Doctor Archive
Thread: Only CM/Doctor heal in battle! No more easy medic and stims!
Anyone with novice medic and pharmacology II-IV can heal him/herself for 500-1200health and action for hardly any skillpoints in battle. I can see it´s ok after battle in downtime. But inbattle it should be reduced to combat medics and maybe doctors. It´s too easy right now to heal yourself and make the other support classes useless. Tho they need alot more skillpoints. It´s a solorun.
Easy fix, if engaged in combat, then let only doctors/combat medics heal.
Erm.
then what is the point of mastering medic at all, if thats all ya wanna be if you can't heal yourself in um.. combat.
Cause ya know.. you are a medic.
Can't be that hard to put the stim to your arm and use it..
Please.. don't post stuff like this anymore.
It only shows the world your sub-par intelligence..
Jybisu wrote:
Erm.
then what is the point of mastering medic at all, if thats all ya wanna be if you can't heal yourself in um.. combat.
Cause ya know.. you are a medic.
Can't be that hard to put the stim to your arm and use it..
Please.. don't post stuff like this anymore.
It only shows the world your sub-par intelligence..
That can be said for anything in the game.
What is so hard about using a flamethrower? it is almost point blank weapon. just point the right side forward and press the button.
Does that mean doctor should be able to use every weapon the commando use and do same amount of damage?
I am not so sure about should medic heal so much or not. I rather wait for dev to tell us if medic are supposed to be the big DAMAGE healer in the game or should doctor be, but I always though Stimp D & E on medic was excessive. Stimp-B's are fine. and with advanced component you can get stimp B to 600ish so they are useful as well.
Only letting CM/doctors heal in battle is going too far. What I do have a problem with is novice medics with only +5 med use using uber stim B's and basically doing complete heals. That is what lessens the usefulness of doctors and combat medics. My biggestcontribution to groups is my buffs, not my heals.
They need to increase the med use requirement on stim B's to +10 or higher. This means that novice medics can use experimented down B's, or else they need to start spending some points in the Pharma line.
If the group doesn't all worship the MD or MCM in their group and carry them around on a litter after a night out in the boonies, the doctor/cm sucks.
Sorry, the idea that some guy with novice medic is going to keep himself alive, much less the entire group, fighting anything worth grouping to fight, is just ludicrous. Not to mention the downtime.
The novice medic useof stim b's, even supercharged ones is fine with me. Besides, doctors aren't all about healing groups.A good doctor hardly has to heal atall.
So no to exclusive monopoly of healing for docs/cm's. Besides, as been stated, what the heck would the medic profession be for?
What is so hard about using a flamethrower? it is almost point blank weapon. just point the right side forward and press the button.
Does that mean doctor should be able to use every weapon the commando use and do same amount of damage?
I am not so sure about should medic heal so much or not. I rather wait for dev to tell us if medic are supposed to be the big DAMAGE healer in the game or should doctor be, but I always though Stimp D & E on medic was excessive. Stimp-B's are fine. and with advanced component you can get stimp B to 600ish so they are useful as well.
That analogy isn't valid. The guy above you was talking about healing in the field while being a master medic. A master medic has treatment speed, treatment effectivness, medicine knowledge. Why shouldn't he be able to heal in the field? Doctor trees deal with wounds and other supporting skills. Combat Medic deals with ranged healing and combat medicines. AMaster Medic is all you need to be the best with normal stims. Those things go together. Nobody said give docs flamethrowers, or let entertainers create PA halls, or anything about skills allowing things they should not allow.
A schmoe with an advanced stim B can certainly heal well, but not fast enough to keep a group alive in a bad situation, can't heal them without running to them, can't res fallen group members, can't get the group back on their feet quickly after a lot of wounds, can't poison, can't disease, can't buff, can't fistaid, can't cure poison/disease, doesn't heal as well (which will show up fighting larger creatures with buffed players or pets), etc.
Kastafar wrote:
A schmoe with an advanced stim B can certainly heal well...
And I'll bet that schmoe didn't make that advanced stim B he's using. That took someone with some degree of medical skill - the more advanced teh Stim, the more advanced the doc that made it. That doesn't make the doctor unnecessary, it just changes his role a little. Now, rather than a doctor only being able to help teh crew that he's adventuring with, he can help countless groups all over the galaxy by providing them with powerful medicines that anyone can use. That hardly seems like it makes the doctor useless.
