Doctor Archive

Thread: Do Not Support Doctors that overcharge for buffs!! (by a doctor)

AphroditeX
Sun Jul 18, 2004 2:47 pm
#1


As a doctor who collects her own resources I can tell you that buffs should never cost more then 10k ((starsider average cost beforeall this crap about charging more started this week)) I only charge 7k as it is. Yes doctors need to make a profit for time and effort, but there is a limit between profit and gouging your customers. I will gladly undersell any doctor that charges more then 10k just to take away from his business.


Alot of these doctors you find wanting to increase the cost of buffs are just lazy and only buy their resourses from others. After the initial cost of the harvesters it takes very little effort to get the resources you need other then the meat. 3 large harvesters for a week on a good vein can garner you more resourses then you will need for months. A little bit of maintence and power goes a long way.


As for the meat, any creature that flys in this game even a novice TKA can kill easily. Get harvesting IV, get off your butts and go hunting. Its not like doctors have to kill Kimos for meat.


Keep the prices low yet profitable and you will have a bigger customer base, and still be able to help out the little guy. There will always be free buffs for friends and guild mates but dont let a doctor try to cover his small loss there by gouging you to death on a buff.



Aphrodite
Nightsisters

Anodyne
12 point, R.I.S. Certified Master Armorsmith
Shop at waypoint: -4259 3323 at Lonis Mall on Naboo near Theed

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Bethenie
Sun Jul 18, 2004 2:55 pm
#2

Honestly, I am willing to pay a higher price for a shorter line.



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neros666
Sun Jul 18, 2004 3:07 pm
#3






AphroditeX wrote:


As a doctor who collects her own resources I can tell you that buffs should never cost more then 10k ((starsider average cost beforeall this crap about charging more started this week)) I only charge 7k as it is. Yes doctors need to make a profit for time and effort, but there is a limit between profit and gouging your customers. I will gladly undersell any doctor that charges more then 10k just to take away from his business.


Alot of these doctors you find wanting to increase the cost of buffs are just lazy and only buy their resourses from others.

As for the meat, any creature that flys in this game even a novice TKA can kill easily. Get harvesting IV, get off your butts and go hunting. Its not like doctors have to kill Kimos for meat.






uh huh, fantastic! lol.


Yeah, you dont have to kill kimos, you have to killthousands of little birds that will give you like 10 units of meat a kill. I'm sorry, but i think i'd rather kill kimos.


Dont be calling people lazy for wanting to be paid for a service they provide, with their OWN time. Whether they collected it themselves or bought them. Good buffpacks arent exactly cheap.Yeah, you go ahead and charge ingrateful 14 year olds in c-net bargain basement prices when they turn around and make almost a mil in a buff. I guess thats what your time is worth to you, but dont go around trying to tell people what to charge themselves.






Greenbulb
Sun Jul 18, 2004 3:07 pm
#4

I'll charge what ever i damn want. I'm not going to have other doctors Forceing me to keep with "the System"

If i charge extra then thats my choice and i practicly haved to because the buff packs are going up higher. So its not really my fault.



-------------------------------------
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AphroditeX
Sun Jul 18, 2004 3:50 pm
#5


Yeah, you go ahead and charge ingrateful 14 year olds in c-net bargain basement prices when they turn around and make almost a mil in a buff. I guess thats what your time is worth to you, but dont go around trying to tell people what to charge themselves.



So by using that theory should armor smiths charge 8 million or more for a suite of armor since that is how much someone could make wearing it? Perhaps all standard weapons should go for 3 million because you can make that inthe weapons life span. Maybe you should all quit worrying about what the person is gonna do with your buffs and try to provide a service at a fair price instead of driving up the economy more and ruining it for non power gamers. Not all people who get buffed go and get into solo groups and make 300k a hour, some do pvp and die in 5 minutes, some do quests and theme parks that dont pay the amounts of money for the reason you are charging so much for.


And perhaps the person who sold you your bio-engineered clothing to make your buffs more powerful should of charged you 20 millon since thatis how much you could make wearing it.


