Droid Engineer Archive
Thread: 'Having a problem with your droid?' 'No. No problem...why?' Version 1.3
Greetings everyone and welcome to the fourth installment of this on going thread, aimed at offering the Developers suggestions for future of the Droid Engineer Profession. This is a community effort that has grown over the last few weeks and has evolved because of ideas, and feedback, supplied by many in the DE community, and even some from outside of it as well. I apologize for the length of content provided; however due to the number of items that are involved, and the ideas that have been submitted, the initial postings of this thread are quite lengthy. All of the concepts provided here are intended for consideration only after the Bugs still in evidence, listed in Gorantoth's Centralized Droid Issues (17/11/03 8:16pm PST), are taken care of.
Sections 1) and 6), from the last version, have been removed, due to the need to reduce the length of this thread, and since they directly touched on points listed in the Centralized Droid Issues thread. This is the location of the previous version
http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=38162
Many changes have been made in this version, so with out further ado.
1) Many DEs, and droid owners, have expressed a need to make Droids more useful by adding additional modules that a DE can add to each droid. I will list a few module concepts for consideration; some of which have been posted on other threads and a few of which are 'original' ideas. With the exception of the items e), f), and g) these module concept modules are stand alone ideas and could be implemented by themselves.
a) Crafting Station Package - Currently, droid crafting stations do not have a function rating, like their Architect built counter parts. Either this was an oversight by the DEV team, or they were not intended to have a function rating. This is a two part concept. i) The first part is to give all basic droid crafting stations a function rating that is on scale with a Private crafting station that has been made with out the optional parts installed; between -15 and +15. ii) The second part of the proposal is for a new module type that would use the normal Droid crafting station and other optional parts, in order to prove the function rating and give it other options as well. I'll call this new module a Crafting Station Module Cluster. This module could only be installed in specific droid types, which will be expand upon in section 4). This module could be added to Expert Droid Production. The Station cluster would have 1 required Droid Crafting station (any ) and 4 optional parts that can be installed, which can raise the overall function rating on the Droid installed crafting station, similar to a Private Crafting station. The optional parts that would be needed are 2 similar Micro Sensor Suites, 2 similar Control Units, 1 Droid Item Storage Module (any level), and 1 Droid Data Storage Module (any level). The Crafting station module cluster would gain an increased rating over the basic droid crafting station module and could integrate the two storage modules installed.
The integrated Item Storage Module would function similar to the input hopper function on a Private Crafting station, but on a smaller scale, due to the storage capacity is limited by the level of the Item Storage Module that is installed. Where this idea diverges from the Private Crafting station is the inclusion of the Data Storage Module. When ever a factory schematic is created, instead of the schematic going directly to the droid owner's datapad, the schematic would be stored in the Droids Data Storage Module instead. This would increase the usefulness of the Data Storage module a little bit. Both of the Storage modules could be still accessed in the normal manner from the droid's radial, but the droid storage could also be accessed through the appropriate crafting tool, just like the hopper on a Private station, with its optional parts installed. The Data and Item storage installed in a Crafting Station Package counts towards the maximum storage space allowed. (I.E If Level 6 Item and Data Storage was used then the droid would have the maximum Item and Data Storage possible.) Droids equipped with a Crafting Station Package would have the ability to connect to any factory, that the droid's owner has Administrative Rights to, and load up to 3 Factory Schematics at a time. After the first schematic's production run is completed, the next schematic would start up, if the materials are available.
b) Entertainment Module - This module would function similar to the Medical version, but instead would affect an Entertainer's ability to heal Mind wounds in and out of the Cantina. This module could be added to the Droid Production Tree in the same level progression as the Medical module, with a 10% bonus being added to the cantina's effectiveness when a Droid with a Level 6 module is used. Entertainment Modules would also follow the same stacking progression defined above for Medical Modules.
c) Slicing Module - A droid with this module would assist a Smuggler when ever slicing weapons or armor, by granting the user a percentage based chance to picking the outcome of the slice. This module would be level based, with a Novice DE starting with a Level 1 Slicing Module and could be part of the Droid Construction Techniques Tree; following the same level progression as other level based modules. At level 1, the module would grant a Smuggler a 0 -10% chance of successfully choosing the out come of any slice made on weapons and armor. The percentage at each level is based on the quality of the module produced. A Level 6 Slicing module would allow for a 0 - 60% of success at choosing the outcome of a slice.
