Droid Engineer Archive

Thread: Concept Series: Illegal Combat Droid

Kollos
Mon Feb 23, 2004 2:01 pm
#1

In the interest of moving forward positively, here is the eighth in a series of slightly more fleshed-out ideas. All of these ideas have been presented here on the forums in the past, in most cases many times. Note that whether these ideas are implemented as new droids or as new modules for existing Droids is largely irrelevant. New droids would be cooler but would also require more time and effort.


Illegal Combat Droid


What? A Combat Droid idea? Yup. I had a brainstorm last night that might make a bunch of people happy. Droid Engineers, Smugglers, GCW proponents, Continuity and Immersion proponents... there's something for everyone in this.


SWG is set during the Empire Strikes Back, right? At that point in time, Combat Droids were illegal. And not just spice-is-bad illegal, they're hunt-you-down-and-kill-your-ass-for-even-thinking-about-it illegal. So why can't that be a part of SWG? And as a side benefit, why not give Smugglers a real and useful role?


So here's the concept. Add a combat droid or two to the game that anyone can use. Nothing huge... maybe CL 20 tops, but even CL 15 would be fine. Just something a little more useful than we have now, but it does actually have to be significantly better. However, they're so highly illegal that even carrying around a Control Device for one in your datapad is punishable by death. There's no "maybe" for these things - if an Imperial Patrol sees you and you're carrying one, they open fire. No "maybe they won't scan me", no "whew they missed it this time", no "I'm a high-ranking Imp so they won't harrass me". All you hear is "Halt! You are under arrest for possession of an Illegal Combat Droid!" as the blaster bolts start flying. Unless, of course, you are a Smuggler or are grouped with a Smuggler. In that case the Smuggler's recently introduced chance to bypass an Imperial Scan kicks in and you might get away with it. Oh, and let's give those Imperial Patrols the special ability to disable an Illegal Combat Droid, too, so that you can't use your little illegal buddy to try to escape the patrol.


This seems like a reasonable "risk vs reward" compromise to me, but it'll take a Dev response before we really know whether or not it is acceptable. Drashk? Think you could buzz this one by the Correspondant Forum to see if it's even in the ballpark?



Kollos Orcslayer : Master Droid Engineer : Master Artisan

Droids by Kollos -840, 3980 Seacht, Naboo (NW of Keren)
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ideas
Mon Feb 23, 2004 2:45 pm
#2

Neat idea for a compromise of power-versus-price, but maybe a bit too harsh. If it's really as easy to foil as you suggest, then what's the point?


I might suggest something more like this:


The Control Device in the datapad, like spice, *may* be detected in a scan and punished (regardless of faction, I hope). After all, just walking past Imperials doesn't mean they know I have this devicein my pocket. Why should it be automatically detected?


BUT if you have the illegal droid out and active, then the detection is automatic and the punishment swift and severe. So, one would have to be careful when using such a droid. Yes, it might help your harvester run if you have to fight some tusk cats.... But if Imperials are parked outside your harvester, this droid will hurt more than help.










So, let me get this straight: To advance my character, I have to give up my current abilities?

Flurry: Ikeya Ibye (Master Droid Engineer, Master Artisan, Master Merchant)

IKEYA Grand Mall - Naboo, Moenia - Waypoint 5000 -4000



Kollos
Mon Feb 23, 2004 3:01 pm
#3

Well I'm sort of operating under the assumption that the penalty needs to be big or else the Devs won't even look at it. They've said flat out that they're not going to add any combat droids above CL 10 without the expenditure of additional time, experience, and skill points for the character. So whatever penalty we put on this droid has to be the equivalent of the time, experience, and skill point expenditure that they're looking for.


As for the detection being automatic, I was trying to put in something that would make Smugglers much more useful. I have yet to be caught with my 3 sliced weapons as it is, so the whole "scan" part of the Imperial Crackdown doesn't seem to be very significant. If we make it auto-detect, though, the risk is a lot higher. At which point you might want to call on your local Smuggler before you journey into town for groceries.


