Droid Engineer Archive

Thread: Ackis Droid FAQ v.4

Ackis
Wed Feb 11, 2004 7:02 pm
#1

Module types:
Medical:
Highest medical rating is 110. Medical ability allows you to heal wounds outside of a med-centre or camp, but not in a cantina or hotel. A rating of 100 is the same as healing in a med-centre.

Storage:
Highest storage rating is 10 items. Storage allows you to store items in your droid.

Data:

Highest data rating is 150 items. A level 4 module allows you to have a rating of 110 items. Data allows you to store schematics currently.


Module Stacking:
Lower level modules can be stacked together to improve the effectiveness of the overall module. To get the effectiveness of a level 6 module, you can use a level 4 module and a level 3 module. The mathematical formula is: (Level of module 1) + (Level of module 2) - 1 + ... + (Level of module n) - n. So, taking the level 4 and level 3 module example, you get 4 + (3 - 1) = 4 + 2 = 6. This applies for armour as well.

Armour:
Two level 4 armour modules give you 40% Medium armour. This is obtained by one level 6 armour module. 40% medium armour is the current max for armour. Droids that use armour have special slots for them. They do not take up module slots.


Personality Chips:
These effect the comments that droids say (random messages by the droid), as well as the conversational interface. Only three types of droids currently use personality chips: surgical, protocol, and LE Repair. There are seven types of personality chips: Normal, Stupid, Sarcastic, Worshipful, Geeky, Prissy, and Slang. The Geeky and Slang personality chips are bugged and do not work. Droids with personality chips can not be named. There is a special slot for the personality chip on the droid, so it does not take up a module slot.


Repair module:
This module allows your droid to repair other people’s droids (health and action wounds). It does not work in a repair chassis or a power droid chassis.


Crafting stations:
There are four types of crafting stations: Food/Chemical, Armour/Clothing, Structure and Weapon/Droid/Generic. Multiple crafting stations work in droids now. According to a post by ThunderHeart, the mechanism rating of a droid crafting station correlates to the functional rating of architect made crafting stations, however this is up to some debate. They act as a private crafting station.


Modules/Armour slots:


Each droid can hold a certain number of modules and has a certain amount armour slots (see above). Detailed below is a listing of all droid chassis followed by two numbers. The first number is the number of modules each droid can hold. The second number is the number of armour slots each droid has.


MSE Mouse: 1/0
Adv. MSE: 2/1
DZ-70: 1/0
Adv. DZ-70: 2/1
WED Treadwell: 1/0
Adv. WED Treadwell: 2/1
Power: 1/0
Adv. Power: 1/1
LE Repair: 2/1*
Adv. LE Repair: 3/1*
Surgical: 2/0*
Adv. Surgical: 3/1*
Probot: 0/1
Adv. Probot: 2/2
R5: 1/0
R4: 1/0
R3: 3/1
R2: 3/1
Adv. R5: 2/1
Adv. R4: 3/2
Adv. R3: 6/2
Adv. R2: 5/2
Binary Load Lifter: 0/1
Advanced Binary Load Lifter: 1/3
Protocol Droid: 1/0*
Adv. Protocol Droid: 2/1*


* denotes droid has personality chip slot


Any droid that has more abilities in it then module slots has been made using an exploit.


Special Abilities:


Power droids:
These droids allow you to heal other droids mind wounds and recharge other droids. Repair modules do NOT work with these droids.


Probots:
These droids have a damage of about 70-80 ranged. They are currently the best attacking droid. The HAM on them ranges from 810 to 820, and they can have armor. The advanced model has room for two module slots. This droids can attack.


DZ-70:
These are the second form of attack droid. They are very weak compared to the probot and I do not suggest them to be used for anything higher than Gnort level. The advanced version of this droid has armor slots. This droid can attack. These droids are melee.


Surgical Droids:
A common misconception is these droids grant special bonuses to healing. That is NOT the case. It is just the way it looks. These droids work with the conversational interface. This allows them to use personality chips. Storage and repair modules do not work in these droids.


