Droid Engineer Archive

Thread: Testcenter: DE Buff for musicians

Atan
Tue Aug 23, 2005 11:46 am
#1

Clicky

Any crafting prof:
- Increase that specific crafting experience (e.g. Architect, Weaponsmith) by 15%
- Increase resource quality for that specific crafting by 10%
- Increase assembly success for that specific crafting by 10%
- Increase experimentation success for that specific crafting by 10%




Infinity:
Atan Schmitz (Retired Master Droid Engineer, whatever SOE calls him)
Traal (Bounty Hunter, 13 confirmed Kills)
Currently looking into renewing my Subscription.
It is tentavely scheduled for Publish 29, but it might be pushed back to "soon"©

Straker_Atrella
Tue Aug 23, 2005 1:33 pm
#2

The more I think about it, the more I think it should be like a 1% or 2% buff. That would give like a 9 or 18 point buff. I think 90 points is a little high.



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Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
MachineZed
Tue Aug 23, 2005 2:29 pm
#3

I don't know about you, but I have collected a bunch of the second and third best resources. Mostly cuase they were cheaper then the best, or incase I ran out of my stash.


I kinda like feature most of the servers will be able to max out all the stats. Plus it gives newer crafters a chance to catch us old timers. I always welcome more competition.





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X Machine'Zed X

Obsidian Dagger Squadron

Drashk
Tue Aug 23, 2005 2:42 pm
#4





MachineZed wrote:

I don't know about you, but I have collected a bunch of the second and third best resources. Mostly cuase they were cheaper then the best, or incase I ran out of my stash.


I kinda like feature most of the servers will be able to max out all the stats. Plus it gives newer crafters a chance to catch us old timers. I always welcome more competition.





That is how I feel as well.


Not only does it give the Entertainer professions a huge boost, but it also makes it so that even the new people joining the crafting game can participate.


We have to face the fact that this is positive change for the game as a whole. The standard price for goods is steadily increasing, causing new people join SWG for the first time, to either grind their arses off to gain credits, so that they can buy the most basic items, or they arepushed to join guilds that will help to supply items. Both are not good the overall health of the game, since many will end up quiting.


The belief that crafters that have been around since the servers were formed should be the best at what they do, since they have the absolute perfect resources, is not healthy for the overall game.


No matter what changes happen, the economies of many galaxies will still be unhealthy for the new player. This is why more Uber loot drops are showing up, and why crafting keeps getting dumbed down. It is done so that anyone can jump into the game and be able to compete.


It may be negative to the people who enjoy the complexities of the crafting game, however the complexity should be based on the options of the system and not the amount of time that you have been around.






Making SWG more Star Warsy. One droid at a time.
Red-Dwarf
Tue Aug 23, 2005 2:58 pm
#5





Drashk wrote:





MachineZed wrote:

I don't know about you, but I have collected a bunch of the second and third best resources. Mostly cuase they were cheaper then the best, or incase I ran out of my stash.


I kinda like feature most of the servers will be able to max out all the stats. Plus it gives newer crafters a chance to catch us old timers. I always welcome more competition.





That is how I feel as well.


Not only does it give the Entertainer professions a huge boost, but it also makes it so that even the new people joining the crafting game can participate.


We have to face the fact that this is positive change for the game as a whole. The standard price for goods is steadily increasing, causing new people join SWG for the first time, to either grind their arses off to gain credits, so that they can buy the most basic items, or they arepushed to join guilds that will help to supply items. Both are not good the overall health of the game, since many will end up quiting.


The belief that crafters that have been around since the servers were formed should be the best at what they do, since they have the absolute perfect resources, is not healthy for the overall game.


No matter what changes happen, the economies of many galaxies will still be unhealthy for the new player. This is why more Uber loot drops are showing up, and why crafting keeps getting dumbed down. It is done so that anyone can jump into the game and be able to compete.


It may be negative to the people who enjoy the complexities of the crafting game, however the complexity should be based on the options of the system and not the amount of time that you have been around.