I want Crafters to really have to think about it before they use one of these. Which is a greater risk - running into a pack of Plains Hunters without having an Illegal Combat Droid, or running into an Imperial Patrol if you do have one?


I suspect that most combat players won't worry about it too much unless they are Imperial. Imps will have a hard choice to make because they probably won't want to risk having to kill a patrol and lose faction in the process.


Which means that the only players likely to get a lot of use out of these will be Rebel combat players. And somehow, that seems correct. They ARE Rebels, after all.




Kollos Orcslayer : Master Droid Engineer : Master Artisan

Droids by Kollos -840, 3980 Seacht, Naboo (NW of Keren)
Bounty Hunter Droids by Kollos 4924, 6107 550m SW of Kaadara
Vehicles and Master Artisan Components also available
paying 250k/point for Droid Assembly Skill Tapes, minimum of +4

SinjenRandall
Mon Feb 23, 2004 7:10 pm
#4

Illegal? Absolutely. But unless they make a way for you to leave something in your datapad at home or at the bank, this isn't going to be worth the development time. You are basically saying that by owning one, you are going to get griefed. There are now imperials everywhere, and especially at starports at many major cities. If they just instantly attack you if it is your datapad, and the droid won't even help you in this situation, I just don't know how useful this droid becomes.


And really the issue is the usefulness of a droid, isn't it? If you are griefed constantly for even having it in your datapad, I would say that the thing isn't very useful. I wouldn't saddle myself with a CL20 anything for that kind of hassle. It also guarantees at least one or two free suckerpunches from overt PvPers who are TEF farming.


Smugglers can't save you from that level of hunted. I think Jedi get more respite than this. If you have it out, then fine. Go crazy. Not only will Imperials attack you, but CorSec and FedDub or any other peacekeeping forces. But if it is in your datapad, then no way. A 30% chance for them to scan and verify an existing droid perhaps, but not insta-attack for just having a datapad object.


They should be, and are, illegal. But doing something illegal is only fun if there is a way to get away with it.





Sinjen
Elder Ticklemonster - Unlocked Pre Publish 9
Master Pilot
THE Hero of Tatooine

TheRealTK421
Mon Feb 23, 2004 10:39 pm
#5

First off, Kollos...


Much love. /rose. I like this a LOT.






Kollos wrote:

Well I'm sort of operating under the assumption that the penalty needs to be big or else the Devs won't even look at it.


Yup. I'd agree with that. The issue is how to properly balance the risk vs. reward of this kind of change.

I like that it gives Smugglers a way to feel like they can really play into their profession.



They've said flat out that they're not going to add any combat droids above CL 10 without the expenditure of additional time, experience, and skill points for the character. So whatever penalty we put on this droid has to be the equivalent of the time, experience, and skill point expenditure that they're looking for.


Correct. This is a deal-breaker for them on any >CL10 combat droid/module. As long as we try to meet that hard line, I'm sure they might consider whatever we put forward. I like this idea a lot. Since these are supposed to be illegal, SWG can use that to its immersive advantage (for smugglers and others) toward those ends.


As for the detection being automatic, I was trying to put in something that would make Smugglers much more useful. I have yet to be caught with my 3 sliced weapons as it is, so the whole "scan" part of the Imperial Crackdown doesn't seem to be very significant.


I have yet to bescanned at all yet. Ever. And...I did spend quite some time in the various wilds since the Crackdown started. Note: I live outside Kor Vella too, and I've neverbeen scanned.


If we make it auto-detect, though, the risk is a lot higher. At which point you might want to call on your local Smuggler before you journey into town for groceries.


I don't know if it should be 100% chance of getting detected..but VERY high. Whatever number the Devs think would be properly balanced, I suppose.


I want Crafters to really have to think about it before they use one of these. Which is a greater risk - running into a pack of Plains Hunters without having an Illegal Combat Droid, or running into an Imperial Patrol if you do have one?


I'd love to have this kind of gameplay choice, personally.


I suspect that most combat players won't worry about it too much unless they are Imperial. Imps will have a hard choice to make because they probably won't want to risk having to kill a patrol and lose faction in the process.


