Doctor Archive
Thread: Comprehensive Pub19 Healing Tests
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Matt090586
Wed Jun 22, 2005 8:57 pm
#1
All tests were reapeated 3 times and the average point value of the heal was taken.
Master Doc
4000 Doc
No Mods
Shot 1543 1397
Jab734 677
Infusion 287 245
+17 HE Shirt
Shot 1589 1480
Jab763 728
Infusion 290 260
+1300 Enhancers
Shot N/A N/A
Jab1160 1082
Infusion 312 273
+110 Med Droid
Shot 1972 1866
Jab974 915
Infusion 298 268
+17 HE Shirt, +1300 Enhancers, +110 Med Droid
Shot 2028 1946
Jab1379 1367
Infusion 334 303
Conculsion: Healing efficiency is definately on a logarithmic scale. Modifiers have a much more noticable affect on 4000 Doc.
New TImers
Bacta Jab: 4 sec reuse timer @ 5% mind cost
Bacta Shot: 6 sec reuse timer @ 10% mind cost
Message Edited by Matt090586 on 06-22-2005 11:09 PM
Message Edited by Matt090586 on 06-23-2005 10:51 AM
Matt090586
Wed Jun 22, 2005 9:28 pm
#5
with a mind buff, booster blue, and +200 MR mandalorian wine, mind regenerates at 1% per second. You can therefore use bactaJab every 5 seconds and never run out of mind =)
TenshiHanaKinu
Wed Jun 22, 2005 10:51 pm
#6
Matt090586 wrote:
with a mind buff, booster blue, and +200 MR mandalorian wine, mind regenerates at 1% per second. You can therefore use bactaJab every 5 seconds and never run out of mind =)
That'll get nerfed.
But good gawd, those numbers... Wow.
Iwifia
Wed Jun 22, 2005 10:59 pm
#7
adv bacta shot needs fixed some tho, look at it compaired to 4xxx doc, there is very little difference
Adefo-Oami
Wed Jun 22, 2005 11:23 pm
#8
I don't get why shot is better than jab. Jab is gained at a higher skill level. /shrug
TheTemplar
Thu Jun 23, 2005 3:00 am
#11
Adefo-Oami wrote:
I don't get why shot is better than jab. Jab is gained at a higher skill level. /shrug
Yes, but bacta jab should have faster recharge and it should be the general heal you use when people take damage. Shot have longer recharge and is more the "last minute save" heal.
I'm not sure how much healing per second they do (output / recharge time) and if they can be compared that way.
TheTemplar
Thu Jun 23, 2005 3:04 am
#12
regarding my previous post.
What are the timers on recharge for Healing? They were supposed to be reduced.
Also has resurrection been changed in anyway? *hoping for slightly shorter wind-up timer*
What are the timers on recharge for Healing? They were supposed to be reduced.
Also has resurrection been changed in anyway? *hoping for slightly shorter wind-up timer*
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