Doctor Archive

Thread: master doctor need to be a doctor and not a business administrator

Nadya
Sun Oct 12, 2003 5:20 am
#1

im very disappointed the way the doctor profession turned out to be. we are forced to be artisans, irl the doctors don't make the medicines, they keep usingreality based excusesto explain the poor and little creativejob for certain professions. i hate how they indirectly force us into being artisans (yet don't give us enough skill points).


if i wanted to be an artisan i would have done so instead of a doctor. we are facing a problem now, the ones of us who decided to become a doctor and other none artisan profession. there is noway we can compete with other doctors with artisan skills (survey 4!) the ones who did this got the monopoly of the market, they even have enough money now to hire their miners.


so you will have it tough and simply out of luck if you can't survey on your own. therefore you better get money to buy whatever someone else makes, so that you can heal! and that's when it all comes to. i want to heal, i want to be a doctor, not a businesswoman.


why are we forced into being artisans? why can't we just have the tend wound tend damage tools, into becoming more powerfull once we get to master. this way we should be able to heal as effectively wihout having to become into artisans, this way we could still aid the groups being the healers, wihout having to spend our lives looking for resources. let the ones of us who are fighters, doctors, or entertainer, doctors, or scout, doctors, to heal at mastering the profession whithout the use of stimpacks. the ones of us with artisan skills should still do the same if that's what they want. they could still make the stim b and enhances.


but healing should be an ability that once mastered, should come naturally. this way it will solve the problem of not having enough skill points to train artisan too.


then add miners as their own profession. they should be the ones in charged of mineral searching.

Graeme
Sun Oct 12, 2003 5:50 am
#2

The only concrete example you gave to prove your point was Survey 4. What has this got to do with anything? The only thing Survey 4 really does is to increase you take when sampling. As a doctor you are not going to be hand sampling any way. It might take a few more seconds to find your spot to put your harvester, but you can find just a good a spot with only the novice artisan box as you can with sampling 4.


Also, the game is designed to foster interclass dependence. So buy your resources from others, and adjust your prices accordingly. If other doctors have been able to get their own resources on their own, and can undercut your price, that just proves that your argument did not hold water.


Sorry, I just don't see any problem here

IlyaMasool
Sun Oct 12, 2003 6:27 am
#3

Absolutely not true.


May seem like it, but not really.


I think Dev during earliest phase of development had meeting and they concluded


"Waiting for heal = major down time
down time = no fun for players
down time = bad"


So they made healing very VERY accessible.


I think your mistake is thinking Doctor is healer because he is Doctor.


Doctor is not a healer because he is doctor, he is healer because he had to be master medic before he can be a doctor.


Master Medic is the real healer in this game.


I think this is fine. It mean at minimum, Doctor and CM starts out with equally good healing.


Now I'd agree that they should have made it so that /tenddamage and /tendwound does much MUCH more for doctor as he level up, but personally I think it is small thing that I rather have Dev working on other part of Doctor that are more urgent.


Only thing about survey, and why I think so many doctors want it adress is because I use that skill only once a week, when resource shift. it is a skill I put so much points into(29 points), and it is used about 1 hr every week. Not a very bang for points if you ask me.


No matter how much CM trying to tell you that your job is to stay in the city and craft, you are NOT designed to do that. Rez is a big one, but not the only one. We also have heal stat ability as well as cure poison/disease. Thats just too many skill needed in fields to say we are designed to stay at home.


Sure currenty blindness, dizziness, intimidation and stun doesn't seem to do much right now, but if there is one thing we can be sure of, it is that Dev will always make this game harder for everyone, and making blindness, diziness, intimidation and stun much more devistating seems like a perfect excuse.


So, well okay Doctors are little under appriciated, but I think it can only get better for doctors.

Marzuk147
Sun Oct 12, 2003 7:25 am
#4

Pretty much why I quit doctor - just surrendered all my doctor skills last night.


About all I did was make stims and be an artisan.


I healed when people would pay me a very modest fee, which was.. err, never.


So I moved on.

shampoo
Sun Oct 12, 2003 9:16 am
#5

Just curious, was passing through the forum and saw this post.

My question is for Marzuk is if people don't pay well or at all did you try selling yourself out to a group? I'd have thought all the groups that shove off for the big-game planets would love to have a doctor on board.
Caliwyrm
Sun Oct 12, 2003 9:48 am
#6




No matter how much CM trying to tell you that your job is to stay in the city and craft, you are NOT designed to do that. Rez is a big one, but not the only one. We also have heal stat ability as well as cure poison/disease. Thats just too many skill needed in fields to say we are designed to stay at home.







Where did this come from?? I've been watching both the CM and Doctor forums and don't ever remember this being an 'issue'--in fact it seems quite popular to be both master CM and master Doc.. does this mean I'm telling myself to sit in town and craft?


As far as the original poster is concerned, this is just an extension of all the medical professions asking that /medicalforage be fixed and I'm all for it, maybe give Survey I at Master Medic--no sampling. If you want sampling THEN take up Novice Artisan. I know having the ability tosample would be nice but I'm afraid it would simply be asking too much and not much different than the BHs asking for basic medical skills since we're asking for both survey AND sample.