d) Droid Armor Modules (Revamped)) - The concept behind this idea is to include experimentation values on all droid armor, similar to the way Armorsmith armor is experimented on. Currently Droid Armor Modules have the same stats depending on the module's level. Allowing experimentation values to effect all Droid Armor Modules will reduce the 'cookie cutter droids' and allow for improvements to each droids armor rating. Level 5 and 6 Droid Armor Modules could even be made with Composite Armor Segments that contain Krayt Tissues and actually improve the armor rating even higher. To balance out this 'improved' droid armor, it would be suggested that a maximum armor rating be applied to all droids and the resources needed to produce Level 3,4,5, & 6 Droid Armor Modules be increased.
e) Analysis Module - The Analysis Module would give Scouts and Miners the ability to find out information about a certain resource, without actually harvesting the resource. For Scout based professions, this module would allow a player to target a creature and command their droid, with this module installed, to scan the creature. The player would then be able to examine the creature an find out what type of resource could be harvested, what the stats are on the resource, and how long the resource has been present. This module would also benefit Bio-Engineers, by giving the BE information about the DNA that can be harvested from each creature. This data could then be stored in the droids Data Storage Module, to a Data Storage Disc - described in section 3), or transmitted to a Data Terminal, via a Communications Module, covered in section 3) and item h).
The Analysis Module's second benefit would be that it would allow a player the ability to ascertain the stats of any given resource in their direct vicinity. Similar to the function it would provide for the Scout, the Analysis module would list the stats of a chosen resource and the length of time that it has been present. It would not give the density of the resource, nor would it list resources that are not located in the spot that command was given. Both functions would need a balancing mechanism such as a time limit between each command.
f) Holorecorder Module - The concept behind this module has a number of functions. First, it would give the player the ability to record holographic messages that could be stored on a droid, when a data storage module was installed, copied to a Data Storage Disk, or transmitted to another location, through the use of a Communications Module. This message would have a 1 time only playback, but could allow for the SWG community to create messages for each other to increase the overall Star Warsy feel. Holovids would open up new doors for RPers, as well as the average player, by allowing for a new form of messaging. With the Holorecorder Module one would be able to play and record Holovids that could be traded via disc, or transmitted through the use or a Communications Module, listed in item h).
The second function of this module would allow Novice Musicians and Dancers the ability to create Holovids of themselves performing. The concept here is that a Novice Musician or Dancer would gain a new droid command such as Record Performance, with a droid that was equipped with the Holoredorder Module. This droid would either be their own droid, or a droid that has been Befriended to them. The Entertainer would target the droid, issue the Record Performance command, and record a performance that could later be played back by anyone that has the appropriate droid, or Holosuite, listed in section3). This Holovid performance could offer healing, just like a live performance, but at 75% effectiveness to anyone that watches the holographic performance. This performance would be 1 time play and would open up a new market for the Elite Entertainers. Only a Novice Dancer, or Musician, would be able to create a functional Holovid by following the steps listed above. The Holorecorder would allow for up to 5 discs to be recorded at one time, but each disc would allow for multiple performances, depending on the quality of the disc. Holovids that are stored in the data storage module could only be accessed one time, to cut down on using the same performance over and over as a recording template. The Holo would be 1/3 of the actual player's size. This module would become accessible at Intermediate Droid Refinement.
g) Holoplayer Module - The Holoplayer Module would be the lite version of the Holorecorder. Available at Novice DE, the Holoplayer Module would allow a Novice DE the ability to make an inexpensive Holovid playing capable droid. It would allow all of the playback features of the Holorecorder, but would not be able to create Holovids. The Holoplayer Module could playback Holovids either stored in the Data Storage Module, if installed, or from a Data Storage Disc. The Holoplayer would allow for 1 Data Storage Disc to be inserted and stored, until the disc was ejected, via a radial command, or until all of the Holovids on the disc were used.
