Doctor Archive

Thread: A question regarding wound healing.

Marrow1
Fri May 06, 2005 7:11 pm
#1

I have seen several posts of folks that seem rather bent over our low power for wound healing. Before I make a stink about it in the Corrispondend forum I just gotta ask a few questions.


1. How long does it take to fully heal the average wounded player you have seen?


  • My answer is about20 sec. Most folks have 110 wounds and it takes two shots to fully heal them. The most woundedI have seen is about 250 which took a bit over a minute.

2. Is this really a big deal to you?



  • My answer would be NO. Yes it is rather low but frankly I only heal wounds when I got nothing else going on so spending a minute orat the most two minutes to heal someone is not a big deal. It seems that dieing is about the only way to get any real wounds so not that many folks have large numbers.

3. If this is a big deal what would you suggest the power/timer become?



  • My answer would be 150 power and 15 sec timer. I would pick 150 because then you could heal a clone in one shot. The 15 sec would just make it consistant with our other longer heals.

Since my personal view seems to not jive with what I have been reading I wanted to take a pulse of the Doc community to make sure I have your views correct before I make a post in the Corr forum.


Please keep this thread focused on only wound healing. I will make other posts for other skills.





__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
taloncard
Fri May 06, 2005 7:27 pm
#2

The reason it is a big deal to most is that our old would packs could heal much more efficently than we can now.

I cloned 2x durring Pvp and hit the wrong selection both times so had 250 wounds. well it took a doc about 2 min to heal me up. back pre CU I could heal myself in 2 shots with the wound pack b's I made and my medic skills.

Now you need a doc, docs are becomming very rare (along with everything else) I am already hearing stories of people sitting in the med centers for hours again healing their wounds.

It is a time sink issue here. 2 min to heal 1 player, now figure a doc actually registers and gets a line up cause it is so hard to find one now, you could easily be looking at 30 min worth of wound healing plus recharge time, plus people wanting the buffs (as weak as they are). you could be looking at the buff bot type thing for wound healing being forced.




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


Jafo74
Fri May 06, 2005 7:28 pm
#3

YEs, It does take a while to heal wounds now. I have run into players w/ 800 in wounds. When they start to complain it is a slow process I just tell them they are more than welcome to sit in a Medical Center. Usually they see I am just as frustrated as they are. Many Docs have turned to charging for heals and giving buffs for free since they are almost useless.



Jafo Kadillo
Bloodfin Master Doctor
Based in Coronet
GrimzKeeper
Fri May 06, 2005 7:48 pm
#4

Most people will look for a Master Healer as it is much quicker than waiting for a Doc. I think Doc Wound healing should be a one shot deal and not a huge downtimer. After all they are Masters of their profession.




AleronPre CU Jedi Elder

LAW
Eskie
Fri May 06, 2005 8:43 pm
#5

Is wound healing broken?
Yes, wound healing is too low - it takes about 20 to 30 seconds to heal from one clone incident or space death, people who died in space multiple times are out of luck. It wouldnt hurt the game at all if docs could cure around 200 wounds per shot, since wounds are not a combat dominating hinderance.
Weapons and even CMs dont cause too many wounds in a fight, hence the current ability is enough to counter that, but as already mentioned, after-combat wound healing _is_ a time sink with no real reason behind it.

Is it worth to start discussing?
Only to give a little bait for other things - kinda like if we get higher-powered heals or buff power increasing from medic 4000 at 5% to master doc at 15%, and enhancers adding on top of that for up to 25%, we could live with the low wound healing. But I doubt you can do such a little bazaar trade with the devs.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Jagii
Fri May 06, 2005 8:50 pm
#6

I don't think it's such a big deal. It takes me about a couple of minutes to heal a typical heal, and I'm just a 0000 doctor. I figured I better turn my character back to a doctor after I learned that /healwound went to doctors.


