Doctor Archive

Thread: another buff idea..

mad_blind_eric
Tue Jan 11, 2005 2:39 am
#1

pure and simple.. make them permanent til cloning. ( ent buffs as well )


no more waiting around once u log on to get buffed

always ready for a fight

more rezzing required.. docs can charge for that not just the buffing

no more queues

no more queues


just an idea


thoughts?

e6alfa
Tue Jan 11, 2005 2:50 am
#2

and loose my one of my prime sources of income?? you must be getting some illegal mind buffs....the kind you smoke.




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mad_blind_eric
Tue Jan 11, 2005 3:03 am
#3

just think it would make the game as a whole better, for everyone. Yeah it might mean that doc's would loose some income, but thats only if prices remainded the same. 15k for a buff, and you play for a few hours and then go get another. But if you knew that that buff would last you til you would die?! and not only that til you cloned then im sure you would pay more. Think the kinda of price you might pay for a good comp armour piece. If as a say fs grinder who never pvp'd and perhaps only died once every 2 weeks cos of stupidity on their behalf how much would you pay? 100k? Hell i ve seen people pay 80k for buffs that last 3 hours let alone for ages.

Macdon
Tue Jan 11, 2005 3:28 am
#4

Not a fan of that, buffs are a service and if you make them last until you die then you will destroy the need for them to be re-applied for the majority of the player base. What you got against Doc any how?
mad_blind_eric
Tue Jan 11, 2005 3:35 am
#5

i ve got nothing against doc's far from it.


put a decay on them then, so after a few days they start to decay, then after like 10 days they re completely gone.


i just think its a shame that players have to go through the ritual of getting a buff *everytime* they log on, in order to *anything* worthwhile

have you ever played the game really early ( gmt ) coronet can be full ( well not full but you get the idea ) of people hoping for a doc to pop on just so they can play the game. Its a shame. thats all.


im sure this will change after the CU but im just talking about todays situation.
Akac
Tue Jan 11, 2005 3:59 am
#6






mad_blind_eric wrote:

i ve got nothing against doc's far from it.


put a decay on them then, so after a few days they start to decay, then after like 10 days they re completely gone.


i just think its a shame that players have to go through the ritual of getting a buff *everytime* they log on, in order to *anything* worthwhile

have you ever tryed roleplaying?? not talking about stats and xp, grinding or enything like that, but playing your char?

have you ever played the game really early ( gmt ) coronet can be full ( well not full but you get the idea ) of people hoping for a doc to pop on just so they can play the game. Its a shame. thats all.

i cant blame some doctors dont what to go to coronet, and surely not when there is alot of people there, try to imagine that you ger 10-25 tell asking the same thing "can you buff me plz?" or "how much for a buff?" and even "buff me doc!!"

to top those tells of you get another 5-15 people around you asking the same thing. i tryed it once and i dont what to do that again, i dont mind provideing buff to people or enything like that, i just what people to try and relax a second, and give the doctors a breake.

hell i have even walked trough coronet with my master title up and i got 3 mail the second i walked out of the starport, though i didnt think more of it, i checked my mail and saw that 3 people had tipped me 15k each, and i wasnt even going to buff enyone.






as for your thoughts on the long term buff, i would say that its a bad idea, and for several reasons.

1) it will destoy what there is left of the MULTIplayer part of the game, you se it everyday, in the cantinas.

2) it would destoy eny doctors chance of makeing a little extra money, sure they could run around and revive others, but think of this, not all doctors have a fighting proffession, and most deaths happens when you fight high level MOBs, do you think that doctors would cun down to the acklay cave, or try and find you under the foot of a giant kimogila? but thats just me....

3) if enything should be made different with the buffs then it should be the power of them, they are simply way to powerfull, not that i dont mind, but a buff that hits 28xx is a bit to powerfull.


enyway thats just my 2 cents



~Ricoma~
mad_blind_eric
Tue Jan 11, 2005 4:10 am
#7

well like i said it was just a thought.


i dont see how this would make a difference to the multi-player aspect to the game, as if buff strengths remainded the same, all you would have is less "down-time" for players.


and i dont grind myself, been there done that.. grinding towards jedi etc isnt something that interests me.


i just recently played eq2 for a bit and it was a very nice feeling to be able to log in and just play.


Please dont flame me about the relative merits of the two games. Thats not the point i was trying to make, it was just the immediacy of the it that was very appealing, in that singular sense.


Buffs could be made into a % system like ent buffs but i believe that would be a serious nerf to doc's. The amount of time and effort that goes into crafting top notch packs is way more than is required for an entertainer to do the same job. No disprespect to entertainers intended.




