Doctor Archive
Thread: Doc got hit too hard by the nerf bat.
MyT_Chicken wrote:
If you say so....it's all a matter of opinion. To me it looks like all you people leaving doctor are just using Copy and Paste, because honestly I haven't read anything new in about 2 months. Cya.
Well actually Ieft doc a while back. Instead of being an angry little man, why not offer a debate to the opposite. My opinion this maybe, but if Im wrong, i would like to be made aware of it.
You arent forming much of an argument really. So was it even worth replying?
I would like to see Doc made more useful again. The Jedi healing nerf is a good thing. Jedi arent surgeons afterall. I still think more needs to be done.
Message Edited by Anach on 06-25-2005 03:31 AM
/thread
Anach wrote:
MyT_Chicken wrote:
If you say so....it's all a matter of opinion. To me it looks like all you people leaving doctor are just using Copy and Paste, because honestly I haven't read anything new in about 2 months. Cya.
Well actually Ieft doc a while back. Instead of being an angry little man, why not offer a debate to the opposite. My opinion this maybe, but if Im wrong, i would like to be made aware of it.
You arent forming much of an argument really. So was it even worth replying?
I would like to see Doc made more useful again. The Jedi healing nerf is a good thing. Jedi arent surgeons afterall. I still think more needs to be done.
Message Edited by Anach on 06-25-200503:31 AM
What a complete joke saying Doctors cant assist in combat! For sure CM is a more offensive template and has higher range, yes they can rez like Doc's can, but with the exception of a cmpete n00b who kept running away at the first sight of a mob, I've never had someone criticise me for being a Doc within a hunting group. If anything, the 'thanks doc' and similar comments you get are evidence of that. Can't remember the last time someone turned down a buff either :/
I'm Master Pistols as well so can change from dishing out damage with my 560dps pistol to getting in some heals where needed. And the guys who tank or jedi that I've grinded with appreciate the buffs, and I try and keep those topped up for the guys that are taking the most hits or drawing the agro. It's easy to do during lulls between lairs etc.
Bit of a contradiction from the original post. Guess I must be playing a different game then.
Anach wrote:
While the others get over their egos. No one is saying that any one person is useless in combat. So you guys settle down. This is not a personal attack. It is simply to say that Docs got nerfed too hard and its unfair. Too many other professions are doubled up with Doc and fighting over the same actions.
Seika has pretty much said it all. Its like Docs had all the toys, and now they have been divided out to the neighbourhood kids and you are left with a wooden truck. Sure you still have some function now with Doc, but so much of it isnt really needed. As it can be done by others.
With exception of those fantasticly awesome uber combat docs who are great at everything they do and everyone likes them... Better?
It has nothing to do with ego's.I can still out heal a CM in the game, just like I could before the CU came. Oh boo hoo they have a revive ability oh no, not that. Big freakin deal. I can still out heal people using stims regardless if they have food or not. As far as jedi go, everyone seems to be whining about "Doctor is a social class, not combat", so what's the big deal if it takes a Doctor 10 minutes to heal a person. Oh that's right you don't get XP so it's pointless now to run an AFK macro. Good! Your claims that CM andJediare better then Doc is all personal opinion, it has nothing to do with fact.
As far as states go whoopy freakin doda. That's just one less thing that I have to worry about, and in the strange event that I do have to use Stabilize it doesn't matter anyways because it still only heals one at a time. Frankly it's much faster for a group to use the recoveries then it is to wait for a Doctor....and the same holds true Pre-CU. State Curing was never the shining light for Docs to begin with. While we are on the subject, there isn't any recovery for intimidate or warcry, yet Stabilize removes both of those states, so saying that Doctor's state cure is worthless is a matter of opinion, not fact.
Buffs are far from worthless, and honestly I think everyone in the game can agree that even 10% is better then 0%. Every point counts, every state matters, every action by every profession can make a losing battle into a winning battle or vise-versa. Every profession has a role in the game now, and just because you think another profession is "better" doesn't mean it works for everyone.
So how about we just leave it at that.
but the first step to boost doc will come (hopefully) with the next publish (increasing healing abilities).
then there is still a big problem i see:
i play MCM with doc 2002 on one char and see nearly no difference between doc 2002 and Master Doc (same 10% buffs a little less duration - same wound healing abilities - same healing specials).
what i am missing (Doc 2002 against MDoc) is the states and posion/disease healing abilities. if u arent heavy into PvP and constantly face CMs, these abilities are nearly useless atm. but wait when creatures get their specials back and use poison and diseases again (... and they fix diseases to making wounds or whatever its supposed to do).
so i will keep my Master Doc with my main chars and wait for the game to settle down and work as it is intended.
Seika wrote:
you forgot state heals, everyone has knockdown recovery, dizzy recovery, stun recovery etc..used to docs were needed for those. Spices are better than doc buffs, booster blue gives +20 to action regen and mind regen and +20 to overall health. No one needs docs anymore, since everyone can use stims, rez rings, rez arms, food and spices, and jedis can heal a whole bar of wounds in one second that would take a master doc 10 minutes. When Luke was hurt on hoth he didnt magically heal himself, he went to the med center and docs took care of him. I've been a doc for 2 years now and I really do miss being needed. I feel like its a complete waste of points now, the only thing we get thats not outdone by another class, food spice or gadget is adrenaline boost, and that only lasts a few minutes. Yes doc buffs were overpowered before but its like one extreme to another. Now buffs are completely negligible. Its just depressing playing my doctor now. I miss being useful.
While the others get over their egos. No one is saying that any one person is useless in combat. So you guys settle down. This is not a personal attack. It is simply to say that Docs got nerfed too hard and its unfair. Too many other professions are doubled up with Doc and fighting over the same actions.
Seika has pretty much said it all. Its like Docs had all the toys, and now they have been divided out to the neighbourhood kids and you are left with a wooden truck. Sure you still have some function now with Doc, but so much of it isnt really needed. As it can be done by others.
With exception of those fantasticly awesome uber combat docs who are great at everything they do and everyone likes them... Better?
The CU did not make Doctors better, or worse. It CHANGED them. They are still useful. You just don't get rich by being an afk bot with them anymore. That's the biggest whine I see, is that "oh, we can't have bufflines and charge 10k anymore, boo-hoo!!"
CM's can't heal as much as Docs. CM's get what, 2 heals? Docs with 4440 Medic get 5. Bacta Jab, Bacta Shot, Bacta Infusion, Bacta Toss, Bacta Spray. Let's see a single CM keep a GROUP alive, with healing. THEN I might believe that CM's can easily replace docs. CM can't cure poisons. CM can't cure disease. CM can't cure fire. CM can't prevent disease. CM can't prevent poison.
So, in case you haven't gotten it:
Combat Medics: Offensive capabilities
Doctors: Support
Docs are a combat support profession. And with the changes coming in pub19, we'll be even better than CMs at it. If you want to get rich while afk watching tv... feel free to leave SWG in protest. Really.