Doctor Archive
Thread: Charging for services
So, are the rest of you charging for buffs and heals and if so how much?
Message Edited by Filetmignon on 06-23-2005 10:32 PM
You can master another profession along with doctor.
→Combat profs (rifles, pikes, swords, pistols, etc.) can run missions to earn cash.
→Entertainers (dancers, musicians) can ask for tips. (This is hard, but I believe there's a /covercharge system being implemented [granted it'll be in pub36, but still])
→Image Designers can charge for their services.
→Crafters can charge for their products.
→Scouts/Rangers can harvest resources (great quality meats/hides [milk if you have Mask Scent]).
There's no reason why you should be relying on wound-healing and buffing for cash.
I don't ever charge for my healing and buffing for several reasons. First of all you have afk healing/buff bots on servers that do it for free, secondmost people requiring alot of wound healing are often beginning players that died in space and haven't yet found a way to a buff bot. You will see that when you heal a more experienced player (or atleast one with more credits) they will tip you. I have had tips in between 1K and 200k. Most often they tip 2k, wich is a very nice sum seeing you don't lose any supplies by it.
Your primary income should be healing in group, if you heal in a CL80 group you get rewards from the missions -around 8-9k a mission-. If it contains a few jedi you can do alot of lairs in a night. as a novice medic grinding for master doc i easily made 100K a night just grinding in group, that equals 10 lairs and alot of time true. however these also give 5k healing xp -if you don't use combat moves- a critter, so you can grind the proffession pretty quick.
Sethna wrote:
I dont charge either & I have been getting tips from 2000 to 10000......
Me too,
I had one guy tip me 1 credit while I was wound healing at Mos Eisley, I laugh so hard I gave him back 5000K!
JazzJaeda wrote:
Nothing. I do everything for free, always, and even discourage tips.
You can master another profession along with doctor.
→Combat profs (rifles, pikes, swords, pistols, etc.) can run missions to earn cash.
→Entertainers (dancers, musicians) can ask for tips. (This is hard, but I believe there's a /covercharge system being implemented [granted it'll be in pub36, but still])
→Image Designers can charge for their services.
→Crafters can charge for their products.
→Scouts/Rangers can harvest resources (great quality meats/hides [milk if you have Mask Scent]).
There's no reason why you should be relying on wound-healing and buffing for cash.
I disagree with this rationale because everyone should be able to make money at each profession, and not rely on a secondary profession. If I were an ID/pistoleer, would the argument be that my time as an ID is worth nothing because I can make money as a pistoleer? How is my spending time working on someone as an ID different than time spent healing? It's time that I'm devoting to that one person, pure and simple.
In a way, it puts doctors on par with entertainers who have so long healed without resources and without getting tips, with the customer's rationale being that no resources were used. I find your assertion that doctors should not charge for wound healing because as a doctor/entertainer the doctor can make money from /covercharge baffling.
The only resource in this game is time. If you think of in-game items, all these can be broken down into the time to acquire - whether you acquire using your own time, or you pay someone else for the time to acquire. For example, the market value of resources incorporates a time component of placing the harvesters, and also a "currency" component of the power and mainenence for the harvesters, and the cost of the harvesters themselves - though you can break down the power and the harvesters into units of the TIME taken to acquire these items as well. When I, as a tailor, make a garment, I sell it for more than the materials are worth, because of my time investment. Rare resources cost more, not because it costs more to mine them, but because it costs more time to locate them. Doing missions also takes time. Getting loot takes time. Every commodity is based on the amount of time it takes to get it.
Why did doctor buffs sell for more as applied than in buff packs from a vendor? Because the doctor had to sit and apply the buffs, that's why. That was the time component right there.
So, why should that time component vanish once resources are no longer used? I see the point that time itself is worth less than time + resources, but is it completely worthless? I don't think so. Now, maybe I won't charge a lot for a wound heal, or maybe I'll give a noob a freebie, but there is absolutely no reason that I am not entitled to be paid for my services.
Sorry.
My source of income is getting 8-9k per lair grinding. If people want to tip for doing heals, then that's upto them. If it's new guys, I politely give the money back and tell them they could use the money better. I didn't do Doc to make lots of money. Leave that to the armor and weaponsmiths.
Besides, if the ignorant ' Heal my wounds' and 'I need heals, come to the cantina' goons who cant even be polite get on your nerves as they spot your 'master doctor' tags and pester you, remove your title, make yourself unsearchable and enjoy some free time for a bit.
If guys have huge amounts of BF like 500+ then I'll advise them to see an entertainer first, explain the heals will take ages to do, and most go away happy and have learnt something. For the ones that obviously are spawned from the first generation in their family tree to walk on two legs, just ignore them.
RofraAgra wrote:
Sethna wrote:
I dont charge either & I have been getting tips from 2000 to 10000......
Me too,
I had one guy tip me 1 credit while I was wound healing at Mos Eisley, I laugh so hard I gave him back 5000K!
he tiped you 1 cred so you tipped him 5 mil??? typo?
i enjoyed Doc more before the CU, but i will not say i don't like it now because ifyou don't like somethink then you stop doing it, which i have not "im still a Doc" ![]()
as for charging for heals,wounds and buffs no i do not, if thay tip me thats ok but even then i give them it back, well minus 1k..
NO CAPTAIN, I SEE NO SHIPS JUST HARDSHIPS ** R.I.P SWG 26/04/2005 **
sweeno987 wrote:charge out the @ss for anything that anyone needs. its your only source of income now that they took away your crafting and buffing. if someone calls you an A-hole for doing so, just tell them to b!tch to OSI for screwing up the doctors profession. you should not be the only one who suffers because of the nerf. everyone should feel the affect. you may ask why?- because if everyone knows how much this combat downgrade truely hurt docs, maybe in the future they wont be so quick to cry nerf everytime they see some other profession being able to do something their profession cant. if they see that it can negatively affect them as well, then maybe it will help in the long run. even if it doesnt, then at least you can get your pound of flesh and make it clear that the combat/doc nerf was not a good thing to the community as a whole. when something like that is done to a profession then people should see first hand the reprecussions that it has on the community as a whole. already people should be able to see the negative affect it has taken on the doc population as a whole. let them see that the docs who remain arent there to be their simple healing monkeys and deserve a means to make an income.your grumpy neighborhood nerfed ex doc
God you're worse than a jedi. Shut up already. x.x