In addition, I can't imagine a group not wanting to have a doctor along. I've spent quite a bit of time recently doing missions on Lok to help some of my friends get some XP. First, everyone gets the snot buffed out of them before we even start - can a novice medic do that? Nope. Once we're in the field, most people handle themselves just fine and, if they happen to have a few stims on them to make my life easier, all the better. It's those times when the ^$ really hits the fan that a doctor really shows what he/she is made of. When you get caught between a kimogilla and a bunch of mercenaries that just spawned on top of you and chaos ensures, that's when a doc earns his keep. No novice medic could keep everyone alive (or rez them in case he/she fails in that) and if a doc manages to get them out of the mess, they'll be drinking to your name all night long. ![]()
Alessandra,
I agree with a large part of what you've put here. The solution is not as the original poster put it, but 2 things:
UberStimB wtih advanced, and normal stimD and 0040 self medics.
I think that the solution howver can not be merely to raise med use. All that will do is put AdvB into the self-healer camp, which is also very problematic. For 29 skill points any combat class can be 0040, and able to use StimDs purchased from another healer for big points. The Adv. StimB is a problem, no doubt. Raising the med use is good, but not the complete answer.
The real problem lies in the stat tree lines. There is a nice dynamic of 5/4/3/2 that you pay up front. Problem is that the functionality are grouped in lines. Any fighter can be a self-healer by investing in a single line of medic. They spend their time hunting to get the cash to buy stims and self-applicate. This issue is a large part of why soloing is so preferred right now. Solo should be viable but grouping highly preferred. Not the case at all right now when someone can spend <10% of their points to effectively not need us.
Most healers will spend that same 29 points just for the power to survey for the materials to get in the business. For the same investment they get stimD heals (without speed or the healing bonus but who the hell cares since they can be full heals anyway).
This issue must be addressed head on by using either certs that are in teh other tree lines...you're not using Cs and Ds unless you have a broad medical background. And there has to be an effective cap on stims. Adv Stim Bs are out of control in the power they provide for the med use combined. AdvStimB shouldnt' be nearly as good as they are.
Jacore
Master CM
65k per 50 unit crate of B stims. I am not giving up my cash cow. I will gladly duel a master medic or master doctor in a healing contest in the field.
Master Doc/Master CM - taking players gaming experience to a whole new level of fun =)
You're almost asking that combat classes be forced to group and seek out doctors when some of us like to solo and I don't think thats right. I buy my stim-bs off high level docs. So they make money off me.
And for those going to the hard planets a group is needed and trust me a doctor is much more in demand than a powerful stim-b for the combat classes (i LOVE enhancements). But at the same time I don't want to have to track down doctors and beg them to group with me every time i feel like killing somethingbecause some feel i shouldn't be allowed to use a quality stim-b.
Sorry but against big game, you need a master medic (close to doc anyways...) for the REALLY big Stim E heals or you're SOL. Took a pair of CHs with me last night against some Dark Side Adepts (with lightsabers) who could two-shot those mega CH tanks.... talk about the need for big healing! I was giving them 2k health AND action per heal and we STILL almost lost.
Novice Medic Stim B's may be great for dabblers, but for the big heals (which they need, cuz we buffed the pets too!) doctor is the way to go. And for major healing at range, CM is the way to go.
65k per 50 unit crate of B stims. I am not giving up my cash cow. I will gladly duel a master medic or master doctor in a healing contest in the field.
I certainly agree with this. I spent all that time making no money in tips as a doctor, and now that factories finally work, you want to take away our ONE source of income? No thanks.
Some doctors like to make money at their profession, and in my experience, going out with a random group and keeping them healed will end up costing the doctor more than he/she gets tipped. Might be a different story with guildies, or friends, though.
Yep asking for this kind of change will probably do more damage to the elite medic classes than good. A lot of us would lose our in game income. Without that income, how are docs/cms supposed to afford all the ingredients they need for the upper echelon of meds we can make?
A novice medic using an advanced stim B is never going to heal as much as a CM or Doctor. Just the truth. I see Stim b's as something that aids people in solo'ing. However, when you want to hit stuff that requires a group, a doc/CM/dedicated Medic will be required.