Doctor Archive

Thread: Did i miss something? are Adv chem contollers bugged?

DisplacedSurfeR
Fri Oct 03, 2003 8:33 am
#1

Im seeing no diferance between a 12 power chem and a 47 advance chem controller.....





Daynk Mohda - HATED
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Zarlor
Fri Oct 03, 2003 8:47 am
#2

Where are you looking for the difference? I hope not at the percentages when experimenting, because thosxe are relative. You should be looking at your Power rating.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
DisplacedSurfeR
Sat Oct 04, 2003 3:41 pm
#3

Ya im talking overall Power rating..


When i experiment on Charges with bio contollers its very noticable.. But whenever i try to raise Power on Chems or Contollers i see no diferance in my meds




Daynk Mohda - HATED
Jagermeister - HATED
Loot and random items vendors in the GAT Mall just south of theed and also in GAT City on your overhead map, NE of Theed
Zarlor
Sat Oct 04, 2003 4:42 pm
#4

Got me. Best I can get out of a regular CRDM is 19 power. THe WORST I can get out of an advanced CRDM (with no experimentation and REALLY bad resources) is 23. Most of mine are in the 40s, I believe. Not as good as what you get out of an ALS, but a heck of a lot better than a standard CRDM.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Agent001
Sat Oct 04, 2003 6:27 pm
#5

when i make stimB's with regular CRDMS, i get about a 300 base heal. With ACRDM's I can get 360 on a good experiment, so yes, they do help.
DisplacedSurfeR
Sat Oct 04, 2003 9:24 pm
#6

HMM ive noticed them working when i made B's to sell, But when making buff packs for myself and Stim E's i see no effect



Daynk Mohda - HATED
Jagermeister - HATED
Loot and random items vendors in the GAT Mall just south of theed and also in GAT City on your overhead map, NE of Theed
CushSadoc
Sat Oct 04, 2003 9:38 pm
#7

Agree. I have noticed the same thing. They seem to have incremental difference on buff packs and Stim E's. (i.e. using 19 regular and 37 advanced yields a base power of that difference greater...). Haven't fully had the opportunity to fully feel it out, though. Was hoping for more than just that, though.


Also agree that Stim B's seem to benefit more than Stim E's. But, again, I wasn't being scientific and I may have had other variables confounding that.


Zibeon


Master Doctor/Partial Pistoleer




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DisplacedSurfeR
Sat Oct 04, 2003 9:49 pm
#8

well good to know im not the only person who noticed it..


*escapes straight jacket*




Daynk Mohda - HATED
Jagermeister - HATED
Loot and random items vendors in the GAT Mall just south of theed and also in GAT City on your overhead map, NE of Theed
Zarlor
Mon Oct 06, 2003 7:44 am
#9

Well, yes a lower level med will benefit more from simply because an advanced component simply will add it's value to the final product. Since the higher level products have much great ranges to begin with, then as percentage any addition will be smaller.


Also it should be noted that for any schematic asking for multiples of a component, that only the stats from *1* of those components will be used. It's simply a method for higher resource requirements.


So, for example, if you have an LS with 60 power and an ALS with 120 power and you make a Stim E with the exact same ingredients and components except for switching out with LS you are using, then the Stim E using the ALS should have a total Base Heal rating that is only 60 points higher than the one using the standard LS. Using 3 LSs doesn't add 180 to the base and 3 ALSs don't add 360 to the base, only 60 and 120 respectively.


The question I am having here is, is this what you are seeing? Is there really NO difference, or is the difference only one of degrees (such as the 60 points above, which is the as intended state).




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
DisplacedSurfeR
Mon Oct 06, 2003 10:04 pm
#10

As in if i use Regular bio contollers i get say 40 stims.. If i experiment on adv Bios charges i see that in final product.. Ill make some 45+


When making Chem controllers and adv chem contollers if i get full experiment on those they both end at 1014 base heal (highest ive made so far) I can see no diferance between a 12 power and a 45 power checm contoller.. Is POWER not add to base? because it seems to on B's


Basicly what im saying is Advance chems do nothing to Final product when making a STIM E or a buff D. all i make anymore besides B's which you can really notice adv components in




Daynk Mohda - HATED
Jagermeister - HATED
Loot and random items vendors in the GAT Mall just south of theed and also in GAT City on your overhead map, NE of Theed
MorvenDee
Tue Oct 07, 2003 7:37 pm
#11

I had some thoughts on this last night. ACRDMs are generally the last advanced component a doctorstarts using, due to the rarity of Class 4 LPF and the difficulty of obtaining enough high-quality herbivore meat to do factory runs.Therefore what you are probably seeing is diminishing returns from having all high-quality components.


Thepresence of high-quality resources, with extremely good ALS and ASDS components already in the pack you're crafting, means that you're probably already making close tothe best product possible with those resources. By the time you get round to adding an ACRDM, it doesn't make much difference to the total power.


You could test this by making a stim E and enhance D with bad resources and bad components, then making the same thing again with a good ACRDM. See how much difference it makes to that.




Tale
Soren_dVinn
Wed Oct 08, 2003 2:09 am
#12

I also noticed something fishy with Stim E's. I can make a regular stim E for a base heal of 700 something. A stim E using adv. bio and liquid only came out with 725 or something (component quality was similar and experimentation was great).


Anyway, if anyone else noticed odd results with advanced components and Stimpack E's please post.




Soren Medicorp
Soren d'Vinn, Master Doctor of Scylla
Soren MediCorp at 6500,3800 Kaadara, Naboo

SSG: Scylla Surveyors Guild
http://ssg.ordo.cc

Zerona
Wed Oct 08, 2003 9:14 am
#13

When making a batch of Enhance Dpacks, I also did not see any difference between using the ACRDM andCRDMs. This seems to specificallyaffect thosemeds that need multiple CRDMs, not regular Stim-Bs, which reapbenefits from each advanced component. However, I do see charge benefits from using ABECs, but I'm not 100% on whether the increasedpower, however small, helps as well.


Because Stim-Es are a lot easier to mess around with than Enhances, I could mess around with them tonight and try to nail thisdown.




Zerona - Intrepid Master Doc/Pistoleer
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