Doctor Archive

Thread: An Honest and Open discussion of Buffing. (LONG)

SakeO
Tue May 04, 2004 8:26 am
#14

I will start out by saying hope the the HAM revamp will wiil stop the ability to spam specials in high resist composite.


Based on the current system merely reducing the secondary buffs would make encumbrance and HAM costs a factor again and stop the near perfect rergeneration of some players. This would probably have the effectof lowering the average amount of amor protection worn and allow players who are not optimally prepared to at least be able to put a dent in someone who is buffed and heavily armored before they die.


I like the idea of basing the buffs directly on their listed power ratings or maybe even based on the base buffed stat like entertainers buffs. I would also like to everyone get another 400 or so points to play with to spread around their stats to further reduce the role of buffs from a necessity to an advantage.


I agree that there are some things that just should not be soloed. The ninja looting is a problem, but no one should burn you twice. Forge a group of companions you can trust and if you have a bad feeling about someone ask them not to join or give you some sort of collateral. Ninja loot victims should also take the looters to task and make sure they have a hard time joining other groups.\


Granted some people would move away from Doc, but those who would remain would be those who actually like playing a doc. Not just the ones who play it for it's advantages. I am willing to bet the coming HAM revamp will cause alot of people to move to whatever the new power combos are. If fewer people want buffs and less are sold the prices on medical resources will eventually drop and then some profit that could be lost will likely return.


SakeO


Marrow1
Tue May 04, 2004 9:04 am
#15

I am a M. Doc and hunt unbuffed often. The trick is to not use your max specials and use some of the lower ham cost ones. For example, as a TKM I use unarmedhit2 rather than unarmedHit3.


I have also run an Old School Hunt where we don't allow armor, buffs, or bikes on Dath. It's a lot of fun working together to try to kill mobs. You have to really pay attention to eachother and work together.


When PvE fighting you have the choice how you want to hunt. If you find it more fun to hunt w/o buffs then do it. I find it a lot of fun so I do it often (I get killed a lot but oh well).


Of course in larger group PvP you don't have much of a choice since your opponent will almost always be buffed. However, when dueling it is a lot of fun to duel unbuffed against another non-buffed player.


They measage regarding buffs is that it is your choice. Have the self control to just say NO.






__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Ulzaa
Tue May 04, 2004 10:13 am
#16

Here's the problem with nerfing buffs:


1) Remeber we can't use a vendor and no one in their right mind is gonna sit at a starport selling crap buffs for pennies. You already admit to having made your money as a Doctor, why do you want to take this ability away from new players?


2) Recent content in the game proves SOE has the ability to scale the difficulty of the game around the exsisting mechanics. Not saying they will do it correctly but it can be done.


3) No one knows what the combat revamp will do to the game.


4) Doctor is a fair amount of skill points. No one is going to spend this amount of skill points to cure disease and rezz, so get used to waiting out diseases and using the cloning center a lot if buffs get a big nerf.





Avior
Master AS
Gorath
Gooney
Tue May 04, 2004 10:48 am
#17






Ulzaa wrote:

Here's the problem with nerfing buffs:


1) Remeber we can't use a vendor and no one in their right mind is gonna sit at a starport selling crap buffs for pennies. You already admit to having made your money as a Doctor, why do you want to take this ability away from new players?


2) Recent content in the game proves SOE has the ability to scale the difficulty of the game around the exsisting mechanics. Not saying they will do it correctly but it can be done.


3) No one knows what the combat revamp will do to the game.


4) Doctor is a fair amount of skill points. No one is going to spend this amount of skill points to cure disease and rezz, so get used to waiting out diseases and using the cloning center a lot if buffs get a big nerf.








Howdy,



1. Please explain to me how a 800-1000 buff is a "crap buff". It will still be the best buffs you can get simply not as powerful as they are now.


2. Please explain how the new content "proves" this. The new content is built around and encompassing the "Broken Combat" model, Armor concerns and the outrageous buffs. The new content proves nothing in respect to bringing some sort of balance to the game by giving a Reasonable amount of Challenge vs. Reward. Quite frankly, I dont see it.


3. This is absolutly true...I'm waiting with baited breath


4. I still dont see the coorelation between bringing buffs to a more balanced level and the reduction in the amounts of doctors. Their buffs will still be better than any other.


-Gooney



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CaleMauddib
Tue May 04, 2004 10:54 am
#18






Gooney wrote:


Up until 2 days ago I was a Master Doc and thrilled at the power that my buffs gave people, myself included.





Always funny when someone wants to nerf a profession once they leave it.
Akaya
Tue May 04, 2004 10:59 am
#19

I agree with the ones saying its the armour, sure the buffs give you MORE health and other attributes, but its the ARMOUR that is mitigating all the dmg, dont come on here saying that buffs are to powerful, if you think that, dont use them, or better yet, dont use armour and see how far you get.



-Nakaya-

-Master Doctor-
-Master Swordsman-
Gooney
Tue May 04, 2004 11:07 am
#20







CaleMauddib wrote:





Gooney wrote:


Up until 2 days ago I was a Master Doc and thrilled at the power that my buffs gave people, myself included.





Always funny when someone wants to nerf a profession once they leave it.





My friend,


If you read my post then you will know that I did in fact enjoy the Doctor profession and will in all likelihood return to it some time in the future. I am not bashing, upset, angry, irrational, absurd, illogical, ignorant or blind. I am not screaming in an irrational way for a nerf nor threatening to leave if I dont get my way.


The intent was to get a general consensus of fellow doctors. I wondered if any that look at this objectivly truly belive that the buff system as it is now is beneficial to the game or detrimental.


I am of the opinion that is detremental.


Further. No where in my posts did I say that buffs should be removed, simply balanced. Which I do believe will happen at some time in the near future.