Yes, this is a neutral and/or Rebel droid for sure. Should we not try to think of some alternate situation for the Imperials? I mean....it IS the Empire afterall. They can use what they want.


Which means that the only players likely to get a lot of use out of these will be Rebel combat players. And somehow, that seems correct. They ARE Rebels, after all.


Indeed.

As a side-suggestion, I might put forth that a good Smuggler droid would be one that had 20 item (or 30?) storage for items. That makes a "Smuggler Storage module" VERY useful, I'd think....especially if non-decay stays in place.

That'd be a lot easier to implement for Smugglers, since it's a similar mod to giving Ent's a cert. and adding on new cool 'powers'.

A Novice (or at some point higher) Smuggler would get a cert.

If they are the owner/user of a droid with Item storage, they'd get, say....3x's the space on any current Droid Item Storage module. (note: that's just a tossed-out-there number. I'm sure this would be tweaked).

Basically, the idea is to modify the current working Item storage modules to give Smuggler more usefulness. Your idea to tag them with possibly getting 'flagged' and aggro'ed could well go along with this as well.





/bow

Respectfully,

(note: can you believe I forgot to bow?!? Must be tired or something...)



Message Edited by TheRealTK421 on 02-23-2004 09:40 PM



TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Kollos
Mon Feb 23, 2004 10:51 pm
#6






SinjenRandall wrote:


Illegal? Absolutely. But unless they make a way for you to leave something in your datapad at home or at the bank, this isn't going to be worth the development time. You are basically saying that by owning one, you are going to get griefed. There are now imperials everywhere, and especially at starports at many major cities. If they just instantly attack you if it is your datapad, and the droid won't even help you in this situation, I just don't know how useful this droid becomes.






Okay, a bit of clarification. I didn't mean for ALL Imperials to automatically detect the control device, just the new Imperial Patrols. There are Stormtroopers everywhere, but due to the fact that I have never even been scanned, let alone caught with my 3 sliced weapons, I doubt that most of these new Stormtroopers count as patrols. I've spent a good number of minutes in the Dantooine Imperial Outpost waiting for the shuttle while several Stormtroopers marched circles around me and they never even so much as said hello. I've also never seen one of the new Probots roaming around on Naboo, though I have seen groups of 8-10 Stormtroopers standing in formation out in the middle of nowhere.


I see your point, though.It sure wouldn't be very useful if every Stormtrooper always automatically opened fire on you. What do you think would work better? Automatic detection but only if you're scanned, and maybe double the chance of being scanned? Or triple? Since I've never been scanned I just don't have a feel for how often, on average, it happens to people.



Kollos Orcslayer : Master Droid Engineer : Master Artisan

Droids by Kollos -840, 3980 Seacht, Naboo (NW of Keren)
Bounty Hunter Droids by Kollos 4924, 6107 550m SW of Kaadara
Vehicles and Master Artisan Components also available
paying 250k/point for Droid Assembly Skill Tapes, minimum of +4

Alacrity
Tue Feb 24, 2004 11:55 am
#7

Minor curiosity: Where's the SW reference that combat droids are illegal? (I know it makes sense that they'd be illegal; I just want a reference.)



Amoon Darkflier, Elder Artisan, Elder Droid Engineer, Elder Merchant

"I find your lack of pants disturbing."
Plzurpilot
Tue Feb 24, 2004 12:04 pm
#8

How about this idea. Instead of being killed, how about being arrested? Once arrested you are transported to the imperial prison on Dathimor and have to get all teh way back to the nearest outpost.


Now I guess you could just kill your self and clone at the outpost; however still i think this should be a punishment worth looking at for anything.





Nostradamus Smyth, Former Mayor: Vodo-Siosk Dantooine
Master Droid Engineer | Master Politician | Master Artisan | Master Architect


Kollos
Tue Feb 24, 2004 12:32 pm
#9

Here's another idea:


Keep the above pretty much as-is, but on top of that add another layer.


