Doctor Archive
Thread: Same-Stat Buffpacks...how? (also...Action Avian packs...?)
Page 1 of 3
Darksigns
Tue Jun 22, 2004 11:49 pm
#1
Note, I have not yet begun creating my own buffpacks, as I still lack a few resource, but after talking with a few crafter doctors, I've became worried...
My concern is this; how can I assure that all my buffs will end up the exact same power/uses...? I've been told that some may be harder to create (due to crafting difficulty level). Also, is it worth it to use the same avian/reactive gas in the action packs? Will this help any? Or is it really a waste of credits on the meat?
This whole buffpack business is quite difficult to jump right into...not sure what to do
My concern is this; how can I assure that all my buffs will end up the exact same power/uses...? I've been told that some may be harder to create (due to crafting difficulty level). Also, is it worth it to use the same avian/reactive gas in the action packs? Will this help any? Or is it really a waste of credits on the meat?
This whole buffpack business is quite difficult to jump right into...not sure what to do
Bugeyed4
Wed Jun 23, 2004 2:24 am
#2
The Action buff can be used as a benchmark if you want to find out how good you could make the buffs if you had access to much better avian and reactive gas. This is the only reason I can find to have the action buff use generic resources instead of specific.
It is also good to compare different sub-components without having to waste the precious avian meat.
You don't need to use avain/gas in the action buff, just get other resources with similiar stats for the action buff.
It is also good to compare different sub-components without having to waste the precious avian meat.
You don't need to use avain/gas in the action buff, just get other resources with similiar stats for the action buff.
Dejik
Wed Jun 23, 2004 5:15 am
#3
Your best bet to create even buffs all the time is to use the same resources. Sounds simple and obvious in theory, but many doctors don't follow this.
When I create my packs I use all the same things...I create 1000 ABECs, 600 ACRDMs, and 300 ASDSs. All using the same resources and all having the same serials. I also use the same avian and reactive gas for all stats, including action (about 7000 of each is required for a full batch of 50 sets, which is how many I crank out at a time). Many doctors use different avian for their action buffs, but I know from personal experience, as well as from other people's gripes, that even if someone with GREAT stats is buffing with uneven stats/times then the customer would rather go to a person with all even stats even if they are lower quality.
Sorry if this doesn't make sense or anything, I'll look over this and re-post if necessary after I sleep.
*falls out of chair*
When I create my packs I use all the same things...I create 1000 ABECs, 600 ACRDMs, and 300 ASDSs. All using the same resources and all having the same serials. I also use the same avian and reactive gas for all stats, including action (about 7000 of each is required for a full batch of 50 sets, which is how many I crank out at a time). Many doctors use different avian for their action buffs, but I know from personal experience, as well as from other people's gripes, that even if someone with GREAT stats is buffing with uneven stats/times then the customer would rather go to a person with all even stats even if they are lower quality.
Sorry if this doesn't make sense or anything, I'll look over this and re-post if necessary after I sleep.
*falls out of chair*
Marrow1
Wed Jun 23, 2004 8:17 am
#4
When the Dev's give you a gift take it. Do not use Avian in your Action packs. Instead do a little home work.
To match the duration on your action packs first look at the gas and avian you will be useing. Run this equation with your avain and gas.
0.4 * OQ (avain ororg)+ 0.6 * DR (avian or org) + 0.4 * OQ (gas or inorg) + 0.6 *DR (gas or inorg)
Then play aroundwith differentorg and inorg so that thatequation gives you the same orclose to the same number. When you do that the duration on your Action pack will match that ofyour other packs.
Use the highest PE in Org you can find so that the action pack has the highest power you can get.
The goal is to get the action duration to match that of the others while getting the same or higher power. Getting higher power is easy, getting the sameduration takes a bit of searching.
HuntinHeads
Wed Jun 23, 2004 8:33 am
#5
*Marrow on the tee now, bout 180 yards. Gonna use an 8 iron here. Here he is folks, cinderella story. He hits it, going, it could be.... oh! It's in the hole!!*
lol sorry. Just watched that movie.
Marrow is correct. It is left-over mistake from beta I believe. It is actually suppose to be avian/gas but they just never fixed it. so......... sshhhh! lol. Serously. Avian spawns suck, and can reach dumbfounding cpu levels. DON'T waste it. If you don't have to use it..... don't. Even if your action is longer than the rest of the buffs, it is still worth it. Don't worry so much about the people making 500k on a set of 10k buffs getting mad that their action is too good, lol. If these are for yourself and friends, you can re-buff when the others run out and the action buff will just reset the time. Says something like You re-buff action for xxxx. No worries. Just don't waste 100k credits worth of meat for no reason.
Darksigns
Wed Jun 23, 2004 10:15 am
#6
Dejik wrote:
Your best bet to create even buffs all the time is to use the same resources. Sounds simple and obvious in theory, but many doctors don't follow this.
When I create my packs I use all the same things...I create 1000 ABECs, 600 ACRDMs, and 300 ASDSs. All using the same resources and all having the same serials. I also use the same avian and reactive gas for all stats, including action (about 7000 of each is required for a full batch of 50 sets, which is how many I crank out at a time). Many doctors use different avian for their action buffs, but I know from personal experience, as well as from other people's gripes, that even if someone with GREAT stats is buffing with uneven stats/times then the customer would rather go to a person with all even stats even if they are lower quality.
Sorry if this doesn't make sense or anything, I'll look over this and re-post if necessary after I sleep.
*falls out of chair*
This is my main concern making packs. If I cant get them the same/near the same, its almost useless in my mind. Tho looking over it now, Im sure Action will be my only trouble....
