Doctor Archive
Thread: master doctor need to be a doctor and not a business administrator
I will agree it can be hard to find GOOD resources for some of the more complex Doctor schematics. Usually the only way to find them is to do it yourself or find a dependable miner whom is willing to help. Someone had posted that having Novice Artisan is all you really need to find resources and I agree. The only real difference between Novice and having Survey IV is that you can sample more quantity and your survey has a wider range. Both these bonuses are really quite moot for Doctors. I suggest you try buying your resources and saving the skill points for other skills. The nice thing about Doctor schematics is that they really don't use that many resource units per creation. 1k worth of a resource lasts along time, unles you are making factory runs.
To touch upon the combat side, I will say that Doctors canmore than hold their own out on the field. I am a Doctor/Combat Medic/Pistoleer and often am the last one standing in a group. I can be a meat shield by buffing myself and absorbing punishment. I just heal myself while my groupmates pound away. If you obtain a good creature to fight along side you, you can take on just about anything. I send my pet in and then just heal it while it fights. Naturally, I take my fair share of bumps and bruises, but what class doesn't?
In the end, you should just play the profession you enjoy the most. I think you will find a way to make it work for you. As they say, where there is a will, there is a way!
Good luck!
Wow, so many things to discuss from this thread.
First, Surveying and its "need." you don't need it. Pay someone for their time and energy running all over the worlds finding that one spot. You can charge 6k for healing 1 AT-ST or large Pet. Pick the planet with really expensive missions and grab a group. I can make 20k an hour just from mission splits. Buffing and healing at the startports between missions can be very lucrative by itself. The point is, there is lots of money to buy resources.
Second, "Heros" LMAO. I cant even count the number of "hero"s I've dragged from the middle of a brawl because they took all their stats out of mind and got mind f'ed. I've healed more people on the brink of death to FULL health with one shot. And then of course there is resusitation. Hard to be a hero if you're DEAD.
Third, I have yet to find a group that doesn't want a doctor around, especially with resusitation. This has lead to some of the most amazing Alamo esk stands I have ever seen. I've healed pets for 2k at the very last second to let them take a beating for just long enough for me to unincap or revive 2 or 3 other players. I LOVE being a doctor. CM can't even touch the healing power of Doctors when players are fully buffed. Someone please show me a CM that can heal 2k action and 2k health with one stim.
I just discovered this profession a couple weeks ago and have more money than I ever did as an indpendant architect and have made a small name for myself. It has allowed me to leave Theed and the grind of harvestor chores. It has given me the opportunity to meet people and make a really nicechunk of money doing it. And if you're into the intrinsic value of doing something, people never fail to give you a /tell with a thank you attached after you just revived or dragged them out of danger, or unincapped them. I love this profession.
/endrant
Xavierr Calixto - Eclipse - 2-4-2-1 Doctor and loving every minute of it
P.S. is there a better way to get medic crafting then ABEC's?????
Boy, I wouldn't ever have to stay home if I didn't want to sometimes...I am overwhelmed with requests to go on hunting trips. Money? Buffing makes it easily...I can make a set of buff packs and know that I will probably make 60-100K off just those. Selling stims, same thing...easy money. I don't have a vendor, my 1 factory isn't constantly cranking, and I do absolutely NONE of my own harvesting. I use several different resource vendors who LOVE me and deliver what I need, when I need it. Today I bought myself a krayt pistol, because I wanted it...and a few hours later I had recouped all of that money just from casually hanging around and providing services and supplies that people need. I have money coming out the wazoo, I buff my friends for free and give them free stims, buy them weapons, pay for travel tickets...just because I can.
If there's something you don't like about being a doctor, then just don't do that part. Hate harvesting? Give it up and buy your resources instead. Hate crafting? Buy your meds instead. Spend all of your time buffing people and going on hunting trips...there's just no way you'll end up poor. (OK, if you actually hate healing people, then you probably need to stop being a doctor.)
As for being a support character versus being the hero...In this game, where combat types are a dime a dozen and you can't swing a dead durni without hitting a novice bounty hunter or creature handler...doctors ARE the heros. There aren't enough of us to go around. People LOVE us, and we are hugely in demand. It's a terrible ego boost to stand back from the fight, target group members, and hit my Revive macro when they fall...I have them up within 10 seconds and they almost don't know they were dead
"You're awesome" "You rock" "Thanks!" "You're a lifesaver!" etc....who gets tired of hearing that all day long??
