Doctor Archive

Thread: Is OQ/PE formulas bugged? Tell me how I can possibly get this result...

Soren_dVinn
Sat Dec 06, 2003 8:01 pm
#1

Talusian Water, OQ 977, DR 447


when I combine this with


Dantooine Berry, OQ 986, PE 170... I get a 145 power ALS
Dantooine Berry, OQ 541, PE 652... I get a 147 power ALS


If ALS power is determined by OQ 66% and PE 33%.. how on earth am I getting these results? I've done 4 attempts on both... and the same result every time.





Soren Medicorp
Soren d'Vinn, Master Doctor of Scylla
Soren MediCorp at 6500,3800 Kaadara, Naboo

SSG: Scylla Surveyors Guild
http://ssg.ordo.cc

Zarlor
Sat Dec 06, 2003 8:05 pm
#2

Easy. You have to average your resources before you apply the formula.


In other words average out those two OQs and rate the final OQ with 66%


THen take your PE straight (since one resource has it and the other does not) and rate that at 33%. You'll see that with that formula your second berry when averaged out with the water give the better result.


You always have to take yoru resources as a whole to figure out your final, you can't just apply the formula to a single resource.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Soren_dVinn
Sat Dec 06, 2003 8:44 pm
#3

**edit** they should put your reply in the Holocron ... it really is confusing... even too an old timer like me



Soren Medicorp
Soren d'Vinn, Master Doctor of Scylla
Soren MediCorp at 6500,3800 Kaadara, Naboo

SSG: Scylla Surveyors Guild
http://ssg.ordo.cc

Zarlor
Sat Dec 06, 2003 10:03 pm
#4

Yeah it messes up all of us. It's really easy to think we are using an addative system, but it is an averaged one instead (except for the if one resources doesn't have the stat thing, which is documented incorrectly for what really happens there.)



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Lumache
Sat Dec 06, 2003 11:08 pm
#5

Talusian Water, OQ 977, DR 447


when I combine this with


Dantooine Berry, OQ 986, PE 170... I get a 145 power ALS
Dantooine Berry, OQ 541, PE 652... I get a 147 power ALS


This is how: and I think zarlor explained this to me - and I want to say yea its funky since they designed the system and determined the resources each compnent requires. Ok first since the water lacks the PE category the game math assumes the PE of the organic berry is the mean number. It in effect pretends the water has an identical PE - or assumes its null... however you want to look at it .. thats what screws it up but anyway here we go :


(((977+986)/2)*.66)+170*.33=703.89


now its my personal belief that they divide this by roughly 15.5 to come up with the base number of 45 - does that sound right for the base BEFORE you experimented ?


(((977+541)/2)*.66)+652*.33=716.1 /15.5 ( my own guess figure of 15.5) = 46 which explains the difference of2 in the final experiment sessions... its the formula is ends up making the values roughly 50 / 50 on order importance to result not the 66 33 its because the second resource lacks the PE - so in certain situations it ends up this way ... and believe me before this was explained to me - well before I saw the formula I felt exactly as you do...





Serpentine Shelly - Serpentine !
Kreedly
Sun Dec 07, 2003 5:57 am
#6

My boy I think you've just cracked the equation. Bravo!



Talent is hitting something no one else can hit. Genius is hitting something no one else can see.
Lumache
Sun Dec 07, 2003 11:33 am
#7

Thank you thank you - bows taking credit for something someone else did - seriously I posed the very same question recently and someone else shared that formula with me - so I cant take credit :-( Thank you though



Serpentine Shelly - Serpentine !
Traigus
Sun Dec 07, 2003 12:48 pm
#8

Intent apparently is for missing values to be 0s...

So there may be a lot of shakeups in this eventually.

-T



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Zarlor
Sun Dec 07, 2003 2:17 pm
#9

The documentation states a non-existant value should be 0. In practice it is null. One of the resons a recent crafting change was pulled on TC was because we pointed this out to the Devs and that if they wanted to make sure a 0 was always a 0 they'd need to make a major overhaul on our schematics. I don't think they fully realized the situation until we pointed it out.


And THAT is one of the reasonsthe whole Experimentation/Crafting issue is one of my personal Top 5 issues. Too much confusion and too many funky results.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Soren_dVinn
Sun Dec 07, 2003 5:30 pm
#10

I'll check the base number again by doing some more combines. Actually I have 2 other Dant berries types as well... I'll do some tests on them too.



Soren Medicorp
Soren d'Vinn, Master Doctor of Scylla
Soren MediCorp at 6500,3800 Kaadara, Naboo

SSG: Scylla Surveyors Guild
http://ssg.ordo.cc

Zarlor
Sun Dec 07, 2003 6:43 pm
#11

Remember that to determine the true base of something you'd need to set yourself up for failure. In other words get as close 0 on resources as you can and then crit fail on your experimentation. Although for the base of a particular set of resources you'd just need to crit fail with that set to get the base for that particular combination of resources.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Lumache
Mon Dec 08, 2003 1:52 am
#12

Tragius , I thought I read once that the value was 0, then later I read the value is null- thats totally different - as it is now the value is null - if the value is 0 then the pe is going to suck and thereby everyone will produce crap - be earier for them to add PE to the resources in the ADV line that lack that stat.


lum




Serpentine Shelly - Serpentine !
Redfyree
Mon Dec 08, 2003 4:02 am
#13

"its the formula is ends up making the values roughly 50 / 50 on order importance to result not the 66 33 its because the second resource lacks the PE - so in certain situations it ends up this way "


I don't understand this statement Could you explain it further please?




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