Droid Engineer Archive
Thread: Thoughts on the new vendor changes?
Like make the buyer go to the location to pickup. Also, apply a fee to the ability to advertise this way (like registering on the map), and perhaps limit it by Merchant skill too.
Message Edited by Obo_alCan on 02-11-2005 09:45 PM
- increase the production of the good being sold
- increase the sales price of the product being sold
- limit the number of goods being offered
There is another scenario that many will over look, with this change. It would promote an increase in resale of underpriced goods. If Xmerchant lists their product for Xcpu, Y merchant can easily buy the lower priced good and then resale the product at a mark up that is closer to the true market value of the item. In the past, X merchant could simply ban Y merchant from having access to their vendor by banning the PC from their shop. It would appear that there will be no such ban on Bazaar based vendor system.
Yes, there could be some reduction in prices for all goods; however creating such a change will actually help to promote an increased volume of sales for all products, since one of the largest complaints from those looking for a good is the inability to find the good in the first place.
Forgot to add....
The ability to retrieve a product from any Bazaar is the only part of this suggested change that I can see really hurting business. The process of galaxy-wide shopping on the Bazaar should be limited to seeing what is available and being able to purchase the item. The item should still require the need to be picked up from the vendor, as it currently occurs with Bazaar sales. Unless, some other delievery function is added such as additional shipping fees, or the use of Delievery Droids.
Message Edited by Drashk on 02-11-2005 03:12 PM
QFE
And think of how great it will be that everyone no longer travels to your shop,
that only the lowest sellers get sales
that the impulse buys from browseing a vendor are gone
that player cities that are clinging to exist via their vendors are no longer visited...
As the system stands now, it is the worst thing that I have ever heard about as far as impact on my business. I do an average of one million credits in sales each day, and the main reason is that I spend hours upon hours of each week crafting so that I can have full vendors for my visitors.
My prices may be on an average a bit higher than some of the less-established Droid Engineers in the galaxy, but my customers have never complained. They know if they come to my shop, they will not find empty vendors, and they will be able to purchase everything they need during their visit.
The proposed vendor changes would allow a player to stand at the bazaar in Theed, and but a seeker from DE x, an Arakyd from DE y, Droid Batteries from Artsian x, and maybe a Detonation Droid from me, all without ever leaving Theed.
Merchants who have worked from DAY ONE OF LAUNCH building a customer base have all of their efforts wiped away, and are now without the hard-earned advantage that their longetivity brings. This is a total sucker-punch to dedicated crafters, and unless SERIOUS reworking is done to ensure that destination shops like mine are still destinations, I and many of the long-time artisans will most likely be gone.