I'm also a pistoleer, because it's fun. I plan to drop that for politician when player cities come in, but...that's the kind of choices we make in this game. If I hate being a politician, I can always do something else instead while still keeping up with the coolestcareer in the game ![]()
--Just curious, was passing through the forum and saw this post.
My question is for Marzuk is if people don't pay well or at all did you try selling yourself out to a group? I'd have thought all the groups that shove off for the big-game planets would love to have a doctor on board. --
Ok, there are several problems with this, the main one bieng that I dont have much that I bring to the group that a 4/0/4/0 medic doesnt.
Resing is the one thing that as a doc I could do that really helped.
Buffing? Heh, yeah all fine and well, but when you have people constantly dieing to mind damage ect, goodbye buffs.
Curing Disease and Poison? Dont encounter them much, never really used it.
The doctor line is mostly geared around wound treatment. Wounds? Not many, unless you are a stubborn fool that refuses to clone, or someone that generally PvPsa lot.
What killed it more than anything for me, is that I wanted to heal, and for the most part people were not appricieative of that. When I was struggling for money and got laughed at trying to charge a nominal fee.
Later on of course I was doing much better on money, but Ill be damned if I play this game to proivde a service to players for free that costs me money and takes me time to do.
This left me with selling meds, which was ok, but as I really wanst the artisan type, thats why I ended up dropping it.
Marzuk147 wrote:
Curing Disease and Poison? Dont encounter them much, never really used it.
The doctor line is mostly geared around wound treatment. Wounds? Not many, unless you are a stubborn fool that refuses to clone, or someone that generally PvPsa lot.
I also thought there would be not much use for these 3 things on the battlefield, just would be there to revive and heal damage. These Karimoths or however you spell it... and Rancors... on Dathomir... they do a nasty number that really requires a doctor there to help.
- Hmm... I dropped Novice Artisan about a month ago 'cause I realized that I could just depend on someone else to either give me a waypoint to a resource (since I only "mine" two resources: Lokian Wheat & Wind power) and I would be set. And so far I have not had any real issues. There's sometimes a lag time between resource shifts and where to move my harvesters, but in the end there's always a solution to the problem.
- Buffing is good money, as mentioned, as well as selling Stimpacks (especially crates). I get multiple requests daily for buffs no matter where I am (though sometimes it gets a bit irritating the way people /tell). I have one factory, it's not always running.. I spend a lot of time hunting with friends. I can make 40k or more in an hour doing Dathomir missions with them. The only thing a Combat Medic has over me is ranged heals. I can heal every type of injury that a player can receive. 1000+ wounds can be healed in a single shot, 3K+ HA can be restored in a single stimpack application.
- Personally, I don't like /tendwound. It gives you Focus & Willpower wounds and battle fatigue, all of which are detrimental to a doctor's ability to heal effectively. If at all possible I avoid using it. /tenddamage has nothing on a good Stimpack C or better... and /QuickHeal costs too much mind to be used effectively on the battlefield.
- I don't have any money problems, even without having a Vender or Artisan. In fact, I just broke 1,000,000 credits last night, and this was even after buying a high-quality DX-2, FWG-5, and a crate of C-12 grenades. Sure, buying resources is very costly - some people like to charge an arm-and-a-leg for them. I've seen as much as 12cpu for Deskai fiberplast. I just don't buy that. If it's too costly, I let my customer know this and give other options. By harvesting my own Lokian wheat I save myself the cost of purchasing that resource, and I even sell excess 1k bundles at 3cpu.
- When I first started, I pretty much resigned myself to the fact that I was not going to make a lot of money because I just wanted to heal people. But to this day I have not charged anyone for healing - even healed people with fully wounded HAms, and yet I still manage to make a lot of money. So then... it's probably how you approach the situation, not what you do and do not need.
