Doctor Archive
Thread: master doctor need to be a doctor and not a business administrator
im very disappointed the way the doctor profession turned out to be. we are forced to be artisans, irl the doctors don't make the medicines, they keep usingreality based excusesto explain the poor and little creativejob for certain professions. i hate how they indirectly force us into being artisans (yet don't give us enough skill points).
if i wanted to be an artisan i would have done so instead of a doctor. we are facing a problem now, the ones of us who decided to become a doctor and other none artisan profession. there is noway we can compete with other doctors with artisan skills (survey 4!) the ones who did this got the monopoly of the market, they even have enough money now to hire their miners.
so you will have it tough and simply out of luck if you can't survey on your own. therefore you better get money to buy whatever someone else makes, so that you can heal! and that's when it all comes to. i want to heal, i want to be a doctor, not a businesswoman.
why are we forced into being artisans? why can't we just have the tend wound tend damage tools, into becoming more powerfull once we get to master. this way we should be able to heal as effectively wihout having to become into artisans, this way we could still aid the groups being the healers, wihout having to spend our lives looking for resources. let the ones of us who are fighters, doctors, or entertainer, doctors, or scout, doctors, to heal at mastering the profession whithout the use of stimpacks. the ones of us with artisan skills should still do the same if that's what they want. they could still make the stim b and enhances.
but healing should be an ability that once mastered, should come naturally. this way it will solve the problem of not having enough skill points to train artisan too.
then add miners as their own profession. they should be the ones in charged of mineral searching.
The only concrete example you gave to prove your point was Survey 4. What has this got to do with anything? The only thing Survey 4 really does is to increase you take when sampling. As a doctor you are not going to be hand sampling any way. It might take a few more seconds to find your spot to put your harvester, but you can find just a good a spot with only the novice artisan box as you can with sampling 4.
Also, the game is designed to foster interclass dependence. So buy your resources from others, and adjust your prices accordingly. If other doctors have been able to get their own resources on their own, and can undercut your price, that just proves that your argument did not hold water.
Sorry, I just don't see any problem here
Absolutely not true.
May seem like it, but not really.
I think Dev during earliest phase of development had meeting and they concluded
"Waiting for heal = major down time
down time = no fun for players
down time = bad"
So they made healing very VERY accessible.
I think your mistake is thinking Doctor is healer because he is Doctor.
Doctor is not a healer because he is doctor, he is healer because he had to be master medic before he can be a doctor.
Master Medic is the real healer in this game.
I think this is fine. It mean at minimum, Doctor and CM starts out with equally good healing.
Now I'd agree that they should have made it so that /tenddamage and /tendwound does much MUCH more for doctor as he level up, but personally I think it is small thing that I rather have Dev working on other part of Doctor that are more urgent.
Only thing about survey, and why I think so many doctors want it adress is because I use that skill only once a week, when resource shift. it is a skill I put so much points into(29 points), and it is used about 1 hr every week. Not a very bang for points if you ask me.
No matter how much CM trying to tell you that your job is to stay in the city and craft, you are NOT designed to do that. Rez is a big one, but not the only one. We also have heal stat ability as well as cure poison/disease. Thats just too many skill needed in fields to say we are designed to stay at home.
Sure currenty blindness, dizziness, intimidation and stun doesn't seem to do much right now, but if there is one thing we can be sure of, it is that Dev will always make this game harder for everyone, and making blindness, diziness, intimidation and stun much more devistating seems like a perfect excuse.
So, well okay Doctors are little under appriciated, but I think it can only get better for doctors.
Pretty much why I quit doctor - just surrendered all my doctor skills last night.
About all I did was make stims and be an artisan.
I healed when people would pay me a very modest fee, which was.. err, never.
So I moved on.
My question is for Marzuk is if people don't pay well or at all did you try selling yourself out to a group? I'd have thought all the groups that shove off for the big-game planets would love to have a doctor on board.
No matter how much CM trying to tell you that your job is to stay in the city and craft, you are NOT designed to do that. Rez is a big one, but not the only one. We also have heal stat ability as well as cure poison/disease. Thats just too many skill needed in fields to say we are designed to stay at home.
Where did this come from?? I've been watching both the CM and Doctor forums and don't ever remember this being an 'issue'--in fact it seems quite popular to be both master CM and master Doc.. does this mean I'm telling myself to sit in town and craft?
As far as the original poster is concerned, this is just an extension of all the medical professions asking that /medicalforage be fixed and I'm all for it, maybe give Survey I at Master Medic--no sampling. If you want sampling THEN take up Novice Artisan. I know having the ability tosample would be nice but I'm afraid it would simply be asking too much and not much different than the BHs asking for basic medical skills since we're asking for both survey AND sample.
Travin64068 you simply dont understand, nadya is saying if you want to do a non artisan proffession seriously you dont have many points left to become something else and if you wanted to actually run up hills then you cant be artisan.
My answer to all problems is give us 300 or 350 skill points so we can actually start up properly
WDElite wrote:
My answer to all problems is give us 300 or 350 skill points so we can actually start up properly
Are you high? If everyone had 50-100 more skillpoints then where would the interdependency be? You'd have BH/Master Medic 250 is fine. If you want good resources, get survey/sample tree. Otherwise just **edit**ign learn to cope. Stop trying to change the system, it's not broken. Make some friends, build your relationships, do business. Join a PA, talk to the miners and ask them for things, but inform them you can't pay them well. There are many soultions, you are simply not looking for them. You just want things to be changed. That isn't right. Perhaps Dr. isn't for you.
I think we have plenty of skills. You just gotta figure out what you want. Do you want to be the support character or the Hero. You can't be both. And sorry, but doctor is a support character. Not everyone gets to be the hero. It took lil people to fight the death star. Granted it only took one person to blow it up, he could of never gotten there without everyone else. Including the doctor, later on. I have master Doctor a long time ago. I had plenty of points to master riflemen, but gave that up, masters CM dind't like that, now master'd BE. Yeah I have no combat ability, no Artisan ability. But I still have plenty of resources coming outta my ears. Granted not always the resources I want or need for the specialized items, but I have enough to keep me going.
And I have quite a good business without the use of a vendor(merchant).