And so what if i want to charge 14 year olds in c-net a reasonable rate? Dont send me /tells in game yelling at me and calling me every dirty name in the book because i dont wish to be a A-hole and charge twice as much for a buff that only cost 10k last week. Why do i have to conform to the 16 year old ubers?


At 10k per set of buffs a doctor can make back 3x there cost in profits.


Perhaps your not very bright when you pay so much for the meat you are buying from rangers. I mean after all the rangers are already making money by taking missions and harvesting, why pay 100cpu for something they already made there money on?

Message Edited by AphroditeX on 07-18-2004 03:56 PM



Aphrodite
Nightsisters

Anodyne
12 point, R.I.S. Certified Master Armorsmith
Shop at waypoint: -4259 3323 at Lonis Mall on Naboo near Theed

(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)


Kyreal
Sun Jul 18, 2004 4:09 pm
#6

you have the right attitude, but not everyone is going to do everything the same. some will charge more, others will undercut you.


all you can do is charge what you yourself feel is fair to the consumer and feel good about yourself while providing your service.


I am a relatively new doctor, have been on starsider bout 3 weeks now. i am crafting my own buffpacks, which are not super uber due to not having the top notch gas or avian or a few other resources just yet. im in it for the long haul, im harvesting my own resources and as a new good one spawns, im all over it. my buffpacks will get there eventually, but for now since mine only top out around 2100 power at 2h40m i charge 7k for them instead of the current average rate of 10k.


this is what i feel is fair to the customer and to myself and when my packs get better i figure my price will edge up a bit as well.


I also spend time in the med centers, something not alot of doctors that have mastered are willing to do, but i enjoy helping others and will continue to do so until im ready to do something else.




Vermicious_Knid
Sun Jul 18, 2004 4:13 pm
#7


1) Who needs a bigger customer base? Most doctors are swamped for buffs


2) Many people find crafting boring. That's because it is boring.


3) The price is not what you say it is. It's what the market will bear. That's basic economics. If you don't like to read, they also say it in Raising Arizona.


4) You are very pompus. Nobody declared you the arbiter of what people should charge, or how they should play.


Message Edited by Vermicious_Knid on 07-18-2004 08:17 PM



-




Every time I log in I'm terrified they changed the game to Dance Dance Revolution without telling anyone after holding a "focus group"

neros666
Sun Jul 18, 2004 4:18 pm
#8






AphroditeX wrote:


Yeah, you go ahead and charge ingrateful 14 year olds in c-net bargain basement prices when they turn around and make almost a mil in a buff. I guess thats what your time is worth to you, but dont go around trying to tell people what to charge themselves.



So by using that theory should armor smiths charge 8 million or more for a suite of armor since that is how much someone could make wearing it? Perhaps all standard weapons should go for 3 million because you can make that inthe weapons life span. Maybe you should all quit worrying about what the person is gonna do with your buffs and try to provide a service at a fair price instead of driving up the economy more and ruining it for non power gamers. Not all people who get buffed go and get into solo groups and make 300k a hour, some do pvp and die in 5 minutes, some do quests and theme parks that dont pay the amounts of money for the reason you are charging so much for.


And perhaps the person who sold you your bio-engineered clothing to make your buffs more powerful should of charged you 20 millon since thatis how much you could make wearing it.


And so what if i want to charge 14 year olds in c-net a reasonable rate? Dont send me /tells in game yelling at me and calling me every dirty name in the book because i dont wish to be a A-hole and charge twice as much for a buff that only cost 10k last week. Why do i have to conform to the 16 year old ubers?


At 10k per set of buffs a doctor can make back 3x there cost in profits.


Perhaps your not very bright when you pay so much for the meat you are buying from rangers. I mean after all the rangers are already making money by taking missions and harvesting, why pay 100cpu for something they already made there money on?

Message Edited by AphroditeX on 07-18-2004 03:56 PM






1st of all, I collect my own resources. I just dont find it a very fun use of my gametime to sit on Tat, killing dwarf nunas for 3 days to get a stack of 25k, but its a nessicity, so there I am. I will be compensated just a little for all that great content.


2nd, if there were armorsmiths that charged that, I DONT CARE, lol. They can charge what they want. They probly wont get many sales, but their running their own buisiness.You wont see me telling people how to run their buisiness, dont tell me how to run mine. And who cares if they pvp. Thats fine, they can get a few buffs for pvp, than, use 1 set of buffs to run missions to get more buffs.