Akac
Tue Jan 11, 2005 4:52 am
#8






mad_blind_eric wrote:

well like i said it was just a thought.


i dont see how this would make a difference to the multi-player aspect to the game, as if buff strengths remainded the same, all you would have is less "down-time" for players.







look at it this way, you log on, and are buffed, you would end up with static players at know lootdrops (ie acklay, tuskens, and other) they wouldent come to town and tlka to other players, or for that matter help new players


what i was reffering to with the buffs being to powerfull, i was thinking more in the lines of forceing people to hunt in groups, as of now you can with a good template run around and slay almost eny high level mob with no trouble at all.

i was thinking in the line of putting in a unknown error in the buffs, so when a doctor is aplying them somthing could go wrong, other then droid out of power and the darn bivoli, put in a risk factor, so if the buff isnt aplyed correctly you end up with a strong bleeding or some bad wounds.





~Ricoma~
mad_blind_eric
Tue Jan 11, 2005 5:02 am
#9


afk looters is another problem


one which i would argue that could be solved by spawning harder and harder mobs near static players in dungeons( after a time ) which give less and less xp and worse and worse loot. To the point that they would end up being instant death with 100% res to everything. OR not.. many other ways you could solve the problem im sure. Thats one a just made up now, with no thought what so ever.. no need to pick it to pieces.


as to an error in the buffs that would end up griefing the docs you d have to reapply.. cos * you * messed up.


buffs are too powerful, but i believe its only the combination of buffs and top quality comp that really puts people in god mode. maybe ( with the current system ) a 30% nerf to the power of both would be all that was required.




DarkDeathDude
Tue Jan 11, 2005 5:45 am
#10

thats just a stupid idea having perma buffed





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Dovakic
Tue Jan 11, 2005 6:31 am
#11

I love how ppl come to the doctor forums and expect ideas to nerf us into practical uselessness to be taken well.



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mad_blind_eric
Tue Jan 11, 2005 7:25 am
#12

hey im not suggesting nerfing doc's


yeah you wouldnt need to buff as much true.. and yes doing this couldnt be done in a vaccum, extra stuff would be needed to be done to the doc profession to compensate.


but you re telling me you *LIKE* being a buff bot??


you re telling me you *LIKE* not being able to wear your MD title without the possibililty of countless tells from people needing buffs?


surely being a doctor is more about fixing people up rather than giving them uber buffs.


yes you would need more ways of making money, extra content... stuff like cybernetics or something.. i dunno. Maybe an enchanced disease system could be introduced, im sure these forums are full of countless possibilities.


have to say im not very impressed by the response by most of you, it was *just* a thought i had. Why is it fair that of all the professions the doctor is the only one who is required in a very immediate sense for a person to play the game. Weaponsmiths and armoursmiths arent. You can log on and decide not to go buy a gun this very moment, you can do it at anytime. But if you log on and decide you want to hunt something, maybe earn the cash to buy that gun, chances are you will *need* to find a doctor to buff you in order to allow that to happen. Forget your own personal agenda's ( and i use that word in the nicest possible way, yes i know this is how docs mostly make their money ).. is that really fair? Would it not be fairer for a player to purchase a buff at their convienience and utilise that enchancement over a longer period of time, removing the login / wheres the nearest doc situation.


By increasing drastically the prices for these long lasting buffs you would also create a market for lesser enchancements. What noob in mos eisley would be able to afford 250k ( ie whatever ) for buffD enchancements, but would they shell out 10k for A's or B's if they new that was an investment much like a new weapon, not a luxury ( although buffs arent are they ) that will wear out in a few hours. Maybe in this situation you would actually have a need for novice doctors and perhaps.. shock horror people might not tumble their way to master learning zero about the profession in the process cos they would perhaps be able to earn a decent living in the meantime.


nerf was not a word i used.


e6alfa
Tue Jan 11, 2005 7:46 am
#13


Actually I do like being a "buff bot", even tought I don't use an AFK macro for it. I'm even on the friends list of a LOT of people. 90% of them are very nice, and ask if I'm at the starport. Usually I am, and since the nerf of solo groups my prices have even lowered. More of a reason I have return business. Your idea may be good for new players, but just not realistic. I like being a doc so much, I'm starting a 5th account soon just for that reason. Then I can run that character on my other computer while I have some fun on my main. You do have a very creative idea though, and I have never seen a suggestion like this before. I do remember the days before buffs were big. The 1st skill I ever mastered was smuggler, just so I could make my own spice. Maybe something along the lines of a comprimise would work. I would agree with buffs lasting longer. I wouldn't even mind that!


Forgot 1 last thing. I'm actually very lucky. My tag is bugged, and stuck on Master Merchant.

Message Edited by e6alfa on 01-11-2005 06:47 AM




Feozis - Sith (Elder Jedi)
De'Feo - Smuggler Feobacca - Medic DJ' - Entertainer
Sizoef - Trader (Engineer) Da'Siz Trader (Structures)
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