h) Communications module - This module would be used in conjunction with the Holorecorder/Holoplayer Modules and another module that is related to data. The Communications module would allow for Holovids to be sent via a 'live' stream, as in the case of a HoloNet communication, or a 'live' performance from an Entertainer. Data could be sent from the droid to another droid or a Data Terminal that has a communications module. When used in conjunction with the Holorecorder Module and installed in a Advanced DZ70 or Advanced Probot, a new function for the module combo is created, the Surveillance droid. The surveillance function would give players the ability to have a new perspective in the game, from that of their droid. When the Communication/Holorecorder combo is installed into an Advanced DZ70 or Advanced Probot the player would have the ability to remotely command either of these two droids by using another droid with the same features installed, or through the use of a Data Terminal. The commands that the player could remotely issue would be limited to Follow other, Stay, and Pan right/left. When the surveillance function is used, a new window is opened with a first-person POV from the droids perspective.
A few balance features that would need to be addressed would be the use of this function. Suggestions would be that when the surveillance function is activated, the droid, and/or the droid owner, earns a TEF, when used by a member of a faction. This would help to alleviate Faction Griefing. Another suggestion would anytime the droid is commanded to follow someone, remotely; the droid would earn a TEF against that player that was targeted. The Communications module would become available at Intermediate Droid Refinement.
2) This section deals with spin off ideas that were inspired during the creation of new module concepts.
a) Data Terminal (Revamped) - Currently, the Data Terminals, craft able by Architects, is nothing more than another piece of furniture. The revamped concept of the Data Terminal would turn it into an actual functioning item that could provide services like the name implies. A few of the possible uses have already been listed, such as a different form of data storage, such as Holovid storage or resource analysis data. Another function that the Data Terminal could provide is the ability to create text documents to be saved to either a Data Storage Disc, or onto the Data Terminal itself. Many throughout the game have commented on wanting a place that they could keep some kind of journal or other text document that could be saved somewhere else besides their E-mail. The template for the Data Terminal could be changed to allow of an optional component, the Communications Module, to allow information to be transmitted either from a droid, or another Data Terminal
b) Data Storage Disc - The Data Storage Disc would be a small version of a Datapad, but allow for a larger variety of data to be stored, such as a Holovid, or Text document. This item would be part of the Artisan Tree and would have a certain number of storage tracks that would be determined by the resources used and experimentation. This item would be useable in a Data Terminal or any droid that has a Holoplayer/recorder installed.
c) HoloNet Suite - The HoloNet Suite, craft able by a Master Architect, would be a stationary platform that would allow for all Holovid recording and playback. It would have the same functions as the Holorecorder, allowing for the creation of Holovids and the playing of Entertainers performances. When used in conjunction with the Communications Module, an optional installable component, the HoloNet Suite would even allow for 'live' transmissions between two parties. Instead of s 1/3 size playback, the HoloNet Suite would offer a life size version of the Holovid target.
Omni Droid - One of the two DE only droids available, the Omni Droid is the answer to a growing DE's needs. The concept idea for this droid sprang up around the notion that every DE would have one droid that he/she would tinker with while learning the tricks of the trade. Available as a Novice Droid Engineer, the Omni Droid would become a Novice DE's best friend with 3 Service Module Slots that can be removed and switched out with newer modules, using the Droid Customization tool. Not only would it offer Novice DE the ability to try out new modules, without the need to build a new droid, but it would also provide a fighting companion, if the optional parts are installed. The Omni Droid is similar in appearance to the ASP Droid, and allows for any Droid modules to be installed. Medium 40% Armor is the suggested maximum with HAM in the 400 to 800 range with the optional damage ranging from 40 to 70. The components are as follows;