And 3rd, lol, i'm not on starsider, so i really dont think you'll be getting many tells from me. So dont assume that i give a damn about how much you charge.


Play your own game, let other peeps do the same.

Ledao
Sun Jul 18, 2004 4:27 pm
#9






AphroditeX wrote:



(...)


At 10k per set of buffs a doctor can make back 3x there cost in profits.


Perhaps your not very bright when you pay so much for the meat you are buying from rangers. I mean after all the rangers are already making money by taking missions and harvesting, why pay 100cpu for something they already made there money on?

Message Edited by AphroditeX on 07-18-2004 03:56 PM





That's a remarkably simplistic view of things.


To your first point, yes, a doctor might gross 3x what they spend on buying or making packs while charging 10k, but certainly not with high-end packs.



And as for the meat, think about it. The rangers (and anyone else with any scout...) can always get business from the chefs, BEs, and armorsmiths hunting muchbigger game than Herbivores and Avians. They can get paid decently for their missions, get some xp if they want to, and pull over 1k meatfrom a single lair. Even more than that for certain things. Even if they're only getting 10 or 20 cpu, it adds up fast, and the hunting is reasonably entertaining.


No one wants to go kill rasps and vir vurrs on Rori, or paralopes on corellia, or really even chokus on Naboo. It isn't fun, the meat doesn't add up fast, and the mission pay sucks.


When a good avian meat spawns, I (and at least a few other docs on my server) want to wind up with upwards of 200k units of it. Figuring that the average hunter will pull in between 5 and 10k units, we each need between 20 and 40 fairly dedicated hunters. Sure, there are some really efficient hunters, and I've gotten as much as 50k units from one person before, but that's very very rare for avian meat (and the really good hunters tend to know that they're good, and want to paid accordingly).


So what happens? The docs have to offer what seems to be insane amounts of money for meat in order to get an acceptable number of people out there harvesting.


Of course, no amount of money can get everyone to part with what they harvest immediately. Some people always hang onto it to auction later. And so prices go up higher.


We had 1 meat on Valcyn that was truly awesome. I can make 937/34/12.2k packs with it these days. It spawned on Rori in maybe February... I've had a standing offer for more of it at 550 cpu for quite a while, and I've spent more than that on it in the past.


But that's a bit of a tangent. Unless we go 3 or 4 months without any usable avian meat, I'll always be able to sell some packs for under 500 credits per charge. So, sure, docs can go charge 10k a buff with those and make decent money.




Now, for your comparison to Armorsmiths. An Enhance Health D takes 260 units of resources as I recall. A composite armor chest plate takes 517 (including subs). Prices for the former range from roughly 10k to as high as 45k, although most are between 10 and 25k(I sold some patch 7 stuff for that much, which is the highest I've ever seen enhances priced). So, from 38.5 cpu to 173 cpu. Prices for the composite chest plate, on the other hand, range (as I recall) from about 50k to about 100k for something really snazzy (though not loot enhanced). So, from 96.7 cpu to 193.4 cpu.


You might say that the armor lasts longer, which justifies the higher price. Well, not if they're compared accurately. Since you only use the armor when you're hunting, you should compare the length of time it takes to wear through the armor to the length of time it takes to use a full set of enhance packs on yourself to hunt. I certainly wish my armor would last through 34 or 35 sets of buffs.


Further, the chest plate takes 40 units of wooly hide, whereas the enhance pack takes 28 units of avian meat and 32 units of herbivore meat. Which do you think is cheaper and easier to get?



Anyway, I think that's all I have to say on this. Do what you want, but if you ever intend to buy meat, I'd suggest you try to make enough money to compete.