- Just my two yen.
some of you are so dilusional is not even funny! people you just got too use to the current state of the professions that any radical fixing would seem odd to some of you1 what liked the crafting ? maybe you wanted to be a crafter and found out that doctor was the samething, so now you just love it! originally doctor profession as well as combat medic was not suppose to be the way currently is.
there is little use for doctors, in the field. since corpse recovery does not exist, revive is not needy all that much, yes is a handy thing for places like tusken fort. however is not a biggie. with everyone and their sisters being able to heal with are just a nice name adition to a group, more for image than anything else!
it all sums down to the fact, that doctors = to crafter, and not to a healer. that's wrong. and in fact i feel spammed and tricked, when i wanted to play this game, as you read the information about doctors, it describes you a totally different profession. i wanted to be a healer, again not a (crafter) i thought of several ideas, of how to make the doctor a more practical profession, more needed in the field.
you could simply combined doctor and combat medic into one profession.
you could add survey to the doctors, we could still be like we are now, craft and craft. however give us the choice for the ones of us who hate crafting however want to simply heal, the oprtunity of doing so. by using the tend wound, heal damage, command tools, as effectively as any high end stim, or wound pack. it is fine that we make the medical supplies, but once we master, we should be able to heal wihout using them too
add corpse recovery, we would surely be needed if people would need to travel long distances back and forth each time they died.
remove the ability to use stim b with medic novice. you would have to use stim A only untill you master medic.
add a miner profession into the game as was once intended, they should be devoted to the extrations of minerals, only them should deal with it. there are some people who all are doing is this, and making tons of money out of it, just with novice artisan. you should have to master miner to extract minerals effectively
there are many other ways to improve the doctor profession, and make it a more interesting profession. the way it stands now, it is plain boring. all we get to do once we master, is craft! that's not right. if that s the way it is suppose to be, they need to change the name of doctor and call it something else!
excuse my spelling! i just woke up a few minutes ago! and i'm way too sleepy!![]()
My character is a master image designer and master doctor. that gives me about 18 points left, so basically that means i can't do anything else.
I have no fighting skills whatsoever wich means, that anytime i have to do traveling around in search of the right spot to place a harvester, i end up back to the cloning station. i don't want to be forced into dropping my ID skills just that i train artisan to pick survey.
i actually enjoy the crafting part of a doctor every so often, specially doing experiments, and trying to perfect the medical supply you work on. however i don't feel like doing so at all times.
sometimes i just want to go and join a raid of people, and simply heal them and revive them. but then i check my inventory and see that i'm out of stims, wound packs, or revive kits. yes i could go back to the house and spend my last savings into more materials and make them. but i would like if i did nothave to be concerned all the time about this, and simply do so if i wanted to.
when you are indirectly forced into doing something then it becomes a shore and not something fun
weshould be able to heal as effectively with or without stims, or wound packs. hey that's the reason i got to master in the first place! i already had to do a lot of crafting to make it to master! so give us the tools for us to heal without needing to craft.
oh yeah don't even get me started with the tips! the other day i got 50 credit tip from someone
i was one day healing an entertainer and she demanded me to tip her! i told her! that she was asking the wrong person, since i usually got tipped less than her. and that we do have to pay lot of money to buy the resourcesto make the stimsfor later heal them! she frowned at me not satisfied with my answer.
i will be happy enough if i did not have to do all that much crafting. all i wanted to do was heal, if entertainers heal people's mind without having to spend a dime! hey then why we don't get the same treatment?
You see, the problem is that you do not have much combat skills at all, and therefore you cannot be of much use to a group out on the field. A doctor must be able to defend themselves if they wish to be of much use on an Advanced planet. The reason is, no matter how many Creature Handlers or Commandos you have with you, a monster has a good chance of aggro'ing you. You have to be able to handle that in some form. What I do when I go out on missions on planets like Dathomir with groups is set my Spineflap and my Probot on Guard. That way they absorb - or at least help fight - any aggros on me so that if I am needed to heal a pet or something, I can do that, or if something is really slapping away at my mind, my pets can get the creature off of me. My ability to contribute to the party increased the moment I took Marksman. And with 18 points you can at least get the first skill in the Marksman tree under your weapon of choice. This will give you something slightly better than a CDEF, and you can target a specific pool.
I sincerely cannot agree that you can't make money because of your inability to Survey. However, yes, if you try to mine a lot of resources without a bodyguard or without the ability to defend yourself, then yes.. you are going to be visiting that cloning chamber quite a lot. I once thought that I could be a healer and not need any marksman skills. The minute you decide that you need to step outside those city walls on repeat occasions, you need some protection. I did fine with just Novice artisan. I made a couple hundred K with it. Just takes longer to find your spot. No big deal. But it's 15 skill points. 15 points that could go to something useful. I put those into self-defense, and learned to rely on others.
