Droid Engineer Archive

Thread: Deloo's DC Proposal V 1.0 (with skill tree pic)Profession

babyblue_d
Mon Apr 05, 2004 10:33 am
#1





Im not one for log posts but here goes .. The Droid Commader Profession may be the only way we will get combat droids so I'll get the ball rolling on a proposal for the devs. I know the you all might not like this idea but please dont flame me here lets keep this constructive and try to get something great out of it.


Please post if you Aggree or DisAggree and any Constructive comments you have on this proposal who know maby its a start that the devs can work off of ... i spent the last 5 hours trying to balance whatI could.but i have not goten in to the actuel droids or there resists & attack powers (that should be up to the devs to balince out) so here it is ...


Pic of theDC Skill tree Proposal 1.0


incase the link fails copy and paste this in to the address barhttp://www.imagedump.com/index.cgi?pick=get&tp=57703


Novice Droid Commander
+1 Droids Called (max of +4)
+1 Droids Stored (max of +6)
+5 Droid Levels (max of +30)
Droid Repair +10(can use repair & reconstruction kit Type A)
(This is also added to Novice DE & The repair modules in droids work as before)
5000 – 7500 Combat XP (not sure of the proper amount)
Requires Marksman: Master Ranged Support Abilities & Artisan: Engineering IV (58 Skill points)


Repair Tree
I have a feeling this will be the hardest one the accept but it’s a idea
Droid repair kits & reconstruction kits get a new tag: “Droid Repair Skill” this would be set as follows
A’s = 10 … B’s = 35 … C’s = 60 … D’s = 85
The reason for the spacing is so a double novice in DE &DC can’t use the B’s unless they get the skill tree or some +15 skill tapes
Novice DC & DE’s get a +10 and can heal droids with repair & reconstruction kits A’s this allows DE’s to heal and still have a viable product in the B’s, C’s, And D’s
This also adds content to the DC profession as well as a way for DC’s to buff the droid they use giving the tree more reason to be mastered


Droid Repair I: Maintenance
Droid Repair +25
Repair Speed +10%

(Allows DC to use Repair & rebuild kits type B)
1000 Droid Repair XP


Droid Repair II: Systems Overhaul
Droid Repair +25
Repair Speed +10%

(Allows DC to use Repair & rebuild kits type C)
5000 Droid Repair XP


Droid Repair III: Reconstruction
Droid Repair +25
Repair Speed +10%

(Allows DC to use Repair & rebuild kits type D)
10000 Droid Repair XP


Droid Repair IV: Systems Modification (Droid Technician)
Add Droid Shielding &/or HAM Modification
20000 Droid Repair XP


Allows droid to be equipped with shielding or allows the droid to be buffed for a short time
The SPG’s that are made by armor smiths could be used for this or DE’s could make a “reinforcement Kit” for buffing or both (this would be for the Devs to decide when balancing)


Tactics Tree
This tree would add to the droids offence and defense and has plus’s to droid levels for balance
Droid Defense (This would be like defense vs. knock down & other effects)
Droid Offense (This would be like a plus to hit, speed, or damage maybe a combo of the three)


Intermediate Droid Tactics
+1 Droid Level
+5 Droid Defense
+5 Droid Offense

15000 Droid Commander XP


Advanced Droid Tactics
+1 Droid Level
+5 Droid Defense
+5 Droid Offense
30000 Droid Commander XP


Expert Droid Tactics
+1 Droid Level
+10 Droid Defense
+10 Droid Offense

75000 Droid Commander XP


Master Droid Tactics (Droid Tactician)
+1 Droid Level
+10 Droid Defense
+10 Droid Offense

150000 Droid Commander XP


Programming Tree
This tree would add new droid commands and has plus’s to droid levels for balance each command would have a reuse timer of 30 – 60 seconds min


Droid Programming I: Simple Coding
+1 Droid Level
Droid command - Droid Swarm
(This would increase the speed of droids attacks for 15 seconds at the cost of the DC’s mind pool)
15000 Droid Commander XP


Droid Programming II: Fuzzy Logic
+1 Droid Level
Droid command – Evasive Action
(This would increase the defensive and armor bonuses of the droids for 30 seconds at the cost of the DC’s Action pool it would work in just the opposite of intimidate)
30000 Droid Commander XP