/agree Drashk





The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
GnomeAd
Tue Aug 23, 2005 3:05 pm
#6

I've got a feeling this is going to make a certain DE correspondent very happy.
Xrystal
Tue Aug 23, 2005 3:43 pm
#7

My Isrec' is practically up to Novice Dancer and Musician now .. just need the funds to learn them but if anyone wants to test this I'll be glad to help just let me know roughly when you want me to log her in (she stays in the cantina in Droid Mecca) and I'll see if I can do that. Not much of a window on weekdays being in the UK but weekends are usually better.
Red-Dwarf
Tue Aug 23, 2005 3:49 pm
#8






Xrystal wrote:
My Isrec' is practically up to Novice Dancer and Musician now .. just need the funds to learn them but if anyone wants to test this I'll be glad to help just let me know roughly when you want me to log her in (she stays in the cantina in Droid Mecca) and I'll see if I can do that. Not much of a window on weekdays being in the UK but weekends are usually better.



Isrec' now has funds.

Youwill need novice musician and should be able to do a buff of around 2hrs 15min.


Don't forget to join tcpa for training in the rest of music.




The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
Straker_Atrella
Tue Aug 23, 2005 5:12 pm
#9

See here is where I disagree.


Yes the prices on goods are steadily increasing as time goes by. However, at the same time, the amount of money in the economy increases by drastically more. It's totally silly to expect people to pay alow amount for weapons, food, armor, Droids or whatever, when you can go hunting or looting and make 10 times what you spent.


In a perfect player based economy 50% of the money you make from hunting or loot should go back into equipment. That way crafters make just as much.


The new player arguement doesn't even cut it anymore. A new player can sell their Barc speeder for 5-7 million credits right away. Plus you can make plenty of money from loot drops.A new player I know on his very first day looted off a CNET Rebel a +2 2 Handed Lightsaber Speed tape. That's a nice 2 million on your very first day. Then consider the fact that after the CU, new players can't even use the expensive top end weapons or armor anyways. They are certed for the lower grade weapons and armor that are much cheaper. Quite often, those weapons are provided by other new players. The CU was great for this.


I really can't comprehend how people think that lower crafted good prices is better for the game. Will there be less money coming into the game? Will Loot drops sell for less? The answer is no on both counts. Money still comes in, prices will still rise. The difference is that the money stays in the combatents hands and not the crafters. Meaning that if a crafter did ever want to buy something it would get harder and harder.


I don't want to lock out new crafters, they should have a chance as well. However, right now there is still plenty of market for them. Looking at DE, they can make storage, Medical, astros, BH, FC's, crafting and maxed Combat Droids. There is plenty of things to make. The only things they may not be able to max are Harvestors, Detonation, Auto-Repair, Stimpack, and maybe a couple of others. Yet what is the real difference between a 58 Power Det Droid and a 59 Power one? A 118 Harvestor and a 119 one? 50 points of damage and maybe 1% more Harvest. There effectively is no real difference.


Yet at the same time, somebody who tracks resources, works hard, or spends the time should have a very small edge, even if it is 50 points or 1%.


This 10% Resource inspiration buff totally destroys that. The 15th best Copper on the server just became exactly as good as the number one Copper. I can mine a million of it and never ever need to mine more. If I do, I just need one with stats over 910, those spawn once a month. At least under the old system, if I harvested a great copper, I would still need to keep my eyes open for a better one. With this change, there is no point. Every resource over 910 is exactly the same.


It doesn't only hurt crafters, it hurts people who sell resources. It TOTALLY destroys Rangers and Scouts. Who needs great Hide now? Nobody, a medium hide will be fine. Just what Rangers need, another nerf.


I'm sorry, no offense my friends, if you think this is good, then you are being shortsighted. The thing that set SWG apart from other games with crafting like WOW, AC, and others was that people who worked harder at crafting got a little edge. Items were not just mirrors of each other. This destroys that. Do we really want every single item to be exactly the same? That is what this leads too.


Right now I could switch to Weaponsmith, and in 2 weeks be making exactly the same weapons as people who have been collecting resources for 2 years. How can that be balanced? All this will lead to is even less crafting. At first people may be happy because they can make "maxed" items. Yet as the market gets flooded, prices drop, when prices drop crafting doesn't even become worth the time.


Not to mentionit also sucks the fun out of crafting. I used to have fun trying to squeeze that next point of damage out of my Probots and other droids where is the challenge in making maxed items constantly?


I implore Jenden and everybody else to really think about this change. In concept it's not a bad idea, but the bonus should be 1% or 2%, not 10%. Getting plus 9 or 18 would be nice, but not unbalancing like +91.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Akkori
Tue Aug 23, 2005 5:34 pm
#10

I too am not very fond of the high bonus. But since I have been around since the beginning, maybe I am biased? Essentially, I would echo all of Strakers points.