A doctor has to craft, a Combat medic has to craft. Medicines do not just appear magically before your very eyes. However, to think that a Doctor just merely crafts and is useless on the field stems from your inability to be effective on it. Sure, a lot of people have Novice Medic, and a good Master Doc can make a stimpack B rival a Novice Medic's Stimpack C. The point is.. stimpack B's simply do not cut it in the long term. What.. 40 uses, 400 heal max, maybe? That's nothing compared to a 60 use 1000+ heal Stimpack E. Fewer heals per use, more uses. And on Buffed characters that's what you need. When something is slapping Creature pets around at 400+ damage every couple of seconds, a B is not going to cut it.
There're some people that like to hunt the tough stuff just because, or because it's worth more CH Experience than say... Bolmas. Karimuths and Rancors Disease and Poison. If not treated immediately a player or creature pet can accumulate very nasty wounds - much worse than not cloning. One of my friends got 800 wounds over the course of a few minutes, such that his Action bar was completely gone just off of the nasty stuff inflicted by a Rancor. It took 2 applications of a Cure Disease Medpack C to remove it off of all the pets.
Cloning not an issue? It's "no big deal" to just have your strongest hitter die and have to run a couple kilometers back to your group? Not always a straight trip. Sometimes things spawn behind you and what was once a clear path isn't anymore. Reviving is a very necessary skill, and on the majority of the Advanced planet missions I go on, I usually end up reviving someone two to three times. The issue isn't whether or not my group members die, it's whether or not I die. If I die, there's never anyone there that can revive *ME*. Then comes that 1 - 2km trip that I can't make alone. You don't think the doctor's important? And our reviving skills will be all-the-more necessary once (if) Insurance is reinstated. Count on that.
So in the end it comes down to how you handle the profession. It's not just about grinding out medicines for other players.. it's about being the most powerful healingprofession in the game, needed both on and off the field. Creature Handlers love you, anyone who uses a lot of special attacks needs you. Heck, I got offered 60K the other night to sit around for about 2 hours and just revive people during some 'fight club' or something like that. I'd made previous plans to join a Dathomir hunting party or I would have gone.
Eventually you'll figure it out. This profession is wonderful if you let it be.
you are talking about a different profession my dear! combat medic! (they can fight yet heal) not everyone in fact wants to be a fighter! doctors are the ones and only ones who can also revive! so don't even tell me, that we can't be of much use in a group at least you cand defend yourself! you can tell that crap to someone else! excuse me for being so harsh on you.
im sick of watching how people like to force uponeveryone their playingstyle! it is wrong there should be freedom for everyone to play how they want! if you buy the game, it does not says anywhere that doctors are just crafters! i suggest you to read it in case you missed it! nor that you need fighting skills to be usefull in a group!
agreed that i hate having to play shopkeeper to keep my habit up.. i used to sell, but that consumes all my time, and i'd rather be out actually USING my meds than crafting them for someone else.
For as much time and effort goes into getting GOOD materials, why would you want to give them up for credits? 1 outing at dantooine for 4 missions net you 40k-50kwith a 5k RT ticket... thats pure profit! How much do you make selling drugs to make 40k... and time? Forget that.
I am a master doc and master CM from the beginning and i dont think i'd ever change (this combo is extremely powerful... seems people dont realize that yet)... but yes, having to do heavy mining and resource gathering to make your meds is a BIG time consuming ordeal. This part needs to be shortened.
We are one of the ONLY classes where almost EVERY skill we use is CHARGE BASED. Simliar to how a commando has to use charged weaps.. people don't realize we carry almost to maximum personal inventory to always have the meds you need on hand, whenever you need them.
Skill point pool of 250 is much too low. As an example of how ridiculously low i believe skill point pools are for what is the absolute minimum to be the 'best healer' in the game:
Master Doctor, Master Combat Medic, Master Medic, Marksman 0004, Novice Artisan
I don't get to shoot a gun with any skill cept a cdef, and you have 3 points remaining for whatever... a gun box or artisan box... still nothing but a booby prize at best