60 Steel
30 Chemical
20 Extrusive Ore
1 Droid Motive Sensor
1 Manipulator Arm
1 Micro Sensor
2 Advanced Projectile Pistol Barrel (Weaponsmith Firearms Crafting 3)
1 Droid Personality Chip (Optional)
1 Droid Armor Module (Optional)
3 Droid Service Modules (Optional)
Advanced Omni Droid - The Advanced Omni Droid is available only to Master Droid Engineer and can only be built by a Master Droid Engineer. It is the pentacle of a Droid Engineers tinkering skills and shows what only a master can accomplish. Slightly more robust than the basic Omni Droid, the Advanced Omni Droid has a total of 6 swappable Droid Service Modules and has boosted HAM and attack, if the optional components are installed. Medium 80% Armor is the suggested maximum, with 800 to 1400 HAM and damage ranging from 50 to 120. The following are the suggested components
250 Duralloy Steel
250 Duranium Steel
250 Fiberplast
2 Advanced Droid Brains #
2 Advanced Droid Motive Systems #
2 Manipulator Arm Packages #
2 Micro Sensors#
2 Droid Sensors #
4 Advanced Projectile Pistol Barrels (Weaponsmith Firearms Crafting 3)
1 Droid Armor Module(Optional)
6 Droid Service Modules (Optional)
1 Droid Personality Chip (Optional)
Battle Droid - Known by many as the Rodger-Rodger Droid, the Battle Droid should become part of any professional's line-up. With a suggested maximum armor rating of Medium 40% Armor, HAM that could range from 850 to 1700, and damage in the range of 40 to 120, the Battle Droid would be a nice upgrade from the Probot, but wouldn't add to the over balancing situation, due to the certification needed to 'command' one. The Battle Droid would be limited to few modules, due to its specialized role and would only accommodate 1 Service Module and 1 Armor Module. The suggested Service Modules are Item Storage, Data Storage, Repair Module, or Medical Module. This Droid would become available at Blueprints III, along with the Adv. Battle Droid Chassis, and would require the following components during construction.
120 Steel
100 Chemical
1 Droid Brain
1 Manipulator Arm
1 Droid Sensor
2 Advanced Droid Motive System #
2 Blaster-Rifle Barrel (Weaponsmith Firearms Crafting 1)
1 Droid Personality Chip (Optional)
1 Droid Armor Module (Optional)
1 Droid Service Module (Optional)
Advanced Battle Droid - A slight upgrade to the Battle Droid, the Advanced Battle Droid would be acquired at Blueprints IV, and would have the following stats; 2 Droid Service Modules chosen from Item Storage, Data Storage, Repair Module, or Medical Module, 1000 to 2000 HAM, 60 to 140 damage, and a maximum armor rating of Medium 50% Armor. The suggested components are:
1 Adv. Battle Droid Chassis
120 Steel
100 Chemical
1 Droid Brain
1 Manipulator Arm
1 Droid Sensor
2 Advanced Droid Motive System #
4 Blaster-Rifle Barrel (Weaponsmith Firearms Crafting 1)#
190 Chemical
90 Chemical
1 Droid Brain
1 Droid Armor Module(Optional)
2 Droid Service Modules (Optional)
1 Droid Personality Chip (Optional)
Gladiator Droid - Where the Battle Droid is suited to ranged combat, the Gladiator Droid is a pure melee fighter. It looks like a combination of a RIC-unit and a Battle Droid. The Gladiator Droid stands on a single large sphere locomotion system and has a humanoid-style body. It carries a vibrosword in one hand and a shield in the other. Seen mostly in droid pit fights, the Gladiator Droid is also used in large scale ground battles in some of the outer-rim territories. Acquired at Blue Prints III, the suggested stats for the Gladiator Droid are the same as the Battle Droid; a maximum armor rating of Medium 40% Armor, HAM that could range from 850 to 1700, and damage in the range of 80 to 160. The Gladiator Droid would be limited to few modules, due to its specialized role and would only accommodate 1 Service Module and 1 Armor Module. The suggested Service Modules are Item Storage, Data Storage, Repair Module, or Medical Module. The chassis for the Advanced Gladiator Droid would also become available at Blueprints III.