LE Repair Droids:
These droids do not have an innate repair ability, and in fact repair modules do NOT work with them.


Protocol Droids:
The chassis is used in the construction of shuttleports for player cities. There is only one colour for these droids, and that is gold.


Binary Load Lifters (BLL):
The basic version of the BLL can only be used as a walking advertisement (billboard). The advanced version has been modified to have 1 module slot.


Droid Chassis (Statues):
Not all droids currently have a chassis. Chassis' are components used when making advanced models of droids, however they can be dropped in a building to act as a decoration. The following droids have chassis: R4, R3, R2, LE Repair, Protocol, Surgical, Binary Load Lifter, and Probot. WIth merchant skills, you can get vendors that look like some droids, and have a Power Droid and WED Treadwell vendor setup. Protocol chassis' are used in making shuttle ports.


Naming Droids:
Droids use a very restrictive name filter. This means that numbers, among other characters cannot be used. To name your droid, you must program four differnt commands in to the droid. Say we want to name our droid "Bob", these are the steps that you would do:



  1. Select program from the droids radial menu, and select stay. The droid will respond with "?".

  2. Type the following: "/tellpet Bob stay". The droid will respond with "!".

  3. Select program from the droids radial menu, and select store. The droid will respond with "?".

  4. Type the following: "/tellpet Bob store". The droid will respond with "!".

  5. Select program from the droids radial menu, and follow. The droid will respond with "?".

  6. Type the following: "/tellpet Bob follow". The droid will respond with "!".

  7. Select program from the droids radial menu, and group. The droid will respond with "?".

  8. Type the following: "/tellpet Bob group". The droid will respond with "!".

  9. At this point, the droids name will change.

Droid Storage Compartments:
These are sub-components which are used in the following:



  • Crafting stations as an optional component for hoppers

  • Droid Customization Kits

  • Vehicle Customization Kits

General Information:



  • You can store a maximum of five droids in your data pad.

  • Droids do not suffer from perma-death. Instead, a vitality system is used when they are incapacitated. There is currently no way to heal vitality of a droid.

  • There is no way to heal the white damage a droid takes in battle. This damage repairs itself over time.

  • Mind wounds are healed by droid batteries OR by a power droid. When a droid says it is low on power, these methods will recharge it.

  • Storing your droid no longer recharges it, as you must now use droid batteries (which any artisan can make with engineering skills).

  • To send commands to your droid, use the /tellpet command.

  • Health and action wounds are healed by a droid with a repair module in it, or by droid repair module.

  • Do not dismiss or release your droid. It is gone for good then, and CSRs will NOT replace it.

  • A droid repair module will NOT allow you to repair your own droid. It is only useful when you wish to repair another person’s droid.
    Droids can be colourized now. Some older droids are still having problems retaining their colour. A droid will require recustomization when its customization fades (a message will be given saying your droids customization has dropped, or gone completely).

  • Customization does NOT affect the performance of your droid.

  • Repair modules do not work in power droids or in repair droids.

  • Droid repair tools have been currently taken out of the game. They never worked anyways. Another player with a repair module installed in their droid is the ONLY way to heal health and action wounds.



Imperial Captain Ackis Losackego - Über f335h

Ackis
Wed Feb 11, 2004 7:19 pm
#2


Module types:
Medical:
Highest medical rating is 110. Medical ability allows you to heal wounds outside of a med-centre or camp, but not in a cantina or hotel. A rating of 100 is the same as healing in a med-centre.

Storage:
Highest storage rating is 10 items. Storage allows you to store items in your droid.

Data:
Highest data rating is 150 items. A level 4 module allows you to have a rating of 110 items. Data allows you to store schematics currently.


Module Stacking:
Lower level modules can be stacked together to improve the effectiveness of the overal module. To get the effectiveness of a level 6 module, you can use a level 4 module and a level 3 module. The mathematical formula is: (Level of module 1) + (Level of module 2) - 1 + ... + (Level of module n) - n. So, taking the level 4 and level 3 module example, you get 4 + (3 - 1) = 4 + 2 = 6. This applies for armour as well.


