Doctor Archive

Thread: Terrain Negoation for docs

Baracous
Sun Dec 14, 2003 11:18 pm
#14

So let me ask you all this... Should dancers and musicians never leave the cantina? Should an architect never leave his workshop? Sheesh people, why do you all insist on telling others that their choice of profession is a "field" profession or not. Doctors have certain ADVENTURING skills. Combat medics ALSO have adventuring skills. If you don't believe so, I'll take 5 decent combat classes and 1 doc over 10 combat classes and no doc anyday...


Sure a combat medic would work too, but they EACH have their role to fill.



Quit telling my doc to stay home...


/rant off




Sincerely,

Bria toons - Zharik (ex-12pt MD&MCM), Atio (12pt Weaponsmith, Architect)
Vendors at -245 -5600 Corellia (Weapons, Deeds, Power/Resources, Loots/Uniques, more!)

Wanderhome toons - Jarath, Salanor, Taralyn (Bio-Engineer/Tailor)
Vendors at -534 2901 Dantooine (Vendor Taralyn's Treasures - BE Clothing)
FrankLee
Mon Dec 15, 2003 12:38 am
#15

The Doctor/CM dichotomy could be pretty well represented actually by an overlap of services, but with different success rates. A doctor could, if he had to, drag someone out of a firefight, saw off his arm, and bandage it till he got to a real hospital. He'd probably suck at it though, since he'd be used to a sterile, controlled environment, and tools of a highly refined nature. The CM would revel in it however, because all the ordered and regulated life of the surgical ward is just not for him. He can give as good as he gets on the battlefield, and he isn't scared by a little blasterfire. By the same token though, he would pretty much be lost in a 'modern' surgery, and where the finesse and delicate work of reimplantation occurred, he'd be helplessly out of his league.
So how do you reflect that?
Master docs would get access to one or two CM skills, but have them at basically a novice level, or heavily penalized. CM masters would get the chance to revive a player, but they'd have serious wounding, and wouldn't come out of it as well off as the would if a doctor had done the job. This of course seems like a mild and relatively redundant measure though; anyone can take both trees if they like; you can be a paramedic or a hospital-doc, or both, if you're really in to that.

-FL



FrankLee
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Penecillian
Mon Dec 15, 2003 9:47 am
#16

If docs are for Hospital or medcenters, why not a camp. Why can't we put a a portable Field Center. I'll stand outta the way in my portable Field Center to heal, cure poisons or drag and rez, buff, etc. But in the field I can't do any of that unless a ranger/scout puts up a camp and then doesn't enter the fight. As a CM I don't get any of this either. So unless I am able to find a scout/ranger who doesn't want to enter the fight none of my doc skills are worth anything unless I use my CM skill or Terrain negotiation to get to the person to Rez. I am not complaining for Docs, just a suggestion of having a portable Field MedCenter. Yeah sure I can have a bot, but what happens when our opposition takes that bot out, I can't pull another out unless again that ranger/scout pulls out a camp. And who carries mulitiple bots around for the field unit. I don't. I have 1 cause I am a broke **edit** cause without a vendor I find it hard to sale stimps.





Happy Fly'n,
Pen'cillian A'Yka
Master Shipwright
Master Doc since July '03
Retired Master Doc Sept. 05
Pen's Aeronautics in Mos Haven, Tatooine
3044x10x2804
Kammots-Ahazi
Mon Dec 15, 2003 8:12 pm
#17

"Quit telling my doc to stay home..."


You're missing the point. If you think about a doctor doing surgery most likely he is in the hospital.A combat medic patching up a bloody soilder, I think of Saving Private Ryan (and other war movies) where they are in the field. They are not the same and therefor should not have the same skills. Sure they can be close, but it sounds like people want to combine the 2 classes into 1 class with the benifits of both sides. There is no need for you to stay home, just don't think you will get to your patients as fast as a combat medic.




Advocates of War - Kammots
"Work is where I go, not what I do there" - Kammots

"wOOt"

Baracous
Mon Dec 15, 2003 10:19 pm
#18

I never implied that Docs should get TR. I was only commenting on those that tried to say that Docs belong in a hospital/med center. I am a firm believer that your 250 skill points make up what you can do for a group, so if you truely want to be a total healer... master doc and CM. It can be done, and you can even get nov Artisan to survey for your own resources.



My comments were ONLY towards the "doc's belong in a hospital" folks above. (Ironically I think that CMs don't even *need* TR since they have ranged healing, but that is another issue) IMHO, if you want TR, get exploration 3 and spend the 24 points...




Sincerely,

Bria toons - Zharik (ex-12pt MD&MCM), Atio (12pt Weaponsmith, Architect)
Vendors at -245 -5600 Corellia (Weapons, Deeds, Power/Resources, Loots/Uniques, more!)

Wanderhome toons - Jarath, Salanor, Taralyn (Bio-Engineer/Tailor)
Vendors at -534 2901 Dantooine (Vendor Taralyn's Treasures - BE Clothing)
Kholos
Tue Dec 16, 2003 12:02 am
#19

Why the hell would I want to stay in a hospital all day? This isn't real life, its a game.



_________________________

Kasur - Novice Doctor/Novice Carbineer (Eclipse)
Screw that, I just want to blow stuff up.
Future Master Commando/Master Teras Kasi Artist
Arrales
Tue Dec 16, 2003 12:26 am
#20

No doctors need a +100 to golfcourse negoation.