120 Steel
100 Chemical
1 Droid Brain
1 Manipulator Arm
1 Droid Sensor
2 Advanced Droid Motive System #
1 Sword Core (Novice Weaponsmith)
1 Vibro Blade Unit (Novice Weaponsmith)
1 Droid Personality Chip (Optional)
1 Droid Armor Module (Optional)
1 Service Module (Optional)
Advanced Gladiator Droid - A slight upgrade to the Gladiator Droid, the Advanced Gladiator Droid would be acquired at Blueprints IV, and would have the following stats; 2 Droid Service Modules chosen from Item Storage, Data Storage, Repair Module, or Medical Module , 1000 to 2000 HAM, 80 to 180 damage, and a maximum armor rating of Medium 50% Armor. The suggested components are:
1 Adv. Gladiator Droid Chassis
120 Steel
100 Chemical
1 Droid Brain
1 Manipulator Arm
1 Droid Sensor
2 Advanced Droid Motive System #
2 Sword Core (Novice Weaponsmith) #
2 Vibro Blade Unit (Novice Weaponsmith) #
190 Chemical
90 Chemical
1 Droid Brain
1 Droid Armor Module(Optional)
2 Droid Service Modules (Optional)
1 Droid Personality Chip (Optional)
Droideka - The Ultimate in combat droids, the Droideka, or Destroyer, would make a great addition to the DEs repertoire of droids. Acquired at Blueprints IV, the suggested stats for the Droideka are as follows; 1200 to 2500 HAM, 100 to 200 damage, and a maximum armor rating of Medium 60% Armor. Due to the extreme dedication, this module of the Droideka doesn't have any room to spare on Service Modules. The suggested components are
500 Duralloy Steel
500 Duranium Steel
500 Fiberplast
500 Metal
1 Advanced Droid Brain
2 Advanced Droid Motive Systems#
2 Droid Sensor#
1 Micro Sensor
2 Manipulator Arms#
2 Advanced Droid Frames#
2 Blaster Pistol Barrel (Weaponsmith Firearms Crafting 1)#
1 Droid Armor Module (Optional)
Advanced Droideka - Available at Master Droid Engineer and only useable by those with the correct droid cert the Advanced Droideka is the ultimate in combat droids. The suggested stats are as follows; 1500 to 3000 HAM, 100 to 250 damage, and a maximum rating of Medium 80% Armor, without shielding. With the optional shielding installed the armor could be increased to Heavy 0% or max out the Medium armors resistances to 100%. The Advanced Droideka Chassis for this droid would appear in the Blueprints IV box. Any Medical, Data storage, Item Storage, Repair, basic Crafting station, and/or Crafting Station Package would be installable on the Advanced Droideka. The suggested components are:
1 Advanced Droideka Chassis
500 Duralloy Steel
500 Duranium Steel
500 Fiberplast
500 Metal
2 Advanced Droid Brain#
2 Advanced Droid Motive Systems#
2 Droid Sensor#
2 Micro Sensor #
2 Manipulator Arms#
2 Advanced Droid Frames#
4 Blaster Pistol Barrel (Weaponsmith Firearms Crafting 1)#
250 Chemical
250 Chemical
1 Droid Armor Module (Optional)
2 Droid Service Modules (Optional)
2 Power Conditioner (Optional - for shield)#
2 Energy Distributors (Optional - for shield)#
2 Deflector Shield Emitter Assembly# (Armorsmith - Deflectors I)
#Denotes Factory Items
I appoligize for what happened to section 1). It was all nice and tidy, before the forum decided to chew on it and then spit it out again. I will repost it now, so that it will be a bit easier to read.....
Many changes have been made in this version, so with out further ado.
1) Many DEs, and droid owners, have expressed a need to make Droids more useful by adding additional modules that a DE can add to each droid. I will list a few module concepts for consideration; some of which have been posted on other threads and a few of which are 'original' ideas. With the exception of the items e), f), and g) these module concept modules are stand alone ideas and could be implemented by themselves.
a) Crafting Station Package - Currently, droid crafting stations do not have a function rating, like their Architect built counter parts. Either this was an oversight by the DEV team, or they were not intended to have a function rating. This is a two part concept. i) The first part is to give all basic droid crafting stations a function rating that is on scale with a Private crafting station that has been made with out the optional parts installed; between -15 and +15. ii) The second part of the proposal is for a new module type that would use the normal Droid crafting station and other optional parts, in order to prove the function rating and give it other options as well. I'll call this new module a Crafting Station Module Cluster. This module could only be installed in specific droid types, which will be expand upon in section 4).
This module could be added to Expert Droid Production. The Station cluster would have 1 required Droid Crafting station (any ) and 4 optional parts that can be installed, which can raise the overall function rating on the Droid installed crafting station, similar to a Private Crafting station. The optional parts that would be needed are 2 similar Micro Sensor Suites, 2 similar Control Units, 1 Droid Item Storage Module (any level), and 1 Droid Data Storage Module (any level). The Crafting station module cluster would gain an increased rating over the basic droid crafting station module and could integrate the two storage modules installed.
