Doctor Archive
Thread: An Honest and Open discussion of Buffing. (LONG)
The players shouldnt have to make this choice, it should be decided by the game mechanics.
Also, if they nerf buffs in anyway similiar to what you post, I'll quit.
It'd be pointless to be a doctor, and I didn't spend 20 hours a day for 3 months perfecting the profession for nothing.
DarthXanthic wrote:
Also, if they nerf buffs in anyway similiar to what you post, I'll quit.
It'd be pointless to be a doctor, and I didn't spend 20 hours a day for 3 months perfecting the profession for nothing.
/agree
I wouldn't quit the game, just the profession ... would be a waste of my time ...
Gooney wrote:
If you nerf the power of buffs, one major effect of that will be that more higher-end content will -require- groups.
Now, while on paper that might sound like the kind of goal these social-happy devs would want - the fact is that one effect of that will be an increase in ninja-looting exactly as there is with krayt dragons now.
Well thanks but no thanks. Under the circumstances I prefer to solo whatever I can and avoid groups. I really hate to put in a lot of time and effort...and spend a lot of credits...to kill something, then have someone else happen to be quicker on the loot button than me.
With xp caps, you dont get any serious xp for spending half an hour beating on a Nightsister Elder - you get whatever your cap is. Nothing in the game drops enough cash to make a group of 20 happy with their share of the credits (IF there are any). The only reason FOR this high-end content is the loot, and only ONE member of any group gets it.
Sure in an ideal world people share. In this world that's a rarity.
So...if you decrease the power of buffs, you increase the dependance on groups, which not only increases the competition (and greed) but also decreases the rewards.
Bad idea.
Of course you get these same poorly thought out side effects if you significantly increase the ham of the content, which is why the krayt graveyard on every server is completely overrun by thieves and griefers.
(And don't forget that SOE's own poll showed that something like 76% of all players -prefer- to solo.)
Its the armor, not the buffs.
That, and a totally out of wack combat system with unmatched profs and crap for ai.
DarthXanthic wrote:
Its the armor, not the buffs.
That, and a totally out of wack combat system with unmatched profs and crap for ai.
Ok I'll bite.
What is it about the armor?
Please don't say that its all because of 80% composite, cause I dont even and never have had a set of 80% composite (would like a set though hehe). Right now Im running around in Ubese, course its sliced and about 60-65% kinetic. Buffed my high secondary stats can easily keep up with any damage that gets through allowing me to take on Monsters that IMO should be out of my reach.
Up until recently I was a Master Pistoleer and Master Doc, Im now a novice BH 0110 and Ranger 0000. I had no problem last night taking out CL 45 Gronda Patriarchs.
The whole reason I brought this up in the first placeis that Im seeing daily friendsthat are leaving the game. And I understand perfectly why. They dont want to do new professions, they like thier eliteprof now but as it stands there isnt much for them to do thats any fun. Geno Caves held thier attention for a couple nights...but your running at a net loss in there...buffs+travel+no decent loot. If everyone is already elite theres nothing to do. Just more missions to earn yet more credits. No one hunts unbuffed...they would be mad to do that...cause youll die and die quick. On the other had buffed you can run through rancor missions in a couple minutes. For them the game is dull.
Me, I like to craft and explore, I quit the holo grind after my first holo and have done 9 proffs because I want to. I think its fun to try these new things. If you dont like to always try new stuff youll get incredibly bored after a month or so of attaining you elite profession. I have no intention of leaving, too many proffs I havent tried out yet.
Having said all that, my freinds are bored simply because there is no challenge. The hardest planets pose no more real threat buffed, than Tatooine doesunbuffed.
So all things considered I have to say that the buffs are responsible for this not the armour.
To prove the point just go to Dantooine. Grab any mission unbuffed do the mission.. use your armour and neato weapons, document the result. Now grab a similar mission fully buffed and armoured and document the result.
Please tell me how it went. Do you still think that Armour is really the problem and not the buffs?
-Gooney
Gooney wrote:
DarthXanthic wrote:Its the armor, not the buffs.
That, and a totally out of wack combat system with unmatched profs and crap for ai.
Ok I'll bite.
What is it about the armor?
Please don't say that its all because of 80% composite, cause I dont even and never have had a set of 80% composite (would like a set though hehe). Right now Im running around in Ubese, course its sliced and about 60-65% kinetic. Buffed my high secondary stats can easily keep up with any damage that gets through allowing me to take on Monsters that IMO should be out of my reach.
Up until recently I was a Master Pistoleer and Master Doc, Im now a novice BH 0110 and Ranger 0000. I had no problem last night taking out CL 45 Gronda Patriarchs.
The whole reason I brought this up in the first placeis that Im seeing daily friendsthat are leaving the game. And I understand perfectly why. They dont want to do new professions, they like thier eliteprof now but as it stands there isnt much for them to do thats any fun. Geno Caves held thier attention for a couple nights...but your running at a net loss in there...buffs+travel+no decent loot. If everyone is already elite theres nothing to do. Just more missions to earn yet more credits. No one hunts unbuffed...they would be mad to do that...cause youll die and die quick. On the other had buffed you can run through rancor missions in a couple minutes. For them the game is dull.
Me, I like to craft and explore, I quit the holo grind after my first holo and have done 9 proffs because I want to. I think its fun to try these new things. If you dont like to always try new stuff youll get incredibly bored after a month or so of attaining you elite profession. I have no intention of leaving, too many proffs I havent tried out yet.
Having said all that, my freinds are bored simply because there is no challenge. The hardest planets pose no more real threat buffed, than Tatooine doesunbuffed.
So all things considered I have to say that the buffs are responsible for this not the armour.
To prove the point just go to Dantooine. Grab any mission unbuffed do the mission.. use your armour and neato weapons, document the result. Now grab a similar mission fully buffed and armoured and document the result.
Please tell me how it went. Do you still think that Armour is really the problem and not the buffs?
-Gooney
If buffs are making it boring for you, dont get them. I know a few old timers that will worship you for that choice...
also, its the armor, like Urxii says... just AP1 gives you a 50% reduction in damage, your 60% kinetic then takes another 60% chunk.. so a 200 point damage hit gets reduced to 100 points, then to 40 points.. I can take THAT unbuffed...especially with some dabbled defenses or damage mitigation..
Take the armor off and see how fast your HAM drops against those level 45 gronda patriarchs...
As for doing without buffs but with armor... my composite can't go on without a LOT of buffs and mind boosts.. ubsese yes, but I have more to do with my time than hunt purely melee/kinetic MOBs.. so I dont use Ubese any more.
And, I can say that if you DO go without buffs and armor for a while you WILL be a better combatant... you learn how to use your specials and how to use tactics and the tools at your hand.. I -can- take on red con MOBs unbuffed and unarmored, with the right tactics and tools at hand. I know a bothan ranger/pistoleer who has no problem wandering dathomir unbuffed because he KNOWS how to fight, and doesn't need buffs for everything..
Buffs dont need to be nerfed, the AI needs to be improved on MOBs and the combat rebalance needs to happen (for more than one reason)..
I agree with DarthXanthic and the above poster... I've seena friendtank Acklay unbuffed, before they fixed the armor hole,with80% kinetic armor. He just needed a bit more heals than when buffed. To give you an idea, you need to heal someone twice as much if the resist goes down to 70%, I've tested it, and it shows how much impact armor has. So to sum up... the only thing that happens when you don't have buffs, is that you need more heals. Tanking abilities don't change, it's all about combat balance and armor.
Message Edited by Songe on 05-04-2004 11:09 AM