Doctor Archive
Thread: Did i miss something? are Adv chem contollers bugged?
Im seeing no diferance between a 12 power chem and a 47 advance chem controller.....
Ya im talking overall Power rating..
When i experiment on Charges with bio contollers its very noticable.. But whenever i try to raise Power on Chems or Contollers i see no diferance in my meds
Agree. I have noticed the same thing. They seem to have incremental difference on buff packs and Stim E's. (i.e. using 19 regular and 37 advanced yields a base power of that difference greater...). Haven't fully had the opportunity to fully feel it out, though. Was hoping for more than just that, though.
Also agree that Stim B's seem to benefit more than Stim E's. But, again, I wasn't being scientific and I may have had other variables confounding that.
Zibeon
Master Doctor/Partial Pistoleer
well good to know im not the only person who noticed it..
*escapes straight jacket*
Well, yes a lower level med will benefit more from simply because an advanced component simply will add it's value to the final product. Since the higher level products have much great ranges to begin with, then as percentage any addition will be smaller.
Also it should be noted that for any schematic asking for multiples of a component, that only the stats from *1* of those components will be used. It's simply a method for higher resource requirements.
So, for example, if you have an LS with 60 power and an ALS with 120 power and you make a Stim E with the exact same ingredients and components except for switching out with LS you are using, then the Stim E using the ALS should have a total Base Heal rating that is only 60 points higher than the one using the standard LS. Using 3 LSs doesn't add 180 to the base and 3 ALSs don't add 360 to the base, only 60 and 120 respectively.
The question I am having here is, is this what you are seeing? Is there really NO difference, or is the difference only one of degrees (such as the 60 points above, which is the as intended state).
As in if i use Regular bio contollers i get say 40 stims.. If i experiment on adv Bios charges i see that in final product.. Ill make some 45+
When making Chem controllers and adv chem contollers if i get full experiment on those they both end at 1014 base heal (highest ive made so far) I can see no diferance between a 12 power and a 45 power checm contoller.. Is POWER not add to base? because it seems to on B's
Basicly what im saying is Advance chems do nothing to Final product when making a STIM E or a buff D. all i make anymore besides B's which you can really notice adv components in
I had some thoughts on this last night. ACRDMs are generally the last advanced component a doctorstarts using, due to the rarity of Class 4 LPF and the difficulty of obtaining enough high-quality herbivore meat to do factory runs.Therefore what you are probably seeing is diminishing returns from having all high-quality components.
Thepresence of high-quality resources, with extremely good ALS and ASDS components already in the pack you're crafting, means that you're probably already making close tothe best product possible with those resources. By the time you get round to adding an ACRDM, it doesn't make much difference to the total power.
You could test this by making a stim E and enhance D with bad resources and bad components, then making the same thing again with a good ACRDM. See how much difference it makes to that.
I also noticed something fishy with Stim E's. I can make a regular stim E for a base heal of 700 something. A stim E using adv. bio and liquid only came out with 725 or something (component quality was similar and experimentation was great).
Anyway, if anyone else noticed odd results with advanced components and Stimpack E's please post.
When making a batch of Enhance Dpacks, I also did not see any difference between using the ACRDM andCRDMs. This seems to specificallyaffect thosemeds that need multiple CRDMs, not regular Stim-Bs, which reapbenefits from each advanced component. However, I do see charge benefits from using ABECs, but I'm not 100% on whether the increasedpower, however small, helps as well.
Because Stim-Es are a lot easier to mess around with than Enhances, I could mess around with them tonight and try to nail thisdown.