Armour:
Two level 4 armour modules give you 40% Medium armour. This is obtained by one level 6 armour module. 40% medium armour is the current max for armour. Droids that use armour have special slots for them. They do not take up module slots.


Personality Chips:
These effect the comments that droids say (random messages by the droid), as well as the conversational interface. Only three types of droids currently use personality chips: surgical, protocol, and LE Repair. There are seven types of personality chips: Normal, Stupid, Sarcastic, Worshipful, Geeky, Prissy, and Slang. The Geeky and Slang personality chips are bugged and do not work. Droids with personality chips can not be named. There is a special slot for the personality chip on the droid, so it does not take up a module slot.


Repair module:
This module allows your droid to repair other people’s droids (health and action wounds). It does not work in a repair chassis or a power droid chassis.


Crafting stations:
There are four types of crafting stations: Food/Chemical, Armour/Clothing, Structure and Weapon/Droid/Generic. Multiple crafting stations work in droids now. According to a post by ThunderHeart, the mechanism rating of a droid crafting station correlates to the functional rating of architect made crafting stations, however this is up to some debate. They act as a private crafting station.


Modules/Armour slots:

Each droid can hold a certain number of modules and has a certain amount armour slots (see above). Detailed below is a listing of all droid chassis followed by two numbers. The first number is the number of modules each droid can hold. The second number is the number of armour slots each droid has.


MSE Mouse: 1/0
Adv. MSE: 2/1
DZ-70: 1/0
Adv. DZ-70: 2/1
WED Treadwell: 1/0
Adv. WED Treadwell: 2/1
Power: 1/0
Adv. Power: 1/1
LE Repair: 2/1*
Adv. LE Repair: 3/1*
Surgical: 2/0*
Adv. Surgical: 3/1*
Probot: 0/1
Adv. Probot: 2/2
R5: 1/0
R4: 1/0
R3: 3/1
R2: 3/1
Adv. R5: 2/1
Adv. R4: 3/2
Adv. R3: 6/2
Adv. R2: 5/2
Binary Load Lifter: 0/1
Advanced Binary Load Lifter: 1/3
Protocol Droid: 1/0*
Adv. Protocol Droid: 2/1*


* denotes droid has personality chip slot


Any droid that has more abilities in it then module slots has been made using an exploit.


Special Abilities:

Power droids:
These droids allow you to heal other droids mind wounds and recharge other droids. Repair modules do NOT work with these droids.


Probots:
These droids have a damage of about 70-80 ranged. They are currently the best attacking droid. The HAM on them ranges from 810 to 820, and they can have armor. The advanced model has room for two module slots. This droids can attack.


DZ-70:
These are the second form of attack droid. They are very weak compared to the probot and I do not suggest them to be used for anything higher than Gnort level. The advanced version of this droid has armor slots. This droid can attack. These droids are conisdered melee.


Surgical Droids:
A common misconception is these droids grant special bonuses to healing. That is NOT the case. It is just the way it looks. These droids work with the conversational interface. This allows them to use personality chips. Storage and repair modules do not work in these droids.


LE Repair Droids:
These droids do not have an innate repair ability, and in fact repair modules do NOT work with them.


Protocol Droids:
The chassis is used in the construction of shuttleports for player cities. There is only one colour for these droids, and that is gold.


Binary Load Lifters (BLL):
The basic version of the BLL can only be used as a walking advertisement (billboard). The advanced version has been modified to have 1 module slot.


Droid Chassis (Statues):
Not all droids currently have a chassis. Chassis' are components used when making advanced models of droids, however they can be dropped in a building to act as a decoration. The following droids have chassis: R4, R3, R2, LE Repair, Protocol, Surgical, Binary Load Lifter, and Probot. WIth merchant skills, you can get vendors that look like some droids, and have a Power Droid and WED Treadwell vendor setup. Protocol chassis' are used in making shuttle ports.