= Andrew

Chilastra.Palacek



"There's nothing to talk about, Becky. I'm ugly, boys don't like me, and that's it!!"
RogueGeek
Sat May 07, 2005 2:27 am
#7

1. I would say it takes me about 30-60 seconds to heal a wounded player.

2. Really, I would consider this a low priority to fix. There are many other things about the Doc profession that need to be fixed before I start caring about the power in wound heals. I'm way more concerned about getting those 10% buffs to at least the promised 30% and to get the buff times up higher. This is simply ridiculous right now.

3. I would say a fair suggestion for wound heals would be 150 power @ 10 seconds or 300 power at 20 seconds.



Eihcir Keek • Master Jedi
Elder Doctor/Swordsman/Pistoleer/ForceSensitive
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• Home: Corellia 796 -4748 (1km E of Coronet)


U'sic Keek • Bounty Hunter
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JohnKryton
Sat May 07, 2005 10:50 am
#8

I didnt think it was a big deal until I ran into a guy with alot of wounds. I was in a hurry at the time though trying to do a quest when he ask for a heal. It took a while to heal him, the timer is to slow, they need to decrease timer by 25% and increase wound healing to 100 per heal. If you had several people to heal like that it would take a long time. Just my thoughts

p.s. buy a doctors bag and act like you have scalpels and bandages in it, then healing isnt magical lol.

Message Edited by JohnKryton on 05-07-2005 01:52 PM

mcpryon
Sat May 07, 2005 12:49 pm
#9

I think they should make wound healing like force infusion for healer.

You go to a doctor and he gives you a shot and you are completely healed over the next few minutes or so, depending on your number of wounds. I think that's reasonable and justifiable.

Also, I wish doctors would get some sort of equippable device to justify the magic healing, some sort of device that can diagnose and heal.





Tip to LEC/SOE: Sci-Fi MMO players don't necessarily belong to the same resource pool as fantasy MMO players.
RebalMarineHunter
Sat May 07, 2005 2:43 pm
#10

Woundhealing is far too slow at master doc. It should be no more than 4 shots to fix a level 80 player, I would say 3 shots even. Now, it just takes too much time.


How about this? Make the heal a HOT (heal over time) so that when you apply your meds the heal kick in, and it takes 60 seconds for it to heal 1/2 a bar. Then it can be re-applied and another 60 seconds and the rest of the bar is healed!


Eh, just a thought.



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Joshua Theo
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Antarian Ranger League - Co-Founder
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KindKnave
Sat May 07, 2005 6:43 pm
#11

Is there a trick to get heals more powerful? I am master doc/swordsman and at times I can heal around 40 points of wound damage with each heal and at other times its as low as 18 points of wound damage per heal.



It is underpowered and it leaves me little incentive to heal ppl when it takes as long as it does and for no xp. I was at a shuttleport about to go on a hunt with my group so I could actually get xp and some poor guy came up with several hundered points of wound damage and I was praying he wouldn't ask me to heal him because I knew if he did I would either have to choose to sit with him 5 minutes and miss out on part of the hunt or tell him no. I loved that pre-CUI had a valuable service to provide, now the wound healing is so slow I dont want to do it and the buffs are so underpowered I cant even give them away.



SiL'



Sil' - Elder Jedi
Woopu - Elder Bounty Hunter
Snaafu - 12pt Armorsmith
Marrow1
Sat May 07, 2005 8:00 pm
#12

One thing I noticed to day was that he amount of wound healing I was able to do was dependent on the CL of the player. A new CL5 player I could only heal 20ish points per shot.




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
ThelaMisan
Sat May 07, 2005 8:01 pm
#13

I like the idea of Heal Over Time - just hit them once and let the doctor go on to the next patient.

If I'm the only doc in a group and we take a break to rebuff and heal - that's a 4 to 5 minute space of time spent on each player - that's 40 minutes for a group of 8 - and the just about time to rebuff the first guy in the group




Thela Misan

De reir a cheile a thogtar na caisleain
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