Doctor Archive
Thread: the jump from enhance packs D to E...worth it?
is it?
i guess i am asking is it worthing going all the way to master doc?
and also..taking the CM ranged healing? is that just for the cm's ae stims or will that add range to doctor heals?
I dont use anything but E stims, for just 1 extra BEC there are alot more charges in a pack, I get around 65/ 900 when I am done with experimenting, most things get healed in one hit and with smaller impact on mind.
In wound packs I dont use anything above C, and thats just for Health and Action, for all secondary stats B packs are more than enough in most cases.
I only use adv. components in everything
Slimjim_Iapkre wrote:
Stim E's can get much better. I made some 1088/54 Stim E's yesterday...
Oh yes, I'm well aware that they can get better... 1000+ Stim Es and such, I knew about... but how are they in comparison to your Stim Ds? I know that for me it is a minor difference but perhaps it's a resource thing? What is the resource requirements for Es, maybe it's a specific thing that I wasn't using a high OQ resource like my Ds. Hmmmm, I'll look into it further, thanks for reminding me of that.
DrengenOrtman wrote:I dont use anything but E stims, for just 1 extra BEC there are alot more charges in a pack, I get around 65/ 900 when I am done with experimenting, most things get healed in one hit and with smaller impact on mind.
In wound packs I dont use anything above C, and thats just for Health and Action, for all secondary stats B packs are more than enough in most cases.
I only use adv. components in everything
Right now I'm using Stim-Ds in normal situations, Cs when I'm hangin int the cantina healing ppl... As for wound packs I use Health/Action Ds and Stat Cs, tho the Health/Action Ds might be a bit over the top. For Stims, if I can get good resources for Es [assuming it is my resources keeping them down right now], I'll move up to those.
Oh yes, I'm well aware that they can get better... 1000+ Stim Es and such, I knew about... but how are they in comparison to your Stim Ds? I know that for me it is a minor difference but perhaps it's a resource thing? What is the resource requirements for Es, maybe it's a specific thing that I wasn't using a high OQ resource like my Ds. Hmmmm, I'll look into it further, thanks for reminding me of that.
Well, stim E's specifically require berries and fiberplast, as I remember. So if you were using high OQ organics/inorganics for your stim D's, and low OQ berries and fiberplast for your stim E's, I'd guess they would come out similar.
I'll have to seek out some high quality Berry Fruit after the resource shift that's finally supposed to come to us on Shadowfire.
re: the healing range
I just broke into CM from Doc... I have not noticed any change in normal stim healing range now that I have some CM range skills
still around 6-7 meters for all normal stims... above that /healdamage will revert to ranged stim if they are present
can any higher lvl CMs confirm this?