To Marrow;
Whenever I get buffed, I'm always angry if the packs are more than a ten minute spread of durations. I'd like to keep this in mind when I turn around sell my own buffs. Just for kicks....
The stats of the Avian Meat I will be using is 969 OQ/994 PE/698 DR.
The stats on the Reactive Gas I will be using is 1000 OQ/610 DR...
Running your formula, I get 1572.4...this is going to be tricky to find substitutes...
But the more I think about it, I would love to find a cheaper substitute. I would save around 1100 units of avian...
Could anyone suggest how to go about finding a workable substitute? Or is it pretty much guess-and-check? (find a resource, plug it in, compare...)
I just dont see a way on earth I will be able to find resources to swap while maintaining the same stats...maybe Im missing somthing tho...
BrJLa
Wed Jun 23, 2004 10:26 am
#7
I had the same anxiety you have. Turns out it's a breeze. It's pretty easy to repeatedly hit the same stats with matched resources. With my subcomponents, I'd say 90% of attempts produced the exact same result. (Like ASDS's hit 70 every try, ACRDM's hit 64 every time.)
With the buffs themselves, I'd say at least 3 out of every 5 attempts produced the same maximum result. There were basically only two variances. Sometimes my experimentation would go really well, and I'd have a left over experimentation point to use on charges. But this was rare (I'd say 1 in 10). And sometimes my experimentation would go poorly, and I'd come up short on power. This was2 out of 5, or less.
For action, I used my Av and Reactive on my first batch, but my goal on thisnext batch will beto have Action match the rest of the set on duration, and have power exceed the rest of the set. There is a formula that you can use to calculate what your duration will be given your resources. The exact formula (and I don't remember who first posted it, but the guy is a genius) is:
1200 plus the product of:
[(Av DR x 60%) + (Av OQ x 40%) + (Gas DR x 60%) + (Gas OQ x 40%)] x 6.5
I've used this formula, plus the resource info on www.iootnega.com to determine exactly which resources I want to harvest to get me with2 or 3 minutes on duration.
Darksigns
Wed Jun 23, 2004 10:29 am
#8
You brought up an interesting point. Since I am still fairly new the the medicine crafting business, maybe one run of Avian/Gas Action packs just to get ahold of crafting would help...then after that, save them and try to better myself and my packs.
BrJLa
Wed Jun 23, 2004 10:39 am
#9
Well, your resources are sick. Youshould be able to match duration, but with the stellar resources you have you'll probably have to accept that the power on your action is going to be lower. My resources got me a buff with a power of 875 - which hits for 2406. I like being able to say my buffs hit for 2400, so having Action at least as powerful as the rest of my set is important to me. But my avian is OQ900, PE882, and my gas is OQ917. So I have a lot of room for finding better Organics. For you, there's no where to go up from what you have.
I wish I had your problems.
Darksigns
Wed Jun 23, 2004 10:44 am
#10
BrJLa wrote:Well, your resources are sick. You should be able to match duration, but with the stellar resources you have you'll probably have to accept that the power on your action is going to be lower. My resources got me a buff with a power of 875 - which hits for 2406. I like being able to say my buffs hit for 2400, so having Action at least as powerful as the rest of my set is important to me. But my avian is OQ900, PE882, and my gas is OQ917. So I have a lot of room for finding better Organics. For you, there's no where to go up from what you have.I wish I had your problems.
I dont =(...still not sure if its worth using Avian in the packs, as that may be the only way to match them...? I've been checking SWGcraft.com for resources on my server (eclipse), and so far nothing I can find seems to match, tho maybe I'm doing somthing wrong?
HuntinHeads
Wed Jun 23, 2004 10:48 am
#11
/cry
/glare at eclipse server
/envy eclipsians for their uber resources
/cry again
/pointat tatooinian nunas (best avian spawn ever. Nunas for crying out loud!!)
/cry some more
no kidding. Can you just ship over a huge amount of those to naritus for us. We are not as lucky with spawns./cry
Darksigns
Wed Jun 23, 2004 10:55 am
#12
Hehe, our's were Kaadu...not a whole lot better. For a few weeks, the Naboo Wild Life Preservation was out fining people for over-hunting Kadduu...they were on the verge of extinction
Marrow1
Wed Jun 23, 2004 10:56 am
#13
Finding the right resouce to sub in for the avian and guess is easy. Here are three things I have done in the past.
Most expensive but least work:
Post in your trade from the stats your looking for. Offer 15 cpu for who ever can find the closest matching resouces and state the stack size you want. At 15 cpu lots of folks will search throught there stuff and find the resouces for you. Also at 15 cpu you will still be way below the average cost of avain.
Average expense and average work:
Or just go to the bizaar and look at whats there. Org and inorgs will be well below 15 cpu and you can find the one that matches. Then send the seller an email and ask for more since on the bizaar you will only be getting a small stack.
Most work but least expense:
Also just keep an eye on the med resouce filter on this forum. The quality your looking for will be on their. Then just go and harvest it yourself.
IMO finding the right Org and Inorg is what makes crafting fun. It is like putting a puzzle together. Anyone can just toss in avian and gas and get the same stats. Hunting for the right resouce for the right application is part of the fun of the game.
Also, like to play around with getting the power to match with different power ACRDM, ASDS, ABEC for the different stats. Fore sample, using a 71 ASDS + 61 ACRDM for the quickness pack while using a 70 ASDS + 62 ACRDM for the str pack. This way you can stretch out your resouces while keeping the power the same.
Page 1 of 3