Droid Engineer Archive

Thread: Droid Module Focus (Ent. Effects modules): Information, discussion and bug-reporting (04/23/04)

TheRealTK421
Thu Apr 15, 2004 1:30 am
#1




Fellow DEs,




I now present the work-up of a 'focus thread' on the new Entertainer (lighting) Effects droid modules.




The posted discussion/focus threads for other new droid modules can be found in the
href=http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=80124 target=_blank>Publish 8

"Hot Topics!"
thread.




There will be other such focus threads coming as I get them finished.






Note: The information in this thread will be updated as needed and represents

only our best information on the current state of these modules (as reported from

personal experience and TC DEs reporting in). Any aspect of the information can and may change up to its release to

Live and after.




If you find information that's false or misleading, let me know so I can update the section below.






Enjoy!





/bow




Respectfully,











Effects modules (availability shown below, per

module):




Items of note:



  • Experimentation doesn't currently have an apparent effect on the functionality.



  • The droid can move about (patrol) and take these effects to all over the stage and multiple droids can make an

    even nicer more intense effect.


  • Use of these effects should cost (no or only a little?) HAM use.


  • They also works outdoors.


  • Radial menu options should no longer conflict when using a droid with both a maintenance module and an effects

    module. (TC notes: 04/23)



Schematic / Resources:




There are a new set of 6 modules that will allow a novice musician or novice dancer (not entertainer) to enable a new

partical effect around the droid's position. These include:



Avian (Novice DE): white birds fly away from the droid



  • 40 units of Steel

  • 20 units of Inert Gas

  • 30 units of Crystalline Gemstone



Foam (Novice DE): sort of like a cloud effect around the ground spreading about

4-5m



  • 40 units of Steel

  • 20 units of Inert Gas

  • 30 units of Crystalline Gemstone



Electric Fog (1/0/0/0): a slow burst of sparkles surrounds the droid



  • 40 units of Steel

  • 20 units of Inert Gas

  • 50 units of Crystalline Gemstone



Confetti (2/0/0/0): wads of confetti are thrown into the air and sprinkle

everywhere



  • 40 units of Steel

  • 20 units of Inert Gas

  • 50 units of Crystalline Gemstone



Mind bloom (3/0/0/0): a really nice looking slow moving plasma effect in the air

around the droid



  • 40 units of Steel

  • 20 units of Inert Gas

  • 60 units of Crystalline Gemstone



Dancing Jawa (4/0/0/0): Laser show with images of a dancing jawa floating in the

air



  • 40 units of Steel

  • 20 units of Inert Gas

  • 60 units of Crystalline Gemstone



Description of functionality:


  • Call your droid, which has one (or more) of the 6 Effects modules installed, and left-click-and-hold (or use your

    "~" (tilde) key) on it to bring up the radial menu.



  • On the droid radial menu, there is an "Effects On/Off Toggle". Under this is a submenu "Configure".



  • When you use "Configure", you'll see 10 empty 'slots'. Select a slot and you will then select an effect (from

    those available in the droid) for that slot.



  • You will then be able to set a delay time for how long to delay before that effect goes off. The current window of

    time is from 3 to 60 seconds.



  • The effect should last for about 15 secs (Avian effect the exception). Short delay times will allow the effects to

    overlap a bit.








  • Message Edited by TheRealTK421 on 04-23-2004 10:09 AM



    TheRealTK421 a.k.a. "Doughbacca"
    SWG DE Correspondent
    Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
    "I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


    Veers_Intrepid
    Thu Apr 15, 2004 1:45 am
    #2

    rofl ,



    typical not even one master unique effect? pfft






    Veers - Master Architect / Master Artisan / Master Droid Eng. / Merchant from Dantooine (SWG Beta Tester)
    Customer: what i can do with a droid? DE: hmm i dunno, but they are cute ask a Dev
    EnigmaBSc
    Thu Apr 15, 2004 8:28 am
    #3


    Are you really that concerned about having a Master level entertainer module? Of the thirteen modules TK has posted information about so far (three still to come) three are Novice DE,three are 1/0/0/0, two are 2/0/0/0, two are 3/0/0/0, one is 4/0/0/0 and two are Master DE. These look pretty balanced to me, especially if the remaining three modules come in at 3/0/0/0, 4/0/0/0 and Master DE.


    On top of that, consider that if there was a Master level entertainer module it would unboubtably require 300 units of six different named resources, plus twenty-three identical droid-brains from a factory crate, pushing it well out of the price range ofmusicians/dancersanyway


    EnigmaBSc
    pdxgeek
    Thu Apr 15, 2004 11:46 am
    #4

    Come on....


    Every just grinds through artisanclasses until they are master anyway if they intend to sell droids. And they grind through the entire class if they are holo grinding.


    So what does it really matter what level modules come at?


    <- Master DE (3 days)
    Jonas_the_hunter
    Fri Apr 16, 2004 7:43 pm
    #5






    TheRealTK421 wrote:




    Fellow DEs,






    Description of functionality:


  • Call your droid which has the installed Structure Maintenance module and left-click-and-hold (or use your "~" (tilde) key) on it to bring up the radial menu.



