Doctor Archive
Thread: Comprehensive Pub19 Healing Tests
Mejowepra
Thu Jun 23, 2005 8:49 am
#15
First thing I notice is that MD really has extremely minimal advantage in terms of healing over a 4000 dabbler doc. That's kind of a pity.
Matt090586
Thu Jun 23, 2005 8:50 am
#16
Bacta Jab: 4 sec reuse timer @ 5% mind cost
Bacta Shot: 6 sec reuse timer @ 10% mind cost
Matt090586
Thu Jun 23, 2005 8:54 am
#17
Guess where I got the enhancers
MataHairy wrote:
Very nice! Thanks for the update.
Iwifia
Thu Jun 23, 2005 9:10 am
#18
imo, master docs heals need to be stepped up ALOT so us who dabble in 4xxx doc dont have the same heal as someone who put the points in to master it
Marrow1
Thu Jun 23, 2005 9:33 am
#19
Matt090586 wrote:
some great data.
Big thanks for doing this.
My over all impressions are this:
1. There needs to be a larger delta between 4000 and Master. Perhaps moving some of the healing eff up to master or by moving specials up.
2. The Jab enhancer seems like it adds enough to be a viablesales item.With a 4 sec timer itmight be hard to kill someone pumping those out.
Giftmacher
Thu Jun 23, 2005 9:56 am
#20
Marrow1 wrote:
Matt090586 wrote:
some great data.
Big thanks for doing this.
My over all impressions are this:
1. There needs to be a larger delta between 4000 and Master. Perhaps moving some of the healing eff up to master or by moving specials up.
Sounds reasonable.
2. The Jab enhancer seems like it adds enough to be a viablesales item.With a 4 sec timer itmight be hard to kill someone pumping those out.
I agree, jab enhancers are on my shopping list. Not sure about being hard to kill though, mind/action will run down eventually and every time you heal you're not shooting. Have to test to find out.
[Edit] nice job testing this out btw Matt
Gift.
Message Edited by Giftmacher on 06-23-2005 09:57 AM
st90
Thu Jun 23, 2005 10:06 am
#22
Different Uses are intended for the Shot and the Jab. The shot is the Heay Hitting Heal. It's on a slower timer. The Jab is intend as a quick low power heal. It has a Faster Timer. The Idea is you can use the combination of heals to be able to repair damabe as efficently as possible despite the warmup and cooldown periods. The Jab also being lower Powered means your are less likely to outdamage the Ranged and Melee classes around you. Which means your are less likely to draw aggrro.
Kessa -Infinity-
Exploring the Galaxy one inch at a time.
Kessa -Infinity-
Exploring the Galaxy one inch at a time.
fessestarsider
Thu Jun 23, 2005 10:32 am
#23
Any idea when this patch comes on to Live?
great stuff
My swordsman/Doctor is happy 
Fesse
HoxStarclipper
Thu Jun 23, 2005 10:49 am
#25
Marrow1 wrote:
Matt090586 wrote:
some great data.
Big thanks for doing this.
My over all impressions are this:
1. There needs to be a larger delta between 4000 and Master. Perhaps moving some of the healing eff up to master or by moving specials up.
2. The Jab enhancer seems like it adds enough to be a viablesales item.With a 4 sec timer itmight be hard to kill someone pumping those out.
You are correct. I have a toon that I was considering MDoc with but it is not worth it to me to go to master...If I take 4004 Doc and 4000 CM I get +140 Healing Efficiency and all the nice healing tricks of both trades as well as enough buffs to keep me happy. If I went MDoc MMedic I only get +125 Healing efficiency and there is no real skill benefit (I guess there is rez but I could get a rez arm from Kash).
If they made the skills at master betteror moved some skills to MDoc from some of the other treesit would be much more enticing.
Urick
Thu Jun 23, 2005 12:13 pm
#26
Any difference in seconds between 4/0/0/0 and master doc for shot/jab/infusion?