The players who want to play a crafter do so


BECAUSE ITS INTERESTING


They want ot play a game where you dont just mindlessly click on stuff for hours at a time. We're too close to that as it is. Crafters *enjoy* complexity. Thats why they go after it. If this goes through with a whopping 10%, anyone will be able to max out and conquer every aspect of crafting. If we are in favor of getting *greater* diversity in crafted products, of getting *more* crafters involved in an *interesting* system, this will not do it. All this will do is make it *that much easier* for the long-term masters to pump out tens of thousands of the absolute best of everything.


Dont forget, us old-timers who have stockpiles of great resources have even greater stockpiles of mediocre resources that will suddenly be gold. AND we have the fleets of harvesters to grap tens of millions of other mediocre resources.


New crafters wont stand a chance. Why bother heading to your local new guy when the Super Wal*Mart in the next city always have everything you want and *more*?!





Odano Akkori
First Mayor of Tempest
Jaxian Bay
Elder DE, Rifleman, Swordsman

Jedi will never be a starting profession...Looted items and quest items will never be better then crafted items, this is not a loot based game...CH will return shortly...CH and BE will not be back in game...Rangers are getting their revamp next!...The stealth system will not be changing in the spy expertise...Need any more examples of things the devs said that did not hold true?
Xrystal
Tue Aug 23, 2005 5:38 pm
#11






Red-Dwarf wrote:





Xrystal wrote:
My Isrec' is practically up to Novice Dancer and Musician now .. just need the funds to learn them but if anyone wants to test this I'll be glad to help just let me know roughly when you want me to log her in (she stays in the cantina in Droid Mecca) and I'll see if I can do that. Not much of a window on weekdays being in the UK but weekends are usually better.



Isrec' now has funds.

Youwill need novice musician and should be able to do a buff of around 2hrs 15min.


Don't forget to join tcpa for training in the rest of music.





Oh thanks .. but already in Droid Mecca guild. Most of the time Im online with her is when everyone is asleep .. hence paying for the training ..
Drashk
Tue Aug 23, 2005 5:51 pm
#12


Straker,


I can see some valid points in your arguement, however, as usual, I'm in disagreement with you.


Let us look at the economy of Live and the changes that have happened in the last year.....


  1. Galactic wide search function


    • Community response - Many in the crafting communtiy went into an upheaval about how it was going to ruin the economy and would make price gouging the way to run a business.

    • Months later - Prices on many servers have stayed the same or increased and the ability to find goods has increased.

  2. Armor crafting process changed with the CU


    • Community response - Many in the Armorsmith commmunity went into an upheaval about how the crafting process become so much easier so that prices would drop and quality of resources wouldn't matter as much

    • Months later - Prices on many servers have stayed the same or increased and the ability to find goods has increased due to more people being able to offer comparable armor.

  3. Weapon caps added with the CU


    • Community response - Many in theWeaponsmith commmunity went into an upheaval about how the crafting process become so much easier, since weaspons hit a cap,so that prices would drop and quality of resources wouldn't matter as much.

    • Months later - Prices on many servers have stayed the same or increased and the ability to find goods has increased due to more people being able to offer comparable weapons.

That is 3 instances of where a 'leveling' of the playing field has resulted the market becoming better for both crafter and customer.


As I stated earlier....


The complexity should be based on the options of the system and not the amount of time that you have been around.



  • Droid Engineer has this complexity in the way that we can customize different droids.

  • Bio Engineers have the complexity in the different DNA they can use.

  • Armorsmiths have the complexitybased upon the optional components that theycan add to the armor (Many of whichare going to be added at a later point {Appearance, Enhancements, Etc})

  • Chefshave the complexity in the Bio Engineered componenets that they can use and the overall choices of the system used.

  • Tailors are completely based on their own skill sets at the moment, though the new Tailor system should be in play soon(tm)

  • Shipwrights have the complexity in the number of experimentation options that they have.

Weaponsmiths are currently the only profession that currently don't have a knonwn plan of customization that would make their profession more complex, other then the vast number of weapons that they can offer. They do have some customization, based on optional components, however the caps to have some play on this. There was talk about increasing the outward appearance of the weapons, based on different components added.






Making SWG more Star Warsy. One droid at a time.
Aerec_Krouse
Tue Aug 23, 2005 7:02 pm
#13

Oh well, won't work for me buffing myself atm then. was planning on doing some musician too





-Aerec/Cerea-
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the last post, by the last Ranger on the old forum




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