Droid Programming III: Advanced Algorithms
+1 Droid Level
Droid command – Supercharge
(This would make the Droids attacks more damaging for 30 seconds at the cost of 40% battery power, if the droids don’t have enough power the command fails)
75000 Droid Commander XP


Droid Programming IV: Master Protocols (Programmer)
+1 Droid Level
Droid command – Overload
(This would cause the droid to over load its circuits doing a high damage area attack this would then incapacitate the droid and would thus be a last ditch type attack)
150000 Droid Commander XP


Control Tree
Control TreeThis is a strait forward tree it gives the most levels with out tipping the scale for dabblers and gives plus’s to all called and stored droid


Intermediate Droid Control
+1 Droids Called
+4 Droid Levels
+1 Droids Stored

15000 Droid Commander XP


Advanced Droid Control
+4 Droid Levels
+1 Droids Stored

30000 Droid Commander XP


Expert Droid Control
+1 Droids Called
+2 Droid Levels
+1 Droids Stored

75000 Droid Commander XP


Master Droid Control (Controller)
+2 Droid Levels
+1 Droids Stored

150000 Droid Commander XP


Master Droid Commander
+1 Droids Called
+1 Droids Stored
+5 Droid Levels
+1 Droids Stored
+10 Droid Defense
+10 Droid Offense

Message Edited by babyblue_d on 04-07-2004 02:28 AM




Deloo Droid Works
Deloo Pabet, Master Droid Engineer Since 8/03, 2535 6446 Tatooine in the Corprate Sector
\\ 12 Point Master Artisan || 11 Point Droid Engineer || Force Crafter || Master Shipwright //

::UPS What can brown do for you? ::UPS Price Guide::DC Proposal 2.0::

slaier0702
Mon Apr 05, 2004 10:52 am
#2

I see where you are going with this proposal and I would like to buid a level 40 droid. However, I have had some hopes dashed recently and will sadly wait for SoE to tell us what is acceptable before Agreeing or Disagreeing with an obviously well thought out proposal.



Good Luck and Good ideas


babyblue_d
Mon Apr 05, 2004 11:06 am
#3

Iagree with you BUT dont loose fath nowI have been with it from day one and this seems to me to be a fairly solid start all we need is backing to get it "looked" at so if you think it could work/aggree if not don't but remeber if we say nothing ... nothingget be done ...


slaier0702 this is not directed at you but i want to say again

PLEASE dont flame me or one starhere try to keep it consructive and up beat thanks in advace

Deloo




Deloo Droid Works
Deloo Pabet, Master Droid Engineer Since 8/03, 2535 6446 Tatooine in the Corprate Sector
\\ 12 Point Master Artisan || 11 Point Droid Engineer || Force Crafter || Master Shipwright //

::UPS What can brown do for you? ::UPS Price Guide::DC Proposal 2.0::

Jenden
Mon Apr 05, 2004 11:19 am
#4

I like the idea, though I really wish we could find something other than the healing for the one tree. Taking away the ability for people to heal their non-DC droids wouldn't make much sense (creature pet stims can still be used by anyone). I could see them getting certs for the reconstruction kits and maybe something to fix vitality, maybe a bonus to repairing.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

DiLune
Mon Apr 05, 2004 11:45 am
#5

With a four tree profession you'd be safe shooting for CL70 droids (in the way a CH has a total of 70 pet levels to play with.)


One thing I thought would be interesting about a DC would be the ability to "jam" droids owned by someone else. Make them stop attacking for a short time, wander aimlessly, etc. Then opposing DCs could alternate between controlling their droids, trying to jam enemy droids, and trying to prevent jams of their own. Definitely not a metallic CH.
Lonkley
Mon Apr 05, 2004 1:08 pm
#6

Defense modifier would require droids to take a step backward and become vulnerable.. as of last patch, state changes, intimidations etc were removed.


Offense Modifier i think is a bad idea. The droid itself should have its offensive capability, and it just doesnt make sense the operator can change that. So i'llalso agree with Javelin Catcher.





