Doctor Archive

Thread: Terrain Negoation for docs

Ricklowdis
Sat Dec 13, 2003 3:46 pm
#1

combat medics have terrain negoation how bout a +10 per level of the + to medicine use tree like in combat medicskill tree


combat medics have a +10 terrain + combat medicine use



why don't doctors have this it doesn't even have to go above 40 terrain negoation just 10 per level would be enough after all they are not combat medics they are docs they don't have to run as fast as combat meds



but this puts a serious damper on the res situation if we can't run out to res our friends because we have no terrain negoation then whats the point of having revive i mean how many people die in the med center on swg .......



yes yes this old chestnut



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Ricklowdis
Sat Dec 13, 2003 3:47 pm
#2

and i have no idea why it double posted must be my dial up going screwy


sorry about that maybe a forum mod can delete one of these topics




______________________________________________________________________________

Reign: Public Relations Specialist

Reign: when you absolutely have to kill every mother #$%*ing rebel on starsider accept no substitutes
Ricklowdis
Sat Dec 13, 2003 3:49 pm
#3

yep figures the forum would mess up on my post and make me look like an idiot.......



can a forum mod please delete this topic because when i clicked submit on the completed topic it posted this one below it and only half writtin



............... heh




______________________________________________________________________________

Reign: Public Relations Specialist

Reign: when you absolutely have to kill every mother #$%*ing rebel on starsider accept no substitutes
Ainozama
Sat Dec 13, 2003 4:11 pm
#4

Healing in the field is the job of the Combat Medic that is why they have TN. There have to be some differences between the classes. CM's get no stat packs, no res, no enhance, no cures. All that is fine. CM's do get Ranged and area heals and Terrain negotiation so they can better heal out there.



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Kammots-Ahazi
Sat Dec 13, 2003 10:49 pm
#5

/disagree combat medics are for battle.. doctors are for hospitals. Thats just how it is. I have to loose my terrain nego also.. but it makes sence. It is good to have differences in the classes.



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Anian
Sat Dec 13, 2003 11:33 pm
#6

"combat medics are for battle.. doctors are for hospitals. Thats just how it is."


I couldn't have put it better myself. Docs aren't meant for field work. Yeah, it's nice to have one around to revive. But, they aren't meant to fight. They aren't meant to be able to hold their own in a battle. I know there will be TONS of people who disagree with what I've said and what the person I quoted said. But, plain and simple...docs are meant to spend most of their time in hospitals and towns buffing, healing wounds, and curing poison and diease. Combat Medics are field medics. They are meant to be able to hold their own in a battle. They are meant to be able to keep up with the groups that they are healing/protecting/helping.


Hence the reason that Docs do not have the ability to heal mind or the ability to handle terrain well.


Anian




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Anian Ciavaese (Naritus) - Master Artisan/Master Merchant/Master Architect
Abord Oihi (Naritus) - Master Musician/Master Doctor
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NHGLethos
Sun Dec 14, 2003 5:30 am
#7

I play both combat medic and doctor, and i'm starting to wonder why revive is a doctor skill... i mean if doctors aren't "suppose" to be the one playing field doctor thats why we have combat medic, where do most ppl die? out of town, on a hunt etc? Thats the combat medics area surely?


Perfectly it be nice to have revive in both proffessions, have to be slightly different obviously.




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GaylordFocher
Sun Dec 14, 2003 6:23 am
#8

I agree completely. And while they are at it, Docs should also get all the other skills in all the other skill trees. This will make it easier to play a doctor.
Zarlor
Sun Dec 14, 2003 6:44 am
#9

I'm also fo the opinion that we should NOT get TN. Our profession does not push for triage field healing the way CM is built around doing. It's supposed to be harder for us to heal int he field, and easier for CMs. Emergency healing is what they do.




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Zarlor
Sun Dec 14, 2003 6:49 am
#10

It's not, IMHO, that we are not supposed to be out in the field, but that we serve different purposes in the field. I still think Docs do need revive (and MANY CMs agree, since this issue comes up on that forum quite a lot). I mean you could use the same argument for taking State healing and Cures away from us, since those would also be field skills. ANd stims, while you're at it. Docs server a purpose, and need to serve a purpose , in the field. The difference, IMHO, is emnergency services. Damage healing is an immediate need skill and CMs have all the tools to accomplish it. MOst states, DoTs and Rescusitate are all actions tht can wait for a Doc to run over there to have it done.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Anian
Sun Dec 14, 2003 7:53 am
#11

State Healing and Cures don't fall into the same category as revive, IMO. Reviving someone who has died...I find it odd that it is a doc skill and not a CM skill. I, also, have a char that is a Master Doc/Master CM. Docs definitely deserve to be able to make the best meds, heal wounds, cure disease, and cure poisoin. It makes sense that these are "in-hospital" things. But, reviving just doesn't fit right there. Someone could, in essense, drag someone's body all the way back to a doc to get revived, but with the time limits, it's near impossible. I really do think that revive belongs with the CM's.


Anian




------------------------------------------------------------------------------------------------------

Anian Ciavaese (Naritus) - Master Artisan/Master Merchant/Master Architect
Abord Oihi (Naritus) - Master Musician/Master Doctor
** Personal Quote: "Don't play harder...play smarter" **
Caliwyrm
Sun Dec 14, 2003 8:15 am
#12






Anian wrote:

State Healing and Cures don't fall into the same category as revive, IMO. Reviving someone who has died...I find it odd that it is a doc skill and not a CM skill. I, also, have a char that is a Master Doc/Master CM. Docs definitely deserve to be able to make the best meds, heal wounds, cure disease, and cure poisoin. It makes sense that these are "in-hospital" things. But, reviving just doesn't fit right there. Someone could, in essense, drag someone's body all the way back to a doc to get revived, but with the time limits, it's near impossible. I really do think that revive belongs with the CM's.


Anian







Yep, I've always wondered this myself. This is in no way, shape or form a knock on docs (since I'm a Master Doc myself) but I've never seen anyone die in hospital or while they were being buffed and needed a revive. Quite frankly I'm not sure why Combat Medics get Wound treatment either if you want to follow the "combat medics mean in battle and Doctors mean before and after battles" in their roles (a nicer way of saying CM=field, Doc=hospital imo, lol)


I, too, will have to disagree with the original poster about TN. COmbat Medics got it because they were touted as being able to get to their group mates quickly to help heal them in battle. Docs, on the other hand, seem to be geared to before the battle (buffing) and/or after the battle (better wound treatment, rezzing, etc).




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Darkavian
Sun Dec 14, 2003 8:25 am
#13

ya see...this is where most of you stray from what really happens in a war...


A doc doesnt sit inside a city in a hospital during a war (assuming they are involved in the war), They are normally in a field hospital which can be close to the battle. Normally the way it works is, Guy gets wounded, CM goes and tries to do the best they can to help, Then CM takes said wounded/dead person to the doc, who is just ouside the fight, to get taken care of. Granted in this game you would need more then one cm per battle...on each side.


At least thats how i have seen it done in every wwII remake...granted this is a bit different..




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