pm
#1

I'm curious whether any of you in the DE community know why the decision was made to require Novice Artisan to use one of the new survey droids.As I see it, this deprives a variety of non-artisan crafters (BEs, medics, doctors, smugglers) of a useful tool and hence you DEs of another segment of customers. I've been reading over some of the threads about the survey droids and I understand what they are useful for (resource shifts, mainly, from what I can see) and what they are not expected to be useful for (stats, concentrations, sampling). I really can't see any way that opening up their use to these other non-artisan crafters would step on the toes or steal the abilities of artisan-based crafters. Was there some rationale for this requirement that I'm completely missing? Thank you for your time.


Zip


p.s. I am speaking, of course, for those of us for whom spending 15 skill points on novice artisan just for the use of this droid wouldeither beimpossible or just force a "I won't be using them then" decision.
RedSpawnBravado
Sat May 01, 2004 5:31 pm
#2

Bah, get over it and stop being a Relic. It's a new world!!!



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RomulusOjibwa
Sat May 01, 2004 5:56 pm
#3

I can see your point of why make them only novice artisan. On the other hand, they made the harvesting droid scout only medic droid medic only and so forth. I guess it just falls into thier thought process.
psikobunny
Sat May 01, 2004 6:01 pm
#4

you need to be able to survey to get droid help suveying, you need to be a scout to get droid help scouting, you need to be... ehh you get the point



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Zip_Moonblast
Sat May 01, 2004 6:18 pm
#5






psikobunny wrote:
you need to be able to survey to get droid help suveying, you need to be a scout to get droid help scouting, you need to be... ehh you get the point






Yes, but I don't believe the comparison is apt. A harvester droid that non-scouts could use would give them an essential scout ability that grants both xp and material wealth (resources). Thus, making novice Scout a requirement for using that droid is appropriate. While the /survey command is indeed an Artisan ability, the droid's usefulness is far more narrow than the harvester droid, being to essentially answer "is it time to move my harvesters on Dantooine?" without you taking a trip there. In fact, the droid doesn't even duplicate the /survey command (which returns percentage concentrations nearby), but duplicates the act of opening the survey tool to see the resource list. The list itself isn't even useful if you're not already in the process of collecting resources or familiar with existing resource names.


Let me (a master bio-engineer) use these, and I will still be hiring Artisans to go find the good concentrations for me, when the droid tells me the resources have shifted.

ZenDragonMLS
Sat May 01, 2004 6:25 pm
#6

I see your logic. However, if you don't have the Novice Artisan skill at all, then you can't "use" the survey tool, even just to see the list. So the logic of having the droid duplicate that "skill check" makes sense.



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LeBob
Sat May 01, 2004 7:34 pm
#7

it's because they don't want to sell skills out to people that don't have to spend their skill points to use them



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Zip_Moonblast
Sat May 01, 2004 8:04 pm
#8

So DEs are ok with the fact that although bio-engineers and crafting doctors have the same resource gathering needs as other crafting professions, they will never get BEs and docs as customers for these things? I don't expect DEs to start campaigning for BEs and docs to get fair treatment for our own sakes, but I'm a little surprised that you're not even interested in having the additional customers. It seems like a potential win-win to me as, like I said, we'll still need an artisan to find concentrations anyway. This would just let us contact and hire an artisan sooner. But if less convenience for us and less sales & jobs for you makes sense somehow, I'll have to take your word for it. Thanks for answering, anyway.
LadyGrey
Sun May 02, 2004 8:56 am
#9

If you have someone go out and survey for you to put the harvesters in, then just ask them (nicely) to send out the droids (that you have purchased yourself), and to forward the results to you. Since they could likely get the job (and subsequent credits) for searching out new places for the harvesters, they would probably be very happy to do this for you.



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Asteroids
Sun May 02, 2004 9:10 am
#10






Zip_Moonblast wrote:

So DEs are ok with the fact that although bio-engineers and crafting doctors have the same resource gathering needs as other crafting professions, they will never get BEs and docs as customers for these things? I don't expect DEs to start campaigning for BEs and docs to get fair treatment for our own sakes, but I'm a little surprised that you're not even interested in having the additional customers. It seems like a potential win-win to me as, like I said, we'll still need an artisan to find concentrations anyway. This would just let us contact and hire an artisan sooner. But if less convenience for us and less sales & jobs for you makes sense somehow, I'll have to take your word for it. Thanks for answering, anyway.







I can see where you are coming from, as I have a character without Artisan who would benefit from the use of these droids. I would also welcome more custom from having a broader potential client group. The problem is even though these survey droids have a very limited use you would still in essence be getting a skill that comes with Artisan and then that brings up the whole abilities for no skill points debate over again.


The way I see it is that, you would need Novice Artisan just to get a list while on a particular planet. Therefore you should still need Novice Artisan to use these droids, and no matter how nice it would be for my alt to be able to check on spawns without having to log in my main, I would rather have this than there being skills that are borrowed from other professions at no skill point cost.

Sqidward
Sun May 02, 2004 9:18 am
#11

I think you are missing the point of professions. In RL one cannot expect to be a doctor and a engineer and a martial artist and a politician and a martial arts expert and a... the list goes on. In this imaginary world we too often feel we have a right o use EVERY item because we pay our monthly fee and SHOULD be able to have it all.


The problem is that this mentality makes SWG more of an arcade model instead of a simulation model. I for one like the disciminating aspect of the game because it builds community by requiring people to interact with others. Remember, "No Mon Cal is an island."


The other aspect of this is to encourage business for novice artisans. As a master I try and point people in the direction of younger artisans and pass business to them. This encourages profession building and discourages the mainly hologrinding crowd of which we seem to have so much.


I like it, and I am not bothered by the interdependance.


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Sqidward
Droids-R-Us in Rinato, Corellia - Kettemoor
Master Droid Eng., Master Artisan, Master Merchant (no more)
Sqidward
Sun May 02, 2004 9:20 am
#12

Secondly, if you do not have survey skills then how or why would you lay down a harvester, which begs the question why would you use a survey droid anyway?



Sqidward
Droids-R-Us in Rinato, Corellia - Kettemoor
Master Droid Eng., Master Artisan, Master Merchant (no more)
Sqidward
Sun May 02, 2004 9:21 am
#13

IDIOT ALERT!


Sorry I reread the main thread... sorry for the last post.





Sqidward
Droids-R-Us in Rinato, Corellia - Kettemoor
Master Droid Eng., Master Artisan, Master Merchant (no more)
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