The integrated Item Storage Module would function similar to the input hopper function on a Private Crafting station, but on a smaller scale, due to the storage capacity is limited by the level of the Item Storage Module that is installed. Where this idea diverges from the Private Crafting station is the inclusion of the Data Storage Module. When ever a factory schematic is created, instead of the schematic going directly to the droid owner's datapad, the schematic would be stored in the Droids Data Storage Module instead. This would increase the usefulness of the Data Storage module a little bit. Both of the Storage modules could be still accessed in the normal manner from the droid's radial, but the droid storage could also be accessed through the appropriate crafting tool, just like the hopper on a Private station, with its optional parts installed. The Data and Item storage installed in a Crafting Station Package counts towards the maximum storage space allowed.
(I.E If Level 6 Item and Data Storage was used then the droid would have the maximum Item and Data Storage possible.) Droids equipped with a Crafting Station Package would have the ability to connect to any factory, that the droid's owner has Administrative Rights to, and load up to 3 Factory Schematics at a time. After the first schematic's production run is completed, the next schematic would start up, if the materials are available.
b) Entertainment Module - This module would function similar to the Medical version, but instead would affect an Entertainer's ability to heal Mind wounds in and out of the Cantina. This module could be added to the Droid Production Tree in the same level progression as the Medical module, with a 10% bonus being added to the cantina's effectiveness when a Droid with a Level 6 module is used. Entertainment Modules would also follow the same stacking progression defined above for Medical Modules.
c) Slicing Module - A droid with this module would assist a Smuggler when ever slicing weapons or armor, by granting the user a percentage based chance to picking the outcome of the slice. This module would be level based, with a Novice DE starting with a Level 1 Slicing Module and could be part of the Droid Construction Techniques Tree; following the same level progression as other level based modules. At level 1, the module would grant a Smuggler a 0 -10% chance of successfully choosing the out come of any slice made on weapons and armor. The percentage at each level is based on the quality of the module produced. A Level 6 Slicing module would allow for a 0 - 60% of success at choosing the outcome of a slice.
d) Droid Armor Modules (Revamped)) - The concept behind this idea is to include experimentation values on all droid armor, similar to the way Armorsmith armor is experimented on. Currently Droid Armor Modules have the same stats depending on the module's level. Allowing experimentation values to effect all Droid Armor Modules will reduce the 'cookie cutter droids' and allow for improvements to each droids armor rating. Level 5 and 6 Droid Armor Modules could even be made with Composite Armor Segments that contain Krayt Tissues and actually improve the armor rating even higher. To balance out this 'improved' droid armor, it would be suggested that a maximum armor rating be applied to all droids and the resources needed to produce Level 3,4,5, & 6 Droid Armor Modules be increased.
e) Analysis Module - The Analysis Module would give Scouts and Miners the ability to find out information about a certain resource, without actually harvesting the resource. For Scout based professions, this module would allow a player to target a creature and command their droid, with this module installed, to scan the creature. The player would then be able to examine the creature an find out what type of resource could be harvested, what the stats are on the resource, and how long the resource has been present. This module would also benefit Bio-Engineers, by giving the BE information about the DNA that can be harvested from each creature. This data could then be stored in the droids Data Storage Module, to a Data Storage Disc - described in section 3), or transmitted to a Data Terminal, via a Communications Module, covered in section 3) and item h).
The Analysis Module's second benefit would be that it would allow a player the ability to ascertain the stats of any given resource in their direct vicinity. Similar to the function it would provide for the Scout, the Analysis module would list the stats of a chosen resource and the length of time that it has been present. It would not give the density of the resource, nor would it list resources that are not located in the spot that command was given. Both functions would need a balancing mechanism such as a time limit between each command.
f) Holorecorder Module - The concept behind this module has a number of functions. First, it would give the player the ability to record holographic messages that could be stored on a droid, when a data storage module was installed, copied to a Data Storage Disk, or transmitted to another location, through the use of a Communications Module. This message would have a 1 time only playback, but could allow for the SWG community to create messages for each other to increase the overall Star Warsy feel. Holovids would open up new doors for RPers, as well as the average player, by allowing for a new form of messaging. With the Holorecorder Module one would be able to play and record Holovids that could be traded via disc, or transmitted through the use or a Communications Module, listed in item h).