Naming Droids:
Droids use a very restrictive name filter. This means that numbers, among other characters cannot be used. To name your droid, you must program four different commands in to the droid. Say we want to name our droid "Bob", these are the steps that you would do:



  1. Select program from the droids radial menu, and select stay. The droid will respond with "?".

  2. Type the following: "/tellpet Bob stay". The droid will respond with "!".

  3. Select program from the droids radial menu, and select store. The droid will respond with "?".

  4. Type the following: "/tellpet Bob store". The droid will respond with "!".

  5. Select program from the droids radial menu, and follow. The droid will respond with "?".

  6. Type the following: "/tellpet Bob follow". The droid will respond with "!".

  7. Select program from the droids radial menu, and group. The droid will respond with "?".

  8. Type the following: "/tellpet Bob group". The droid will respond with "!".

  9. At this point, the droids name will change.


Droid Storage Compartments:
These are sub-components which are used in the following:



  • Crafting stations as an optional component for hoppers

  • Droid Customization Kits

  • Vehicle Customization Kits

General Information:


  • You can store a maximum of five droids in your data pad.

  • Droids do not suffer from perma-death. Instead, a vitality system is used when they are incapacitated. There is currently no way to heal vitality of a droid.

  • There is no way to heal the white damage a droid takes in battle. This damage repairs itself over time.

  • Mind wounds are healed by droid batteries OR by a power droid. When a droid says it is low on power, these methods will recharge it.

  • Storing your droid no longer recharges it, as you must now use droid batteries (which any artisan can make with engineering skills).

  • To send commands to your droid, use the /tellpet command.

  • Health and action wounds are healed by a droid with a repair module in it, or by droid repair module.

  • Do not dismiss or release your droid. It is gone for good then, and CSRs will NOT replace it.

  • A droid repair module will NOT allow you to repair your own droid. It is only useful when you wish to repair another person’s droid.

  • Droids can be colourized now. Some older droids are still having problems retaining their colour. A droid will require recustomization when its customization fades (a message will be given saying your droids customization has dropped, or gone completely).

  • Customization does NOT affect the performance of your droid.

  • Repair modules do not work in power droids or in repair droids.
    Droid repair tools have been currently taken out of the game. They never worked anyways. Another player with a repair module installed in their droid is the ONLY way to heal health and action wounds.

An html version of this FAQ is posted at http://members.shaw.ca/ackis/droidfaq.html.

Message Edited by Ackis on 02-16-2004 10:46 AM



Imperial Captain Ackis Losackego - Über f335h

Gribnitz
Wed Feb 11, 2004 7:41 pm
#3

You should have mentioned that power droids STILL need batteries and after about 4 charges of another droid will start to beg for batteries itself.



-------------------------------------------------------------------------------------
Gribnitz the Rodian with the glasses
Master Droid Engineer - Master Artisan

Did you know it is physically impossible to lick your own elbow?

Kauri Server shop located at -1155, -4532 only 900 meters South of Bestine
corrfleete
Wed Feb 11, 2004 7:59 pm
#4

great work, that answers several questions i had, thanks...



master of the launchpad error
Hobgrob
Wed Feb 11, 2004 9:04 pm
#5

I found that with good experiment on level 3 modules, you can get 10 storage and 110% medical


for storage, 2 level 3 modules give either rating 10 or rating 11. Rating 11 and above gives 10 storage and rating 10 gives 8 storage. But strangely each module shows rating 5 until the final build, where the two fives add and give 11 rating. Probably a fraction that gets taken out, and in the final build added together.


Same for 110% medical. When I had production 2, I filled out orders for 110% medical and 10 storage droids, just put the failed experiments (can only tell in the final build) in the vendor.



--------------------------------------------------------------------------------------
Oran Leva, Ahazi, Tatooine, Dystine
ex-Master Droid engineer/Master Artisan
Teras Kasi Master/Master Pistoleer

I was a crafter before I opened my first holo. It showed me the light, and I let go of the crafting tool, never to touch it again...
Ackis
Mon Feb 16, 2004 10:16 am
#6

/bumpity bump bump LOL



Imperial Captain Ackis Losackego - Über f335h

Ackis
Mon Feb 16, 2004 10:46 am
#7

Edited original posts title. LOL Made a typo in there.



