Droid Engineer Archive
Thread: With these Concept Results, do we have any hope for the DEVS ability with the Space Expansion?
Couple of things:
1) They are doing with the space expansion EXACTLY what they did with the "droid invasion". Clam up until it's too late to listen to the players. It's gonna suck. It will only be combat and travelling. Nothing more interesting than that. And I bet the combat is gonna suck.
2) This game is now DOA. Ok...it's a little later than Arrival but it's dead now. My close to inside sources say that the game has serious design flaws that, unless addressed, no amount of "fixing" and balancing can overcome (most of you probably already see this). This game won't last more than a year from now. Look at what they have done so far: Free buddy key AND "come back and try us again" promos. They game isn't even a year old and they have done both of these within about a month of each other. And they claim that their subscription numbers aren't droping?
3) WoW is gonna kill this game. Why do I say that? Because I have heard that the Alpha of WoW is better than the current SWG. Think about that; the ALPHA of WoW is better than the CURRENT SWG.
Me, personally; I'm only sticking around right now because a buddy of mine are killing time before WoW comes out. He doesn't want to level in another game that he knows he is gonna bolt so we're just hanging out here until then. I have pulled up all my harvesters, houses, etc. I hardly log in anymore unless I know he is on so we can do something.
I used to destain posts like this (mine)but I cannot deny the truth anymore. And since there was other venting here. . .
Herbsman wrote:
Space expansion was scheduled for the first quarter of 2004, but has been pushed back to july 1st. It remains to be seen whether it will be pushed back even more. /shrug. It probably will.
Malitevv wrote:
well. they are clearly working on the space expansion NOW, or else it wouldn't be on the schedule at all.
It's entirely likely that the reason the quality of development that is going into the existing professions is so poor is because they are devoting significant development resources to the space expansion, and have only a small staff of people working on existing game issues.
Sorry. But I disagree. The quality of development has gone to the crapper because the live teams sucks compared to the pre-release team. I actually had (have) respect for the original dev team but it is obvious that the live team stinks. You can actually trace it to when they announced "hand-offs" to the live team and Holo's "promotion".
Barfalomue wrote:
Blizzard has never failed to make a game that hasn't lasted more than a year on the shelf at full price. I like a lot of the old blizzard games. I still play Diablo II once in a while.
Ogge_the_Lizard wrote:
Barfalomue wrote:
Blizzard has never failed to make a game that hasn't lasted more than a year on the shelf at full price. I like a lot of the old blizzard games. I still play Diablo II once in a while.
Well, if you didn't know this Blizzard lost most of their key-employees this year. They formed up under Bill Roper(from Blizzard) as a new production company known as: Flagshipstudios.
This is true and I have debated with my friends about the affect on Blizzard from this.
However, one point that I often tell them is that it's not just the developers but the managers. If the managers are willing to "wait until it's finished" to release the game then it doesn't matter what programmers you have. We all know that the managers pushed SWG out the door WAY before it's time. A big part of Blizzard's success is working ona product until it really is ready for release.
If they have the same managers still willing to do this then they can still release a quality product.
Sumus wrote:
I don't think this game is dead, Seriously Sick maybe, but not dead
Yes, sick with a terminal illness of unoriginality. LOL
Don't get me wrong. I am having a lot of fun right now in the game, but it will lose its appeal quicker than not.
I plan on sending out a "Proposal of Guild Transfer" to a new game, if a new game with more promise comes out anyway.
Xader_Vartec wrote:
You can actually trace it to when they announced "hand-offs" to the live team and Holo's "promotion".
Barfalomue wrote:
Lonkley wrote:
Do we care? Space is at least a year away. They havent even mentioned anything about it.
UM:
http://starwarsgalaxies.station.sony.com/expansions.jsp?page=Expansions
OH, MY. 2 WHOLE PARAGRAPHS, what was i thinking. </sarcasm>
If this game was coming out in July, their marketing department would be in high gear making all sorts of promises they couldnt live up to. Screenshots would be released, feature promises made, Game Sites interviewing project lead and alpha/beta copies being looked at. You wouldnt be able to ignore it, it would be so pervasive. They need to get the buzz going, and the build up, so at launch people buy the game. That happens over months of marketting (if possible with all the negative reviews of SWG).
If they are lucky itll be xmas, but i doubt it.
1. There will be a "Vehicle Crafter" class added to the game. This class will make spaceships and some new vehicle types.
2. We will all be able to buy these ships from VCs. I'd bet that we will all be able to only have one in out datapad at a time.
3. Yep, you read that right, they will be stored in your datapad just like your droids and vehicles.
4. When you "generate" your spaceship, you will be transported to "space". This will be like being outside on a planet and will include random and static spawns. Think of it like walking around on another planet and you'll get what I'm talking about. Think of other planets like cities on this new planet.
5. When you are "in" your spaceship, it will become your avatar. Different ship types will have different combat capabilities and speeds.
6. When you get to another planet, you will store your spaceship and appear in the spaceport.
Doesn't this sound like the work of this dev team?