For some (large) number of faction points, Imperial players with sufficiently high rank could purchase a license for an Illegal Combat Droid. I haven't a clue what a reasonable number of faction points would be or what a sufficiently high rank would be, but I'm thinking that it should be really big. Like AT-ST big. So let's just round it off and call it 10k faction points and at least 3 promotions (is that enough?). Imperial players who possess a license would still be stopped and scanned like anyone else, but there would be no penalty for them. After all, they're licensed to operate one of these Droids, right?


Then for the Rebels, allow them to spend some similar number of faction points at a similarly high rank (possibly fewer because this isn't as good) to purchase an "anti-disabler jammer" so that, if scanned and attacked, they could still use their Illegal Combat Droid to fight the attacking Imperial Patrol.


Neutrals wouldn't have one of these options.


This allows anyone to use an Illegal Combat Droid at great risk, while those who have spent a lot of time and effort to acquire rank and faction points to "buy down" the risk a bit.


Thoughts?




Kollos Orcslayer : Master Droid Engineer : Master Artisan

Droids by Kollos -840, 3980 Seacht, Naboo (NW of Keren)
Bounty Hunter Droids by Kollos 4924, 6107 550m SW of Kaadara
Vehicles and Master Artisan Components also available
paying 250k/point for Droid Assembly Skill Tapes, minimum of +4

Kollos
Tue Feb 24, 2004 12:33 pm
#10






Alacrity wrote:

Minor curiosity: Where's the SW reference that combat droids are illegal? (I know it makes sense that they'd be illegal; I just want a reference.)






That'll require someone who's a bit more of a Star Wars geek than me. I recall seeing several posts refering to the fact that they're banned (and/or illegal) at this point in the timeline, but I can't provide you with that information myself. I'm more of a "casual" Star Wars fan.



Kollos Orcslayer : Master Droid Engineer : Master Artisan

Droids by Kollos -840, 3980 Seacht, Naboo (NW of Keren)
Bounty Hunter Droids by Kollos 4924, 6107 550m SW of Kaadara
Vehicles and Master Artisan Components also available
paying 250k/point for Droid Assembly Skill Tapes, minimum of +4

SinjenRandall
Tue Feb 24, 2004 2:50 pm
#11






Kollos wrote:

For some (large) number of faction points, Imperial players with sufficiently high rank could purchase a license for an Illegal Combat Droid. I haven't a clue what a reasonable number of faction points would be or what a sufficiently high rank would be, but I'm thinking that it should be really big. Like AT-ST big. So let's just round it off and call it 10k faction points and at least 3 promotions (is that enough?). Imperial players who possess a license would still be stopped and scanned like anyone else, but there would be no penalty for them. After all, they're licensed to operate one of these Droids, right?


Now we are talking. You sign up for a faction and earn faction points, and you are then part of the military. If you are using military ordinance, then you should certainly be able to buy into that somehow. I am a Liutenant Colonel, however, and my next rank of Colonel only takes 6000 faction points (maybe 6500, not looking at the moment). So I would say that the 10k faction is probably too steep. Also, Stormtroopers and Rebel "pets" are rated at least CL20, and probably more. The license should be more expensive, but not that much. Perhaps if it has to be renewed every so often.How about3k factionfor a license that lasts 30 days. After thelicense expires, you had better have enough faction to renew or you are in trouble.


Then for the Rebels, allow them to spend some similar number of faction points at a similarly high rank (possibly fewer because this isn't as good) to purchase an "anti-disabler jammer" so that, if scanned and attacked, they could still use their Illegal Combat Droid to fight the attacking Imperial Patrol.


Excellent. Make this jammer cost enough to make it more desirable to hire a smuggler if the need arises, but not so cost prohibitive as to make it not worth buying. This is one of those "rainy day" perks for when you just can't find a smuggler to help you.


Neutrals wouldn't have one of these options.


Sounds okay. At least until they add more factions in (Jabba's for instance). They still have the option of hiring smugglers. By not joining a faction, they are imperial citizens who place themselves under imperial law, basically.