Being a forward thinkingperson I thought that it would be good to get other players of the same professions opinion on the matter with hopes that it could be brought up to the correspondant. Which in turn could take it up with the devs, with the slim hope that the devs would take any of our objective input into account while they do the combat revamp. Which will in all likelyhood affect the buff system.


-Gooney


Message Edited by Gooney on 05-04-2004 09:11 PM



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Asni
Tue May 04, 2004 11:25 am
#21

I disagree about the armor. I routinly solo nightsisters and Enraged Rancor lairs fully buffed with no armor. I also think the power of buffs should be reduced, maybe just cap the secondarys at 1k?




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Tiberian74
Tue May 04, 2004 2:39 pm
#22






Gooney wrote:





DarthXanthic wrote:

Its the armor, not the buffs.


That, and a totally out of wack combat system with unmatched profs and crap for ai.









Ok I'll bite.


What is it about the armor?


Please don't say that its all because of 80% composite, cause I dont even and never have had a set of 80% composite (would like a set though hehe). Right now Im running around in Ubese, course its sliced and about 60-65% kinetic. Buffed my high secondary stats can easily keep up with any damage that gets through allowing me to take on Monsters that IMO should be out of my reach.


Up until recently I was a Master Pistoleer and Master Doc, Im now a novice BH 0110 and Ranger 0000. I had no problem last night taking out CL 45 Gronda Patriarchs.


The whole reason I brought this up in the first placeis that Im seeing daily friendsthat are leaving the game. And I understand perfectly why. They dont want to do new professions, they like thier eliteprof now but as it stands there isnt much for them to do thats any fun. Geno Caves held thier attention for a couple nights...but your running at a net loss in there...buffs+travel+no decent loot. If everyone is already elite theres nothing to do. Just more missions to earn yet more credits. No one hunts unbuffed...they would be mad to do that...cause youll die and die quick. On the other had buffed you can run through rancor missions in a couple minutes. For them the game is dull.


Me, I like to craft and explore, I quit the holo grind after my first holo and have done 9 proffs because I want to. I think its fun to try these new things. If you dont like to always try new stuff youll get incredibly bored after a month or so of attaining you elite profession. I have no intention of leaving, too many proffs I havent tried out yet.


Having said all that, my freinds are bored simply because there is no challenge. The hardest planets pose no more real threat buffed, than Tatooine doesunbuffed.


So all things considered I have to say that the buffs are responsible for this not the armour.


To prove the point just go to Dantooine. Grab any mission unbuffed do the mission.. use your armour and neato weapons, document the result. Now grab a similar mission fully buffed and armoured and document the result.


Please tell me how it went. Do you still think that Armour is really the problem and not the buffs?



-Gooney







i personaly dont believe buffs are over powered i also think its the armor that thats to high, i believe the best armor should be no more than 50% max, but i do believe the buffs should be altered slightly, but untill i see what they do with the combat revamp then there is not much point in commenting just yet apart from to say i believe only master docs should be able to use D buffs if you reduse the med skill needed to use D buffs then it should be no better or maybe worse than a C buff pack.


you say your friends are leaving because there is nothing left for them to do its all to easy, no content while i agree the content could be alittle better in some aspects, why not make your own little quets up, you say the geo caves are a waist of time.. your running a 'net loss' with buffs+travel+no decent loot well im sorry but that made me laugh, everything you do in this game DOES NOT have to make you money or give you great rewards for doing something, make a quest up that involves going to the geo caves but you cant wear armor as theives have nicked it and thats where there hiding out.. try using your imagination its not difficult.


the everything is easy buffed is not quite true either.. sure buff your self.. then goto the dath and fight enraged bull rancors with no armor, see how long you last... take afew friends get them buffed but still no armor, goto either of the nightsister POI's again no armor fully buffed see how long your small band if merry men last, again its not about going to get 'uber loot' its going to have a laugh, invite afew people you dont know.. develop this 'companionship' you were talking about..


DarthXanthic
Tue May 04, 2004 2:43 pm
#23

Simply:


What is better?


Having 10,000hp when every hit you take takes 1,000 away


or


Having 500hp where every hit you take takes 1hp away.


That is why its the armor that needs to be looked at, and not the buffs.


Sure, I'm generalizing, but when I tried to explain it people just weren't grasping the concept.


As I stated, the ONLY reason I really need buffs in PvP is to get the suit on, after that, its pretty much a moot point.


Tiberian74
Tue May 04, 2004 2:45 pm
#24






Asni wrote:

I disagree about the armor. I routinly solo nightsisters and Enraged Rancor lairs fully buffed with no armor. I also think the power of buffs should be reduced, maybe just cap the secondarys at 1k?






enraged rancors maybe.. nightsisters, yes the weaker ones.. procectors, elders, cant remember the othersim sorry but noway even with the best synthsteak it would be very hard.. oh and eldors.. being a TKA you will not damage them
DarthXanthic
Tue May 04, 2004 2:48 pm
#25

If you are solo'ing ER's buffed with no armor I bet you heal the hell out of yourself.


Sure its possible, but what is easier?


Doing it buffed, or doing it with 75% ubese


-scuzzy-
Tue May 04, 2004 6:14 pm
#26

I would rather -not- see the buffs nerfed - from the perspective of awimp in Pvp and PvE (pistoleer 0242), buffs are required to do just about anything, or I get killed by 8 crazed durnis' or similar Glad to see that some people are having the lovely "problem" of the game being too easy, and really, they should just go out unbuffed as has been suggested. Just remember that the game does NOT revolve around powergamers and their wants (although it does anyway *sigh*)



Anyone who isn't confused doesn't really understand what's going on.
-Belfast Resident, 1970
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