----------------
There is a special place in hell for necro posters
Redondo
Mon Apr 05, 2004 3:12 pm
#7

Agree


At least it is a very good start.




Prin Eckbo
Hall Monitor

Ogge_the_Lizard
Mon Apr 05, 2004 3:17 pm
#8

Everybody seems hooked up on a full scale CH typ profession.


A small 2-3 branched mini profession starting in Certs is a very reasonable idea in my point of view...


I hope you figure this out and make a united stand at how you want it.
I just dropped DE so I'm gonna leave you to it. (Very sad moment, but I wanted to try something else out)





--- Enir Lonarus ---

Right now under the name Enirous Lonar on the Chilastra server
DiLune
Mon Apr 05, 2004 3:54 pm
#9

I think the reason most people are concerned with a CH style is that any petor pet potential that cannot reach CL70 will be substandard in terms of combat. If I want a droid to put between myself and a chargingKrayt then I'll want something in the CL70 range or 70 CLs worth of pets (droids) out there.
Boondaga
Mon Apr 05, 2004 4:10 pm
#10

I agree to a poitn with the DC idea. But why is the opinion that DE cant fill the role? I mean a CH catchs and trains pets and uses up to CL70 in combat whyn cant a DE do the same. WE are a artisan profession yes but hell we make the droids who better to know how to use them in combat? I just think sometimes people get to agetated by something that is a game. We all pay the 15 a month and yea it is dishearting when we have so many problems and all we want to do is play. But it is a game created by people who are not perfect just like the rest of us and the bugs will never all be worked out and we all will never agree on everything. I think we should just play the game enjoy it let the dev do what they do and tell them when something is wrong. Thats the best we can expect really. Hell SWG is a roleplaying game so lets play have fun and KICK IMPERIAL ASS...sorry



Boondaga "The Matrix Mutt"


Wonderhome


Almost Master DE


Jenden
Mon Apr 05, 2004 4:14 pm
#11






Boondaga wrote:

I agree to a poitn with the DC idea. But why is the opinion that DE cant fill the role? I mean a CH catchs and trains pets and uses up to CL70 in combat whyn cant a DE do the same. WE are a artisan profession yes but hell we make the droids who better to know how to use them in combat? I just think sometimes people get to agetated by something that is a game. We all pay the 15 a month and yea it is dishearting when we have so many problems and all we want to do is play. But it is a game created by people who are not perfect just like the rest of us and the bugs will never all be worked out and we all will never agree on everything. I think we should just play the game enjoy it let the dev do what they do and tell them when something is wrong. Thats the best we can expect really. Hell SWG is a roleplaying game so lets play have fun and KICK IMPERIAL ASS...sorry



Boondaga "The Matrix Mutt"


Wonderhome


Almost Master DE








The main reason DE's can't just take the role of CH's with droids is because we already have products (and are getting more) that we can sell. CH's don't really have anything they can sell, and furthermore, if they want a decent pet, they've got to go to a Bio Engineer.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Plzurpilot
Mon Apr 05, 2004 5:21 pm
#12






DiLune wrote:

I think the reason most people are concerned with a CH style is that any petor pet potential that cannot reach CL70 will be substandard in terms of combat. If I want a droid to put between myself and a chargingKrayt then I'll want something in the CL70 range or 70 CLs worth of pets (droids) out there.







Im going to have to agree with DiLune here. We should keep the same pet levles as creature handler , im eventualy going to pop up my tree that i have been thinking of.


But what would really help would be some guidlines from the Devs on this one




Nostradamus Smyth, Former Mayor: Vodo-Siosk Dantooine
Master Droid Engineer | Master Politician | Master Artisan | Master Architect


JavelinCatcher
Tue Apr 06, 2004 12:35 am
#13

DisAggree

Why: The commander should have NO EFFECT on the power or speed of the droid. You don't see Creature Handlers affecting the speed or damage beyond "Enrage" ....and even then you have the equivalent added already.


I like the "Droid Repair use" skills however, but everyone should be able to use Repair Kit A's....how else are people going to repair the CL13 droids? How about we possibly diversify this into the "upgrade" components that "power-up" a combat droid. These "upgrade" components are limited use and craftable.



----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
Page 1 of 3
Previous Next