  • The effect should last for about 15 secs (Avian effect the exception). Short delay times will allow the effects to overlap a bit.





    1. TK, you hint at this but I just thought I'd make sure. These modules are stackable correct? I'm assuming you can make an entertainers R3 with all 6 modules installed?






      ---------------------------------------------------

      Jonah Starks - Master Smuggler - Ghost Squadron - Tarquinas

      Immikabukkec - Master Droid Engineer - Naritus - Retired


      spearbearer
      Sat Apr 17, 2004 6:07 am
      #6

      Some of the FX sound really nice. Can be very usefull for theater companies too.



      Icatipev IonoraiMaster Chief Droid Engineer
      Federal Ore and Petrochemical Mining Corporation
      Vendor located on Corellia at -2187 -4460


      "I will tell you this, Droids (and DE's) are going to be the MAIN feature for the January publish. We will be fixing alot of things and adding combat droids.Yes, talk is cheap." - JustG - 11/25/2003
      Morturr
      Sat Apr 17, 2004 7:36 am
      #7






      Jonas_the_hunter wrote:





      TheRealTK421 wrote:




      Fellow DEs,






      Description of functionality:


    2. Call your droid which has the installed Structure Maintenance module and left-click-and-hold (or use your "~" (tilde) key) on it to bring up the radial menu.



    3. The effect should last for about 15 secs (Avian effect the exception). Short delay times will allow the effects to overlap a bit.






      1. TK, you hint at this but I just thought I'd make sure. These modules are stackable correct? I'm assuming you can make an entertainers R3 with all 6 modules installed?









        Yes - they do stack and you can use different effects in combination with eachother (i am not an entertainer, you will have to ask one of them for details, but i beleive you can set 2 or more in line with eachother to play in different intervals, one after another)



        _________________________________________________
        -SWG Warcry News Reporter
        http://swg.warcry.com/

        TC Characters:
        Omac - Omec - Omuc - Omyc
        TheRealTK421
        Sat Apr 17, 2004 8:00 am
        #8








        Jonas_the_hunter wrote:

        TK, you hint at this but I just thought I'd make sure. These modules are stackable correct?


        Yes, you can put multiple FX modules into a droid. No problem. And, yes, they DO work from clusters and DO show up as installed on the droid deed.


        I'm assuming you can make an entertainers R3 with all 6 modules installed?


        Yup. I made a droid like this for the ID Corr (Kwee). She stated complete success with all FX in the 'uber FX' R3 Adv. I made for her.

        In addition, you can use these effects anywhere, anytime. Period.

        In addition, for the curious, you can also have a Playback module and FX modules in a droid at the same time.


        This has been confirmed working by Morturr on TC (thanks for all the hard work, Morturr!!).





        /bow

        Respectfully,






        TheRealTK421 a.k.a. "Doughbacca"
        SWG DE Correspondent
        Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
        "I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


        Atlantiss
        Sun Apr 18, 2004 3:04 am
        #9





        In addition, for the curious, you can also have a Playback module and FX modules in a droid at the same time.


        A question:


        Can you have the FX module running and also the playback module running at the same time??

        As we can only have one droid out, being able to run both modules would be very nice



        ATLANTISS
        ElderCreatureHandler
        PsychopathicCommando

        Morturr
        Sun Apr 18, 2004 7:18 am
        #10







        Atlantiss wrote:





        In addition, for the curious, you can also have a Playback module and FX modules in a droid at the same time.


        A question:


        Can you have the FX module running and also the playback module running at the same time??

        As we can only have one droid out, being able to run both modules would be very nice






        Yup - crafted an R4 the other day - a couple of entertainer modules and the playback modules all worked perfectly operating at the same time.



        _________________________________________________
        -SWG Warcry News Reporter
        http://swg.warcry.com/

        TC Characters:
        Omac - Omec - Omuc - Omyc
        Atlantiss
        Sun Apr 18, 2004 4:10 pm
        #11






        Morturr wrote:







        Atlantiss wrote:





        In addition, for the curious, you can also have a Playback module and FX modules in a droid at the same time.


        A question:


        Can you have the FX module running and also the playback module running at the same time??

        As we can only have one droid out, being able to run both modules would be very nice






        Yup - crafted an R4 the other day - a couple of entertainer modules and the playback modules all worked perfectly operating at the same time.





        Delicious, thats just what i wanted to hear



        ATLANTISS
        ElderCreatureHandler
        PsychopathicCommando

        Atlantiss
        Sun Apr 18, 2004 4:12 pm
        #12

        Oh yes..... what sort of price are you folks going to be looking at for a fully equiped playback & FX droid?



        ATLANTISS
        ElderCreatureHandler
        PsychopathicCommando

        neshura
        Sun Apr 18, 2004 10:24 pm
        #13

        six is the number of entertainer effects modules, and also the max number of module slots available (the adv R3). So there won't be any "fully-equipped" entertainer bots. You'll have to give up an effect to get the playback module.
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