Imperial Captain Ackis Losackego - Über f335h

Ackis
Mon Feb 16, 2004 3:29 pm
#8

Thanks for the 1 star at the top!!!



Imperial Captain Ackis Losackego - Über f335h

Micco30
Mon Feb 16, 2004 4:08 pm
#9

As always, good solid information for the community. Thanks for doing this again Oh, and a 5 star for you to offset the dorky "one star bandit"



Two accounts cancelled due to lack of Dev interest

The NGE, a sad end to a great game!
Mightion
Mon Feb 16, 2004 4:08 pm
#10

Pet vitality packs can be used to heal vitality wounds on droids that have lost vitality due to being deathblown.


I've used them to bring vitality back up on my unfortunate probots. They don't bring them back up all the way, though... say from 90/100 before use to 98/98 after use.






Mightion Defensor
Flashlight-wielding Padawan Learner
Banshee XVI, Avatars, Tarquinas Server

"...if one guy calls you a Hutt, ignore it. If a second calls you a Hutt, begin to wonder. If a third calls you a Hutt, buy a drool bucket and start stockpiling spice." - Corran Horn
Ackis
Mon Feb 16, 2004 6:22 pm
#11






Mightion wrote:

Pet vitality packs can be used to heal vitality wounds on droids that have lost vitality due to being deathblown.


I've used them to bring vitality back up on my unfortunate probots. They don't bring them back up all the way, though... say from 90/100 before use to 98/98 after use.








That's standard with pets... however that was nerfed. Maybe it was a silent fix, or a bug that was introduced. I will try this again.



Imperial Captain Ackis Losackego - Über f335h

Kollos
Mon Feb 16, 2004 6:35 pm
#12






Ackis wrote:

Module Stacking:
Lower level modules can be stacked together to improve the effectiveness of the overall module. To get the effectiveness of a level 6 module, you can use a level 4 module and a level 3 module. The mathematical formula is: (Level of module 1) + (Level of module 2) - 1 + ... + (Level of module n) - n. So, taking the level 4 and level 3 module example, you get 4 + (3 - 1) = 4 + 2 = 6. This applies for armour as well.






I don't think that's correct... it's overly complicated from a programming perspective, so while it might work it's probably not the actual formula in use.


I believe Drashk posted this originally but I'm not sure. Modules have a rating associated with them and that rating can be experimented up by as much as 2 points. The middle rating is the "target" rating for each module level. For example, a Level 6 module can have a rating of 11 (base), 12 (target), or 13. Any group of modules who's ratings adds up to the target rating will give that result.


Thus a pair of experimented Level 3 modules (which have potential ratings of 5, 6, or 7) could easily add up to 12 and give you the equivalent of a level 6 module. One level 3 plus one level 4 (with base ratings of 5 and 7) will always add up to at least 12 and so will always give you the equivalent of a level 6 module.


It's not terribly important, but one place where this might make a difference is at lower levels. It is possible to make level 2 modules with a rating of 5 (their range is 3, 4, 5) and so a pair of really goodlevel 2 modules could give you the effect of a level 5 module (9, 10, 11). Another point where the two formulas differ is if you try to use three level 2 modules - the formula you include in your FAQ would only result in a level 3 equivalent (2 + (2-1) + (2-2)) while I know for a fact that it results in a level 6 equivalent.


Drashk has posted a table with the entire system in it... you might want to put that in your FAQ instead.



Kollos Orcslayer : Master Droid Engineer : Master Artisan

Droids by Kollos -840, 3980 Seacht, Naboo (NW of Keren)
Bounty Hunter Droids by Kollos 4924, 6107 550m SW of Kaadara
Vehicles and Master Artisan Components also available
paying 250k/point for Droid Assembly Skill Tapes, minimum of +4

OutlawEdi
Mon Feb 16, 2004 6:36 pm
#13

Great post! This should probably be a sticky!



Uwise-Master Artisan, Master Droid Engineer, Master Merchant (Radiant LXIX)
Page 1 of 3
Previous Next