Master riflemen, TKM
Sistere
Tue Dec 16, 2003 10:26 am
#21

I don't see why any class need to be "given" TR - including CM's. IMO if you want it, spend the 3 points and get it at lvl 1.As for those who are of the opinion that docs should be the "barefoot and healing class" of SWG well I suppose you are entitled to your opinion but once buffed and armored my doctor/merchant is a tank. She occasionaly tours Ft. Tuskan reviving and healing strangers for fun - kneelling down byfallen party membersarmed with her Republican Blaster and novice marksman skills taking on several at a time waiting for others toget up from their mind incap. With improved bleed healing the only thing getting in her way is kinetic armor reduced mind damage.


When I read comments that doctorsshould only beintown healing folks, before and after the battle stuff,I really don't understand where these ideas are coming from. If this were the case, and the way SOE intended it, Doctors would have been given surveying/harvesting for free and merchant skills in their tree.


If doctors were to be given TR then great - personally I would like to see medical forage replaced with something useful like novice artisan type surveying and novice scout type harvesting (only 2 skill points worth of skills really) before adding TR (3 points worth). TR is not a big issue for me- getting rid of medical forage and replacing it with something useful.


Cheers




Chinatown Medical Group, Sistere Allison MD/MChef and Alexi Carlone MD

Wanderhome
sharpshot
Tue Dec 16, 2003 10:53 am
#22

If docs are meant to sit in a hospital all day then why is one of their titles field surgeon...?? I mean i would think a field surgeon would have some TR but maybe thats just me. And talking about CMs getting revive its basically true what someone said before that they are supposed to be really sucky at healing and just able to do enough keep the patient alive, while its the doc that does the real heaing.
_Macabre_
Tue Dec 16, 2003 11:00 am
#23

The CMs have their own problems.. we certainly don't need to worry about them getting TR of all things.


Doctors do not need terrain negotion. With mounts/vehicles, I don't think anyone needs it - even pure combat characters. If someone on the CM side felt it was important, more power to 'em.




Jiawa,
Teras Kasi Master / Master Doctor
Master Smuggler (Retired)
Master Creature Handler (Retired)
Traigus
Tue Dec 16, 2003 11:02 am
#24

I'm not sure why everyone thinks their profession needs TN, or shoudl get TN...

There are any number of professions asking for it ATM.

In my opinion, it is a scout skill, and getting it outside of scout is bad (that includes CMs.. I never thought they should get any).

Just about all my characters that are healers have no scout skills at all, due to no more points... never had any problems healing anyone, outside of lag.

I don't understand how going to medical [school] can make you walk hills faster. I hink that is the question you will ahve to deal with, if you want to push this issue.. How does it fit in with the Doctor profession fiction-wise... I don't think it can be made to fly.


-T
[edited text in brackets]

Message Edited by Traigus on 12-16-2003 01:03 PM



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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IlyaMasool
Tue Dec 16, 2003 11:43 am
#25

I don't see whats so special about TN. With mount and vehicle, I don't really see why they are so important.

Ofcourse I don't see why CM get the TN neither, I guess they get em because Dev said so and it was that way from the beginning, which is good enough reason for why Dec get the Revive.

I don't think we can bring anything from real life into this since if it were then Cm would be able to shoot better, do more damage with poison/disease, but All non-Doctor would be limited to Stimp-A and Wound-A.

There would be no such thing as ranged stim or area stim, and even if there were, they would do maybe 5-10 pt heal Max, just enough for them to walk back to doctor so they can heal them.

Basically Any Non-Doctor will do what they always done in battle field. They don't heal anyone, they just keep people from dying and drag em back to Doctor who will heal them.

But that'd really blow in terms of game.

Combat medics LOVE to point out that there is "Combat" in their name so they should be able to do more in combat. Well Medical Centers are called MEDICAL center, not Doctor Center so I guess they are for Medics(and Don't CM have MEDIC in their name? Maybe CM belong in Med Center more than Doc do?) and I definately don't see Med Center being where Doctors belong.

Doctors get
revive, which is useless in med center.

cure stats, which is useless in med center since dizzy, stun, etc don't last long enough.

cure poison/disease, which is useless in med center during PvP unless they lower the damage of CM poison/disease to those of mobs(5-10pt max) so that even when you are hit with Poison/Disease in PvP you can just wait till it is all over so they can go and visit the Doc in med center.

Medical Droids, which is not used much in med center.

So I think these are kind of clues that tell us Maybe Doctors are supposed to be out there in the field.

I always though that it was a mistake to make healing so widely available. I understand why Dev did it, to reduce downtime, but considering they actually WANT more downtime when they talk about 1 vehicle limit, I think maybe they should rethink about some of these issues.

Stimp-A at novice medic
Cure poison-A at pharma 1
Stimp-B at Pharma 2
Cure Disease-A at pharma 3
Cure poison-B & Cure Disease-B at pharma 4
Stimp-C & Wound-A at master Medic.

10% Wound damage to Health & Action at incap (I think we can actually ge this one put in)
25% Wound damage to Health & Action at Death.

Greater chance for ALL Mob to do wound damage.

Oh yhea! I almost forgot. Mind WOUND heal for master doctor.

Yes I'm out of my mind, it's CM's fault.
Auspeks
Tue Dec 16, 2003 1:11 pm
#26

terrain negotiation for docs is ridiculous.


this is coming from a brand new doctor who has previously been a BH and a CM--meaning i've basically *always* had +50 terrain negotiation.

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