Ledao Bohi, Master Doctor
Now with 3 locations: Ledao's Meds in beautiful downtown Galatorbria, Rori (327 -1770), Ledao's Fine Pharmaceuticals @ UAT City, near Coronet (970, -5590), and Ledao's Premium Meds and Resources on Tatooine @ (-1922, -4041) just 750m SW of Bestine.
Comprehensive Stock and Price Listing Here
Eyedun
Sun Jul 18, 2004 4:29 pm
#10

Price increases are happening.

you go ahead and under cut us, there will ALWAYS be people who dont want to wait in your long line. It means when some little punk complains that his ub3r buffz0rz are too expensive now, we have some where to send him.

the bottom line is most intelligent players realise just how much the game now relies on buffs and how valuable thy are. Alot of players dont mind paying 20K - 25K for top of the line buffs. I'm talking 2500+ almost 3 hours.. or over 3 hours.

I'm not advocating 2200+ 2 nr 45 mins buffs go for 25K, but there needs to be an increase.

Do you understand just how useless less than master buffs are in the current game ? You cant give them away with master docs buffing for 2400+ @ 10K. No wonder people resort to healing damn tumblers to get XP. If you increase your prics, the peopel wanting to pay 10K can pay an up and coming Dr 10K for their 1500+ buffs, the Dr gets XP from DOING THEIR TRADE.. and everyone wins.. we'll get more Drs who actually understand how Doctoring works.. and less people who's first buffing session is after grinding Dr on tumblers and buying some 900 power packs to rush out and make their fortune buffing people for 10K.

This increase is a GOOD thing for the game in its entirety. Now that the CB has been delayed, something has to be done about the reliance on buffs that exists.



Eyedun Geddit
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Adapt and over come, dont whine and succumb.
Maxwell2460
Sun Jul 18, 2004 4:55 pm
#11

I harvest all of my resources. I craft my packs the best I can. I buy some medical clothing and I get some medical food. I spend TONS of time doing all this. Then i go and make 200k with one set... hours of work for one set while the people that hunt can make double that in the time that my pack runs out. So YEA... I raise my prices because i could just as easily drop my medical skills and go do what they do... I charge 15k for 2200 buffs. I honestly believe that is fair due to the time and effort i put into the packs. Also this cant really be argued here sense different servers have different resources so the prices and difficulty of the res change per server. (im on corbantis)
zdrive
Sun Jul 18, 2004 6:26 pm
#12

Should it not all be determined by supply/demand? Regardless of the methods docs use to get their buff packs or how lazy they may be.


If Joe Blow is selling his buffs for 10-15K each, & you come along & charge 7K - you'll get all the customers right?Well you'll definitely get some customers at least.


But even if they ALL move over to your line, some will see the empty queue in front of Joe & move back over there, happy to pay his price. If they don't, then he'll either have no choice but to decrease his price or miss out on sales. If he wants his queue to increase or decrease accordingly he can adjust his pricing. Buff quality will also play into the customer's decision obviously...


Is it not that simple
Xenth_SWG
Sun Jul 18, 2004 6:49 pm
#13

For lower level characters, they can make back 15 to 20k in a very short amount of time just running a couple missions as they leave to go hunting. The cost of buffs is very minimal compared to the abilities they gain from them.


Of the following, I would choose the first option any time...


1) 30k for buffs, 2-5 people infront of me in line

2) 20k for buffs, 10-15 people infront of me in line

3) 10k for buffs, 20+ people in line


Until a doctor runs out of people to buff, I say let them charge what people are willing to pay. Hell, a smart doctor will charge based on demand. During off-peak hours, lower the prices. But when 100s of people want buffs during peak hours, and there's only 2 to 5 doctors around to buff them (I don't know, it's just a scenerio), charge big. You're granting the people you're buffing the ability to make big bucks. If your prices are so high that you don't get anyone in your line, THEN you're charging too much.


How many credits comes into your server in a day?


Think of all the people grinding missions on Endor, Dantooine, Dathimor, and LoK.


How many credits leave your server in a day?


Paying for a new clone location, insuring items, transportation .... any other ways for money to leave the server?


Otherwise it's just credits going from one player to another. As the total amount of credits on a server raises daily, the average number of players stays the same. So, per capita, people are getting richer and richer. Get a piece of that wealth for yourself if you can. People are starting to value their time a lot more than their credits. Charge more if you can get away with it. As long as you're low enough to have a line, you'll make money, and players will be happy to pay it if they get to stand in line for a much shorter period of time.
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