Thoughts?


plzurpilot's idea of being arrested sounds like a broader concept, but boy do I love it. On top of that idea, If you get arrested, you get sent to prison, and it would take a team to bust you out. If you aren't able to break out of prison or get rescued, then you are either interrogated, executed, or both. Now this sounds pretty harsh, but maybe it is reasonable to provide enough "outs" that would make this fun. Perhaps you could bribe a guard, with enough money. Perhaps you could slice your way out. Perhaps you could shoot your way out. Perhaps you could give information that would spare your life. Dance for the prison guards and charm your way out.


At most, execution should simply be a trip to the nearest cloning center. Interrogation wounds the mind. There is a lot of coolness that could come from this, but that is for another thread I think.










Sinjen
Elder Ticklemonster - Unlocked Pre Publish 9
Master Pilot
THE Hero of Tatooine

Kollos
Tue Feb 24, 2004 4:39 pm
#12






SinjenRandall wrote:



Now we are talking. You sign up for a faction and earn faction points, and you are then part of the military. If you are using military ordinance, then you should certainly be able to buy into that somehow. I am a Liutenant Colonel, however, and my next rank of Colonel only takes 6000 faction points (maybe 6500, not looking at the moment). So I would say that the 10k faction is probably too steep. Also, Stormtroopers and Rebel "pets" are rated at least CL20, and probably more. The license should be more expensive, but not that much. Perhaps if it has to be renewed every so often.How about3k factionfor a license that lasts 30 days. After thelicense expires, you had better have enough faction to renew or you are in trouble.







Now that's a slick idea - a renewable license! Sort of like "maintenance" but with a different theme. In fact, why not just make it like maintenance? You pay faction points to an appropriate NPC and your license is extended automagically. That way you don't have to worry about timing the purchase of a renewed license. I have to defer to your experience on the maintenance rate... I have no idea how long it takes to collect 3k faction points if you're actually trying.


Stormtroopers and Rebel faction pets are CL 20? Dang. Either they're better than I thought they were, or CL 20 is pretty wimpy.



Kollos Orcslayer : Master Droid Engineer : Master Artisan

Droids by Kollos -840, 3980 Seacht, Naboo (NW of Keren)
Bounty Hunter Droids by Kollos 4924, 6107 550m SW of Kaadara
Vehicles and Master Artisan Components also available
paying 250k/point for Droid Assembly Skill Tapes, minimum of +4

Drashk
Tue Feb 24, 2004 5:34 pm
#13




Kollos wrote:




Alacrity wrote:

Minor curiosity: Where's the SW reference that combat droids are illegal? (I know it makes sense that they'd be illegal; I just want a reference.)




That'll require someone who's a bit more of a Star Wars geek than me. I recall seeing several posts refering to the fact that they're banned (and/or illegal) at this point in the timeline, but I can't provide you with that information myself. I'm more of a "casual" Star Wars fan.




Majority of the references that I know of come from the Star Wars RPG (pen and paper type). Before Episode I was ever written, a company called West End Games, or more commonly known as WEG, published vast amounts of Star Wars Extended Universe information. If I recall correctly, combat droids were deemed illegal after an incident at a Swoop race where a couple of Combat Droids opened up on the crowd. A few of the more vocal members of the Galactic Senate became involved in the incident, due to personally being effect, which in turn resulted in a Galactic wide ban on all personally owned Combat Droids. It was later rumored that Palapatine had a hand in created the tragic events at the Swoop race, so that he could further push forth Stormtrooper taking over all key positions of enforcement. Is that geeky enough an answer? I think that after Episode I was released, WEG went bankrupt, and WotC took over the SWRPG line the back story on why Combat Droids are illegal was changed.


I really like the concept of making Combat Droids illegal and included in the Contaband scans, however I think that this would fall under the same problem that exists with items being stored in a Droid not being detected or decaying. The Datapad really does appear to be a pocket universe that anything can be pulled from. I think that this comes down to a database issue and how the datapad had to be coded so that items could be stored there.







Making SWG more Star Warsy. One droid at a time.
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