Doctor Archive
Thread: Same-Stat Buffpacks...how? (also...Action Avian packs...?)
There's also a nice Dathomirian Domesticated Oat currently on Eclipse that would suffice (would still end up a little longer) though not many people harvest there.
There was also a Corellian Vegetable Green (Gwewachi) about a month and a half ago. The stats were: 799 DR 937 PE 949 OQ. You would lose some power, but that is inevitable with the meat you have. It would, however, get your duration closer by a bit.
Darksigns wrote:
Note, I have not yet begun creating my own buffpacks, as I still lack a few resource, but after talking with a few crafter doctors, I've became worried...
My concern is this; how can I assure that all my buffs will end up the exact same power/uses...? I've been told that some may be harder to create (due to crafting difficulty level). Also, is it worth it to use the same avian/reactive gas in the action packs? Will this help any? Or is it really a waste of credits on the meat?
This whole buffpack business is quite difficult to jump right into...not sure what to do
As a new MD myself, I spent a lot of time asking questions from a friend who used to be a MD and running some experimentations with grinding resources. He also pointed me to read the FAQ's at http://www.iootnega.com/doctor/faq.asp There's a lot of good info on the site specifically for the Medical Professions.
Experiment charges first, then power on your ABEC's. The reason is you only get to experiment power on your ACRM's and ASDS's.
On the buffs themselves, go for power then charges. A few points off in one direction or the other on the power isn't going to make or break the buff. This is dependant on your experimental success.
Any packs which made for a poor product due to crit fails or moderate successes, I created a prototype instead of a schematic. Why? Because even though they are weaker or have less charges doesn't mean you can't use them. I use them on entertainers who are grinding, I use them on guildies when all they want are cheap buffs for resource harvesting. The point is they have their uses and in no way should be destroyed.
As for the action buffs. Why this is the only enhancement which doesn't require the same resources as the others is beyond me. Personally, I use the same resources on all stats. They will all have the same charges, last for the same length of time (vs. waiting up to 45 minutes for the action to wear off), and all will be relatively equal in power.
Now if you did wish to alter the action then that is definately up to you, but as I said earlier, people don't like that...I just remember running around with an action buff that lasted an extra 30 minutes, and no one could override it, so I was stuck without buffs for the duration of that buff, and that just got f'ing annoying. Everyone that I've talked to about different stats in buffs has shared the same opinion. One of my competitors actually sells cheaper than I do, but none of his buffs match up, therefore I have had some converted cusomters shop at my vendor.
I personally think the extra 1.8k of gas and avian (if you're doing a full set of 50) is really worth it. It's only one stat, I don't think being cheap about that one pack is worth having different stats on your buffs.
Dejik wrote:
Well I run a buff vendor, so I have stocked up on quite a bit of resources. I have about 1 million dom oats, 1 million LWW, 500k uber class 4, 150k 900+/900+ avian, etc etc. So when I say that you should try using the same resources in all of them, I'm saying this because I've stocked up. Not everyone is able to acquire this many resources, so not everyone can do this.
Now if you did wish to alter the action then that is definately up to you, but as I said earlier, people don't like that...I just remember running around with an action buff that lasted an extra 30 minutes, and no one could override it, so I was stuck without buffs for the duration of that buff, and that just got f'ing annoying. Everyone that I've talked to about different stats in buffs has shared the same opinion. One of my competitors actually sells cheaper than I do, but none of his buffs match up, therefore I have had some converted cusomters shop at my vendor.
I personally think the extra 1.8k of gas and avian (if you're doing a full set of 50) is really worth it. It's only one stat, I don't think being cheap about that one pack is worth having different stats on your buffs.
Thats pretty much exactly how I feel. But I figure if I can get within +/- 8 minutes or so, thats not so horrible...
Everyone is making this out to be so simple, to just swap resources that will work...why am I having such a difficult time folks? Surely Im overlooking somthing...?
Darksigns wrote:
Well, I've found a subtible organic to replace avian, but I still cant for the life of me find somthing that would work as a substitute for the organic...SWGcraft.com isnt helping too much as I cant figure out how to find a resource with a CAP on one area...I input 900 OQ and 600 DR and I get results with 1000 DR....bleh...
Everyone is making this out to be so simple, to just swap resources that will work...why am I having such a difficult time folks? Surely Im overlooking somthing...?
Do you mean you can't find a substitute for the inorganic (i.e. Reactive Gas)? I would just still use the reactive gas if you have enough of it. The main goal is to avoid using the Avian Meat. Swgcraft is not always the best way to find a replacement organic because there is no way to set a cap when you search. When you put 900 OQ and 600 DR in the search box, you are basically looking for something with high OQ and DR, but OQ is more important to you (using these numbers, you are doing a search based with 60% OQ and 40% DR essentially).
On swgcraft, when you put in a number for a stat, all it does is multiply the appropriate stat by the number you put in. However, it will always yield the best resources, and there isn't really anyway to prevent that. The only problem this gives you is that if you have an Avian Meat that doesn't have amazing stats, it will be hard to find a suitable replacement on swgcraft.
When Isearch, I just usually go 50 PE 50 OQ and 50 DR. The numbers are really pretty irrelevant. The proportions are really the key. If you want, you can do 1000 to all 3 stats, but this will just change your results by a factor of 20. Doing this should give you a list of around 50 resources and you can just look through them and find the best replacement. As I stated before though, this doesn't really work unless your Avian is very good because there is really no way to search for "average" resources.
Yaeso - The gas I am using costs about 22+ CPU, which isnt a terrible lot, but if I could I'd prefer to find somthing a bit less expensive...
Worst comes to worst I can just sub in the oats for avian and use the gas...