Droid Engineer Archive

Thread: Pricing??

bfoley32
Tue Dec 23, 2003 9:57 am
#1

Hi. I am on the Valcyn server. I was hoping another WS could help me figure out how to price weapons. I have been looking around other vendors and there are some huge differences sometimes even with the same damage and speed. Is there anyone that can help me out with this? I am at 0/2/0/4 if that helps. Thanks



Olorea--Novice carbineer(1,1,2,1), Novice Doctor(0,0,0,1)
Jayson--Novice Smuggler(1,4,1,4), Apprentice Teras Kasi
Visit my resource and weapons shop on Tatooine, SW of Bestine at -1907 -4348(Aildin's)
KnightHawk420
Tue Dec 23, 2003 5:01 pm
#2

To really price your product well.. you have to really get to know your competition. Find out what the stats on they're comparative weapons are.. and what they sell for. That is your best bet. Will give you something to do in between factory runs too




Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Shinte
Tue Dec 23, 2003 5:15 pm
#3

It depends a lot on who you ask. Some price their items based off of what people are willing to pay, or finding out what others are selling for and knocking their prices down a few hundred. I don't agree with this tactic as I feel it only encourages the rampant inflation. Rather, I try and price my weapons based off their actual cost. I usually determine the base cost of whatever item it is that I'm crafting and then add a reasonable markup for profit. As far as base cost goes, I usually figureC*R + (5F)=B


C= Cost of resource per unit (3 cpu if I mined it myself, or if I purchased it: whatever I payed)
R = Total units of resource
F = Total number of components that had to be factory made (if any at all)


B= Base cost of item


I'm sure a million people will find reason to argue with this, but I think overall it's a pretty fair and accurate formula. Keep in mind that this is just for determining base cost, how much you want to add for profit is up to you, and depends on the quality of the item. I obviously don't charge as much for an item that was a "moderate success" as I do for an "amazing success." Technically it doesn't cost any more for good experimentation values, butI think it's only fair to charge more for higher quality goods. As a general rule, I usually double B when determining what to charge for a standard, unexeceptional item. I figure that 100% profit is fair and I'll usually raise or lower it 25% depending on the quality.




--
Shint'e Orugawi
The Dojo: Master Melee Weapons
In the city of Skyfar on Naboo [-3861 6260]
--
Arguing on the internet is like running in the Special Olympics - Even if you win: you're still retarded.
--
Jayce_J
Tue Dec 23, 2003 7:11 pm
#4

This was a price scheme that worked for droid stuff...not sure if it will still work for Weapon stuff...but it is looking good so far.


Count up the total resources used to make it(not counting components).


Multiply by a Weaponsmith level factor.(Novice x5, Lev 1 x10, Lev 2 x15, Lev 3 x20, Lev 4 x25, Master x50)


Add component costs figured same way as for weapon...


Example DL44 Pistol


Blaster Pistol Handler 24 units x5=120


Blaster Pistol Barrel 28 units x5=140


Weapon Scope 27 units x5=135



32 units of resources x 10=320 + 120 Blaster Power Handler + 140 Blaster Pistol Barrel+135 Weapon Scope=715 credits



May seem a tad confusing at first, but actually pretty easy after you figure it out


Arg0nus
Wed Dec 24, 2003 1:07 am
#5

There's a pricing guide somewhere that someone made....But can't find it.


Will continue to look....and repost if I find it.




Bored of the Grinding. Taking a break for an unspecified period of time.
bfoley32
Wed Dec 24, 2003 1:43 am
#6

thank you



Olorea--Novice carbineer(1,1,2,1), Novice Doctor(0,0,0,1)
Jayson--Novice Smuggler(1,4,1,4), Apprentice Teras Kasi
Visit my resource and weapons shop on Tatooine, SW of Bestine at -1907 -4348(Aildin's)
Shinte
Fri Dec 26, 2003 4:56 pm
#7

Jayce,


My question about that would be: why the multipliers for the skill levels? Especially between level 4 and Master. At tech level 4, you can make weapons just as well as a full Master Weaponsmith can. Same goes for all of the high level crafting professions. Master does not grant you any bonuses other than additional schematics.




--
Shint'e Orugawi
The Dojo: Master Melee Weapons
In the city of Skyfar on Naboo [-3861 6260]
--
Arguing on the internet is like running in the Special Olympics - Even if you win: you're still retarded.
--
Logix
Fri Dec 26, 2003 5:13 pm
#8






Shinte wrote:

Jayce,


My question about that would be: why the multipliers for the skill levels? Especially between level 4 and Master. At tech level 4, you can make weapons just as well as a full Master Weaponsmith can. Same goes for all of the high level crafting professions. Master does not grant you any bonuses other than additional schematics.




Buzz.


Master Weaponsmith = More experimentation points. More experimentation means better damage, better damage means better guns.

p4Samwise
Fri Dec 26, 2003 8:05 pm
#9






Logix wrote:

Master Weaponsmith = More experimentation points. More experimentation means better damage, better damage means better guns.






Yes, this means that in order to be a really good gunsmith, you have to master the melee and munitions branches first (grrr).



"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
Itchybacca
Sat Dec 27, 2003 9:09 am
#10

it also depends on what the going rate of items is on your server.



--------------------------------------------------------------------------------------------------------
-Tuckiee MasterBounty Hunter/Carbineer

gblfxt
Sun Dec 28, 2003 6:37 am
#11

i found the best way too price is see what other people are selling their stuff for (doesnt matter for stats or anything, unless your materials are that bad!) sell for similar price and up it if they sell too quick, down it if it sells too slow. occasianlly check too see if its even worth you time too sell something.....



gbl-




gbltech -1191, 2113 mining outpost, dantooine - master weaponsmith, master artisan, master shipwright
tuoneves
Sun Dec 28, 2003 6:13 pm
#12

This is what I use.....


(min dmg + Max dmg) / 2 / weapon speed + wound%x100


Then for damage type add


Acid +4000
Stun +3000
Cold +2000


For AP add the follow


LightAP+2000
Medium AP +4000
Heavy AP +6000


Works very well for me and of coarse I tweek slightly according to my competition...


GL





Touneves

Touneves's Fine Weapons
12 Point Master Weaponsmith
Mall of seVen eleVen
seVen eleVen, Dantooine
Come check it out...youll be pleasantly suprised!
Rath
Sun Dec 28, 2003 10:30 pm
#13

Your question: What to price my items?


Well this is the best answer I can offer. Whatever it is worth for you to make it. If you don't feel like selling a scout blaster for less than 10K than don't. That's why there is such a huge price range. Just make the best stuff you can and price it for what it is worth to you,items will sale.




Drase Rancor - Rodian
RETIRED Master Architect --- 8/1/03 - 9/15/03
Master Weaponsmith

DrasTek Weapons: Quality At Its Finest
Just 900 m North of Coronet in Kor Mesa! Corellia -240 -3205
Now on Talus, South of Dearic! 50 -4000
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