----Insert Sig----
"We want the GCW to be everything it can be. We want factional PvP to be fun and exciting. We understand that as players, you don't want the 1% decay. We think it is an important game mechanic in the right situations, but we want to remove it from factional battles." --JustG 02/04/2004
Uh, so WE don't want it, and YOU don't want it in for PvP--then why is it still there??
Falator
Sun Oct 12, 2003 9:50 am
#7

Most of them just expect you to heal/buff/revive them for free. Although you can often get some tips from reviving heh.



Eune Masew
Omnipotent Jedis + laughable death penalties = "Star Wars Galaxies: Jedi Counterstirike"
Travin64068
Sun Oct 12, 2003 9:55 am
#8

What do you mean you don't have enough skill points? I'm a Master Doctor and Master Artisan, and I still have points left over for some weapon skills. I only need to depend on others for Avian and Herbivore meat, and Scouts will gladly hand it over for buffs.



Travin Greytin - Master Doctor - Master BE (12 point)
(Sunrunner) CTI Industries (5000, 6000) Kaadara Naboo
Support Medic Missions
Ivoe Greytin - Master Bounty Hunter - Master Creature Handler
(Sunrunner)
WDElite
Sun Oct 12, 2003 10:19 am
#9

Travin64068 you simply dont understand, nadya is saying if you want to do a non artisan proffession seriously you dont have many points left to become something else and if you wanted to actually run up hills then you cant be artisan.


My answer to all problems is give us 300 or 350 skill points so we can actually start up properly




Despise

Darkonnis - Eclipse - Master Doctor
Despise - Europe-Chimeara - Who knows?
Tainted - Europe-Chimeara - Master Artisan, going chef/tailor
Travin64068
Sun Oct 12, 2003 10:34 am
#10

I was just commenting on her saying, "but healing should be an ability that once mastered, should come naturally. this way it will solve the problem of not having enough skill points to train artisan too." I agree that healing should be natural, and we all know the medical forage is a joke and an insult. However there are enough skill point to cover her comment. I believe there should be a reduction of mind cost for /tendwound as you gain levels, this would allow a choice of using meds or not.



Travin Greytin - Master Doctor - Master BE (12 point)
(Sunrunner) CTI Industries (5000, 6000) Kaadara Naboo
Support Medic Missions
Ivoe Greytin - Master Bounty Hunter - Master Creature Handler
(Sunrunner)
Moshi-Eclipse
Sun Oct 12, 2003 11:19 am
#11






WDElite wrote:

My answer to all problems is give us 300 or 350 skill points so we can actually start up properly




Are you high? If everyone had 50-100 more skillpoints then where would the interdependency be? You'd have BH/Master Medic 250 is fine. If you want good resources, get survey/sample tree. Otherwise just **edit**ign learn to cope. Stop trying to change the system, it's not broken. Make some friends, build your relationships, do business. Join a PA, talk to the miners and ask them for things, but inform them you can't pay them well. There are many soultions, you are simply not looking for them. You just want things to be changed. That isn't right. Perhaps Dr. isn't for you.



/check
/faint
/Moshi
baje
Sun Oct 12, 2003 6:22 pm
#12

I personally when i hit Master TK Artist will have enough points to have scouting with lvl one something...but will sac it when there are shifts in resources to find new ones..on my own...with no help..I have a PA that will help, but I like to get it done myself..faster. Then get scout back..and still have points to get lvl one something..oh yeah I am a MAster Doc too. I like artisan skills of droid battery..I made 200..when i need more I will sac scouting and get artisan with lvl one eng then make 200 more. I will always have points for crafting for basic camps i make. Come one people...this is why they gave only 250 skill points and made novice skills 15 pts. You have to pick and choose what you want to have from time to time. Choose the path and go with it. Stop crying foul...you sound like the BH that want to cure poison.



--------------------------------------------------------------------------------------------------------

There are 3 kinds of people in this world. Those that make things happen, those that watch things happen, and those of us who wonder...should i shoot them in the head or the gut?
Penecillian
Sun Oct 12, 2003 9:32 pm
#13

I think we have plenty of skills. You just gotta figure out what you want. Do you want to be the support character or the Hero. You can't be both. And sorry, but doctor is a support character. Not everyone gets to be the hero. It took lil people to fight the death star. Granted it only took one person to blow it up, he could of never gotten there without everyone else. Including the doctor, later on. I have master Doctor a long time ago. I had plenty of points to master riflemen, but gave that up, masters CM dind't like that, now master'd BE. Yeah I have no combat ability, no Artisan ability. But I still have plenty of resources coming outta my ears. Granted not always the resources I want or need for the specialized items, but I have enough to keep me going.


And I have quite a good business without the use of a vendor(merchant).





Happy Fly'n,
Pen'cillian A'Yka
Master Shipwright
Master Doc since July '03
Retired Master Doc Sept. 05
Pen's Aeronautics in Mos Haven, Tatooine
3044x10x2804
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