Droid Engineer Archive
Thread: How do YOU do YOUR crafting ?
It's a shoulderbelt, so it takes the place of my Backpack. A Backpack that contains my resources, and is usually full/almost full. My inventory is usually full of droid part crates. So, basically, I can't actually wear the droidsmith belt with my current setup.
I had thought of perhaps leaving most of my resources in my workshop.. But.. alas.. being a bit of a decorating freak, my house is already full (TAT PA hall, 250 items max). I've also got a full datapad of droids with storage, all full of various necessities.
So, I'm wondering.. is there some trick i'm missing out on ? And how do my fellow droid engineers get by ?
I'd really like to use this belt, but right now, it's just gathering dust in my bank vault.
Storex wrote:
So, I'm wondering.. is there some trick i'm missing out on ? And how do my fellow droid engineers get by ?
I'd really like to use this belt, but right now, it's just gathering dust in my bank vault.
The droidsmith toolbelt sucks.. Plain and simple. Unless you have +7 droid exp tapes in other clothing, don't even worry about trying to wear it, as it won't really give you any bonus' at all.
In fact, i've pretty much decided to get +20 or more experimentation bonus thru skill tapes only... having my backpack of resources (~40 resources + 3 chassis styles, + paint kits + batteries) and a backpack of components (~30-40 items, all factory crated droid parts) is faaar more important than that droidsmith toolbelt. Also, the extra +exp bonus is only good to recover from fails, and for crafting the repair/reconstruction kits, where can experiment on 2 different attributes.
I only know 1 DE that uses it, and he only uses it cuz he never leaves his shop! if they would make it a "belt" rather than a bandolier, i think we'd all be happier.
Z
Storing valuable items in a vendor like I'm doing is not the smartest thing, I know, because vendors sometimes lose things. But I just make sure I store things in there that I can afford to lose.
[edit: fixed tpyos]
Message Edited by Jjiaah on 10-10-2004 02:09 PM
If this is still occuring, you need to fill out a /bug report on this one. This is not an intended use of the Crafting Station hopper. If I was you, I would remove what you have stored in the Input hopper. Storing resources in such a bugged manner leaves yourself open to losing all of the resources that you have stored.
Kilun wrote:
Store your resources in the hopper of your Crafting Station, after about a day, your house shouldn't count those items. I used to have 3stations full of resources.
The Droidsmith Toolset is worth using. It doesnt cost more than 500k (As opposed to the 1 million credits for a simple +1 tape sometimes)
I've found that Assembly almost matters more than Experimentation. You should also only experiment on modules where the quality matters most (Creature Harvest, Combat, etc) so having +12 experimentation all the time really means you spent a lot of money. The real reasons to experiment on anything else is to keep its quality up high enough to avoid critical failures. HAM can be experimented to max on 10 points.
So I figured if you kept a back with at least 11 experimentation, you should be able to do remedial tasks without hindering work. When you need to get good quality, drop the pack and go with the 12 points, if this means equipping a bandolier.
YodaMac wrote:
The most helpful thing are my4 droid inventories full of component crates. All my droids have different uses, but each one hasan item storage module. When I craft, I call each one (one at a time) and open it's inventory. Then store the droid and call the next... When done, I have my inventory window, plus 4 droid inventories all open and full of needed parts. I sure hope this isnt a bug that is ever fixed!!!!!