Doctor Archive

Thread: Did i miss something? are Adv chem contollers bugged?

Zarlor
Wed Oct 08, 2003 10:27 am
#14

What about making a stim with a really low power CRDM and then another with a really high power CRDM? Is the base rating still coming out the same on the final? How about with LSs? And could someone check if the power is being read from a BEC in this way as well?


I'll see what testing I can try tonight, but if nothing else I'll try to do more on Friday.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Buurl
Thu Oct 09, 2003 1:16 am
#15

LP4 is only 34 oq on radiant atm, well was, ill see if its shifted now, I was making a whopping 36 power ACRDM, I made some with 49 powerACRDM and i didnt notice a difference, albeit 13 is hardly something to write home about, Id say that if thats how they work you are better off investing time and energy in finding better avian and reactivethan lp4 and herbivore, that seems like a waste.




Elemenopee
Thu Oct 09, 2003 1:42 am
#16

disregard my last post..i for some reason was thinking solid delivery shell


*self note never post late at night again* lol sorry bout that




-------------------------------------------------------
Swepa Codo
Former Master Doctor / Almost Master CM / Almost Master CH
Intrepid, Moenia

"If you can't convince them, confuse them"
Zarlor
Thu Oct 09, 2003 6:29 am
#17

DarkLurker: The issues involves schematics that use multiples of a subcomponent. Stim Bs only need 1 CRDM and any of the schematics that use only 1 seem to work correctly. The testing I need done if for any of the advanced schematics that require multiples of a subcomponent from a factory crate.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
FjonNakamichi
Thu Oct 09, 2003 11:20 am
#18

I have noticed this as well when making enhance D's. I can't say for certain that an adv chem doesnothing over a regular but if it does it was so small I could not notice it. I tried two using the same ingredients but one using an adv chem around 49 and one a regular crd around 11. There was no discernable difference in the final product after experimenting. The quality of the avian meat and reactive gas plays aMUCH greater role. I have tried different levels of adv bec's and the level of power/charges is directlyreflected in the qualities of the enhance pack so it is not a matter of ignoring thequality of themultiple component.


I think a good adv crd should affect the final product more than anything else due to the difficulty in acquiringgood liquid 4 and good herbivore meat in bulk.


Floyd


Scylla

DarkLurker
Thu Oct 09, 2003 12:17 pm
#19

I notice a difference. If i dont use adv chem my Stim B's are around 330's. With adv Chem at 57, my Stim B's are 415.



GTSimmo aka Elrohir
Sect of Ronins
Zerona
Thu Oct 09, 2003 6:36 pm
#20

Here are some stats for you all. Unless noted, all other subcomponents and major resources are identical:


Stim-E (requires three BECs)
With an 8ch 4h BEC, the base was 43x485
With a 17ch 13h ABEC, the base was 52x494


Obviously, the ABECs extra charges only counted once. The other two evaporate. However, both the extra charges and heals of the ABECs counted.


Health Woundpack-D (requires two CRDMs)
with a 12h CRDM, the base was 37x121
with a 34h ACRDM, the base was 37x165


Now, in this case, each ACRDM counted, so their differences stacked.


Enhance Health-D (requires two CRDMs)
with a 12h CRDM, the base was 15x203x3459 seconds
with a 34h ACRDM, the base was 15x247x3459 seconds


As with the Woundpack, each CRDM counted


So, different rules apply for different cases. I think the single application rule is only for ABECs. I may try something later to verify this.




Zerona - Intrepid Master Doc/Pistoleer
Soren_dVinn
Tue Nov 11, 2003 2:25 am
#21

I can confirm this is a bug.


I'd had been noticing this a little bit while prototyping some ACRDM-based factory batches.


I created a Stimpack B using identical components accept for the CRDM and ACRDM. I had experimented power out fully, then charges... and had only great successes.


With CRDM (12 power): 36 charges/338 power Stim B
With ACRDM (55 power): 36 charges/382 power Stim B


A 10% lift at best.


For Stim E's I basically saw 1-2% lift at most.




Soren Medicorp
Soren d'Vinn, Master Doctor of Scylla
Soren MediCorp at 6500,3800 Kaadara, Naboo

SSG: Scylla Surveyors Guild
http://ssg.ordo.cc

Zarlor
Tue Nov 11, 2003 7:17 am
#22

Actually, SOren, those numbers look right. You see a difference of 54 additional power using the ACRDM, which owuld actually be 11 more power than I would expect to see. All a CRDM does is to add the base power to the final combine, it makes no difference to percentages or anything. It's a straight addition. And if there are multiple CRDMs it only uses the information from 1 of them. And that's eactly how it's supposed to work. Same for any other component.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Zarlor
Wed Nov 12, 2003 8:53 am
#23

Well, if you are seeing the exact same base heals coming out of your fully experimented final product with a CRDM and an ACRDM, then that is this bug. It is on the issues list, at least.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Soren_dVinn
Wed Nov 12, 2003 1:47 pm
#24

Hmmm well that would be make sense.


But the other thing I noticed is that I can no longer get over 700 base power on enhance D's. A fortnight ago, I could reliably get 710-715 base power. Now, using the exact same resources that I was using a fortnight ago I cannot get over 695 or so.


Also, the difference in power I get on Stim E's with ACRDMs is next to nothing... I made some more prototypes last night and got basically the same result with a CRDM. In fact, I think the CRDM was 3 or 4 base heal stronger than the ACRDM!


I wonder if something slipped in duringan incremental update that is affecting things? Something just isn't right. I need a red pill!




Soren Medicorp
Soren d'Vinn, Master Doctor of Scylla
Soren MediCorp at 6500,3800 Kaadara, Naboo

SSG: Scylla Surveyors Guild
http://ssg.ordo.cc

Redfyree
Fri Nov 14, 2003 4:17 am
#25

I tried making enhance packs with a 19 regular CRDM and then with a 51 advanced CRDM.


You would *think* there would be a difference (and a highly noticeable oneat that)but there is not.


Using a regular or an advanced makes a big difference on all other meds that I can see, but I'm betting that enhance packs are bugged.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
h Red's Meds h
Located in the lovely city of Imperium, Naboo. In the Cantina right beside the Shuttleport
** Warning: Rebels please send a neutral alt **
Also Featuring: Master Weaponsmith Kilrathi's Weapons
Master Armoursmith Domonk's Armour & Lesters Architectural Items
Master Chef Lero's Fine Take-Out & Khyron's Resources

Redfyree
Fri Nov 14, 2003 4:24 am
#26

I should mention that the enhance packs I used were D's. Regardless it seems that enhance D's don't take into effect CRDM at all since there was no difference from using a 19 or a 51 crdm



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
h Red's Meds h
Located in the lovely city of Imperium, Naboo. In the Cantina right beside the Shuttleport
** Warning: Rebels please send a neutral alt **
Also Featuring: Master Weaponsmith Kilrathi's Weapons
Master Armoursmith Domonk's Armour & Lesters Architectural Items
Master Chef Lero's Fine Take-Out & Khyron's Resources

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