Doctor Archive

Thread: Only CM/Doctor heal in battle! No more easy medic and stims!

Alessandra
Tue Sep 09, 2003 10:32 am
#14

Of course a doctor or CM in a group is far more effective and invaluable than some novice medic with nice B's. And yes, having a good doctor or CM in a group can vastly increase that group's chance of survival, in either PvE or PvP. But what I'm saying is that giving people who only spend 15 skill points for novice medic (and credits to buy advanced B's) the power to complete heal themselves is too much.

Although, hmm... I think my view of this is skewed by PvP. In PvE, groups do need all the healing they can get, especially at high levels, unless there are very nice CH pets present. If I think about it, I do think SoE intentionally made it easy to use Stim B's. It's similar to their recent change of letting everyone use non-CH pets. Having a buffed up cowardly gurreck tanking for me makes the biggest difference.

But for PvP, it does bother me that as a master pistoleer, far too much of my damage can be negated by a novice medic. Oh well. I don't want to get too deep into this issue since it raises the question of balancing based on PvE versus PvP and we all know that leads to some ridiculous changes.





Alessandra Viel
Master Gunfighter on Eclipse

RaMaR
Wed Sep 10, 2003 4:03 am
#15

Up the med use(ex,20 instead of 5)for stimpack B and NERF all stimpack, from a to e. This is the solution!
RaMaR
Wed Sep 10, 2003 4:05 am
#16

And give to doctor & cm (maybe the master), a better firstaid then medic one....i cant understand why we have the same /firstaid, this sux!
Shazzmik
Wed Sep 10, 2003 9:09 am
#17

im suprised first aid doesnt take some kind of kit. everythinig else does. so for that im happy.
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