The second function of this module would allow Novice Musicians and Dancers the ability to create Holovids of themselves performing. The concept here is that a Novice Musician or Dancer would gain a new droid command such as Record Performance, with a droid that was equipped with the Holoredorder Module. This droid would either be their own droid, or a droid that has been Befriended to them. The Entertainer would target the droid, issue the Record Performance command, and record a performance that could later be played back by anyone that has the appropriate droid, or Holosuite, listed in section3).
This Holovid performance could offer healing, just like a live performance, but at 75% effectiveness to anyone that watches the holographic performance. This performance would be 1 time play and would open up a new market for the Elite Entertainers. Only a Novice Dancer, or Musician, would be able to create a functional Holovid by following the steps listed above. The Holorecorder would allow for up to 5 discs to be recorded at one time, but each disc would allow for multiple performances, depending on the quality of the disc. Holovids that are stored in the data storage module could only be accessed one time, to cut down on using the same performance over and over as a recording template. The Holo would be 1/3 of the actual player's size. This module would become accessible at Intermediate Droid Refinement.
g) Holoplayer Module - The Holoplayer Module would be the lite version of the Holorecorder. Available at Novice DE, the Holoplayer Module would allow a Novice DE the ability to make an inexpensive Holovid playing capable droid. It would allow all of the playback features of the Holorecorder, but would not be able to create Holovids. The Holoplayer Module could playback Holovids either stored in the Data Storage Module, if installed, or from a Data Storage Disc. The Holoplayer would allow for 1 Data Storage Disc to be inserted and stored, until the disc was ejected, via a radial command, or until all of the Holovids on the disc were used.
h) Communications module - This module would be used in conjunction with the Holorecorder/Holoplayer Modules and another module that is related to data. The Communications module would allow for Holovids to be sent via a 'live' stream, as in the case of a HoloNet communication, or a 'live' performance from an Entertainer. Data could be sent from the droid to another droid or a Data Terminal that has a communications module. When used in conjunction with the Holorecorder Module and installed in a Advanced DZ70 or Advanced Probot, a new function for the module combo is created, the Surveillance droid. The surveillance function would give players the ability to have a new perspective in the game, from that of their droid. When the Communication/Holorecorder combo is installed into an Advanced DZ70 or Advanced Probot the player would have the ability to remotely command either of these two droids by using another droid with the same features installed, or through the use of a Data Terminal. The commands that the player could remotely issue would be limited to Follow other, Stay, and Pan right/left. When the surveillance function is used, a new window is opened with a first-person POV from the droids perspective.
A few balance features that would need to be addressed would be the use of this function. Suggestions would be that when the surveillance function is activated, the droid, and/or the droid owner, earns a TEF, when used by a member of a faction. This would help to alleviate Faction Griefing. Another suggestion would anytime the droid is commanded to follow someone, remotely; the droid would earn a TEF against that player that was targeted. The Communications module would become available at Intermediate Droid Refinement.
http://swg.stratics.com/content/gameplay/guides/guides.php?uid=266
I'd think a slicing module would have to act as a booster, effectively giving a 60% chance of getting what you are looking for.
Those odds would be worth money, I should think.
If we could experiment it up to a 20% (or higher) boost, that would be even better. 70:30 are fair odds, and 75:25 has GOT to be worth doing.
The point of the Smuggler Module is to actually allow a Smuggler the choice. The current 50% chance that they have is completely random. Any Smuggler that is worth his/her weight in Krayt tissues would spend the credits to get a Droid that gives them an increased chance of getting the precious Damage Slice on a weapon, or encumbrance Slices on a set of composite.
Just giving a Smuggler the chance to pick the result will increase the number of times that the slice they want is achieved. The way it would work is the Smuggler would have a 0 to 60% chance to pick the outcome slice. If the percentage chance fails then the normal 50/50 chance is applied. This would ultimately give a Smuggler a 80/20 chance to chose what attribute is affext of each item that they can slice.