Droid Engineer Archive
Thread: Testcenter: DE Buff for musicians
Any crafting prof:
- Increase that specific crafting experience (e.g. Architect, Weaponsmith) by 15%
- Increase resource quality for that specific crafting by 10%
- Increase assembly success for that specific crafting by 10%
- Increase experimentation success for that specific crafting by 10%
I don't know about you, but I have collected a bunch of the second and third best resources. Mostly cuase they were cheaper then the best, or incase I ran out of my stash.
I kinda like feature most of the servers will be able to max out all the stats. Plus it gives newer crafters a chance to catch us old timers. I always welcome more competition.
MachineZed wrote:
I don't know about you, but I have collected a bunch of the second and third best resources. Mostly cuase they were cheaper then the best, or incase I ran out of my stash.
I kinda like feature most of the servers will be able to max out all the stats. Plus it gives newer crafters a chance to catch us old timers. I always welcome more competition.
That is how I feel as well.
Not only does it give the Entertainer professions a huge boost, but it also makes it so that even the new people joining the crafting game can participate.
We have to face the fact that this is positive change for the game as a whole. The standard price for goods is steadily increasing, causing new people join SWG for the first time, to either grind their arses off to gain credits, so that they can buy the most basic items, or they arepushed to join guilds that will help to supply items. Both are not good the overall health of the game, since many will end up quiting.
The belief that crafters that have been around since the servers were formed should be the best at what they do, since they have the absolute perfect resources, is not healthy for the overall game.
No matter what changes happen, the economies of many galaxies will still be unhealthy for the new player. This is why more Uber loot drops are showing up, and why crafting keeps getting dumbed down. It is done so that anyone can jump into the game and be able to compete.
It may be negative to the people who enjoy the complexities of the crafting game, however the complexity should be based on the options of the system and not the amount of time that you have been around.
Drashk wrote:
MachineZed wrote:
I don't know about you, but I have collected a bunch of the second and third best resources. Mostly cuase they were cheaper then the best, or incase I ran out of my stash.
I kinda like feature most of the servers will be able to max out all the stats. Plus it gives newer crafters a chance to catch us old timers. I always welcome more competition.
That is how I feel as well.
Not only does it give the Entertainer professions a huge boost, but it also makes it so that even the new people joining the crafting game can participate.
We have to face the fact that this is positive change for the game as a whole. The standard price for goods is steadily increasing, causing new people join SWG for the first time, to either grind their arses off to gain credits, so that they can buy the most basic items, or they arepushed to join guilds that will help to supply items. Both are not good the overall health of the game, since many will end up quiting.
The belief that crafters that have been around since the servers were formed should be the best at what they do, since they have the absolute perfect resources, is not healthy for the overall game.
No matter what changes happen, the economies of many galaxies will still be unhealthy for the new player. This is why more Uber loot drops are showing up, and why crafting keeps getting dumbed down. It is done so that anyone can jump into the game and be able to compete.
It may be negative to the people who enjoy the complexities of the crafting game, however the complexity should be based on the options of the system and not the amount of time that you have been around.
/agree Drashk
Isrec' now has funds.
Xrystal wrote:
My Isrec' is practically up to Novice Dancer and Musician now .. just need the funds to learn them but if anyone wants to test this I'll be glad to help just let me know roughly when you want me to log her in (she stays in the cantina in Droid Mecca) and I'll see if I can do that. Not much of a window on weekdays being in the UK but weekends are usually better.
I too am not very fond of the high bonus. But since I have been around since the beginning, maybe I am biased? Essentially, I would echo all of Strakers points.
The players who want to play a crafter do so
BECAUSE ITS INTERESTING
They want ot play a game where you dont just mindlessly click on stuff for hours at a time. We're too close to that as it is. Crafters *enjoy* complexity. Thats why they go after it. If this goes through with a whopping 10%, anyone will be able to max out and conquer every aspect of crafting. If we are in favor of getting *greater* diversity in crafted products, of getting *more* crafters involved in an *interesting* system, this will not do it. All this will do is make it *that much easier* for the long-term masters to pump out tens of thousands of the absolute best of everything.
Dont forget, us old-timers who have stockpiles of great resources have even greater stockpiles of mediocre resources that will suddenly be gold. AND we have the fleets of harvesters to grap tens of millions of other mediocre resources.
New crafters wont stand a chance. Why bother heading to your local new guy when the Super Wal*Mart in the next city always have everything you want and *more*?!
Red-Dwarf wrote:
Isrec' now has funds.
Xrystal wrote:
My Isrec' is practically up to Novice Dancer and Musician now .. just need the funds to learn them but if anyone wants to test this I'll be glad to help just let me know roughly when you want me to log her in (she stays in the cantina in Droid Mecca) and I'll see if I can do that. Not much of a window on weekdays being in the UK but weekends are usually better.
Youwill need novice musician and should be able to do a buff of around 2hrs 15min.
Don't forget to join tcpa for training in the rest of music.
Oh thanks .. but already in Droid Mecca guild. Most of the time Im online with her is when everyone is asleep .. hence paying for the training ..
- Galactic wide search function
- Community response - Many in the crafting communtiy went into an upheaval about how it was going to ruin the economy and would make price gouging the way to run a business.
- Months later - Prices on many servers have stayed the same or increased and the ability to find goods has increased.
- Armor crafting process changed with the CU
- Community response - Many in the Armorsmith commmunity went into an upheaval about how the crafting process become so much easier so that prices would drop and quality of resources wouldn't matter as much
- Months later - Prices on many servers have stayed the same or increased and the ability to find goods has increased due to more people being able to offer comparable armor.
- Weapon caps added with the CU
- Community response - Many in theWeaponsmith commmunity went into an upheaval about how the crafting process become so much easier, since weaspons hit a cap,so that prices would drop and quality of resources wouldn't matter as much.
- Months later - Prices on many servers have stayed the same or increased and the ability to find goods has increased due to more people being able to offer comparable weapons.
That is 3 instances of where a 'leveling' of the playing field has resulted the market becoming better for both crafter and customer.
As I stated earlier....
The complexity should be based on the options of the system and not the amount of time that you have been around.
- Droid Engineer has this complexity in the way that we can customize different droids.
- Bio Engineers have the complexity in the different DNA they can use.
- Armorsmiths have the complexitybased upon the optional components that theycan add to the armor (Many of whichare going to be added at a later point {Appearance, Enhancements, Etc})
- Chefshave the complexity in the Bio Engineered componenets that they can use and the overall choices of the system used.
- Tailors are completely based on their own skill sets at the moment, though the new Tailor system should be in play soon(tm)
- Shipwrights have the complexity in the number of experimentation options that they have.
Weaponsmiths are currently the only profession that currently don't have a knonwn plan of customization that would make their profession more complex, other then the vast number of weapons that they can offer. They do have some customization, based on optional components, however the caps to have some play on this. There was talk about increasing the outward appearance of the weapons, based on different components added.