Doctor Archive
Thread: A slight Revamp to the Buff system.
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Darkcrest
Sun Jul 11, 2004 2:23 pm
#1
Nice idea but EVERYTHING is being affected with the upcoming combat balance, armor, BUFFS, weapons you name it it will be changed
Sifer2
Sun Jul 11, 2004 7:54 pm
#2
That may be so but unless they completely remove buffs or make them all but useless in the revampI highly doubt anything will change. Even if thier nerfed to only a slight difference people will probly still need them to compete in PvP or PvE. Which means there will still be lines in front of the Starport an everyone will still have to spend 30 minutes everytime they log on in preperation to play the game.....
TheRockStar
Sun Jul 11, 2004 9:27 pm
#3
Its interested because there was a stage where nobody had even heard of buffs, believe it or not, let alone were able to improve their stats by up 3k for 3hrs!
The developers have always said they intended the game to be progressive, requiring frequent updates to adapt to the style of gameplay at the time. This has brought on the new system of becoming Jedi, which maybe in 6 months time will change again, adapting to the circumstances.
Hmm... to start off already buffed, you know it really has potential, and keeps docs busy when people die hehe I'd love to see it in practice - don't think I ever will, but 10/10 for the idea 
Sifer2
Mon Jul 12, 2004 12:40 am
#4
Ok as a Doctor its nice to have so much bussiness in terms of customers buying buffs. However as a player I cannot stress how much less fun the game is when everytime I log on I would practically required to stand in a line for buff's for 20 minutes before I could just enjoy the game. Not to mention how PvP was totally one sided if I failed to get buff's before I engaged the enemy. It was that very thing that drove into becoming a Doctor to buff myself in the first place. So im gonna make a proposal for a way to keep buff's in without making them an annoyance.
The idea is basically that a player will start out buff'ed. This can be adjusted in the Combat Revamp so that the natural buff's are not overpowering in PvE an grouping is still important. The natural buff's have no timer but might possibly go down for things like Battle Fatigue or something. However when a player dies regardless of whether they were clones they lose these natural buff's. They get "cloning sickness" an Doctors will have the ability to remove this state an return the clone to normal buff'ed levels. In essance the Doctor will just switch gears to curing the sickness instead of buffing to make money. This would be especially effective since players are probably alot more likely to die in high level PvE after the Combat Balance.
A great side effect of the change is that it gives a meaningful penalty for death. It would end zerg rushing out of the cloner in PvP to a certain degree. An makes death a pretty big timesink in PvE unless you have a Doctor in your group. Not to mention the whole system eliminates the buff lines in Coronet an most likely will put Doctors back into the Med Centers to cure wounds an sickness. What do you think?
Roustabout
Mon Jul 12, 2004 5:12 am
#5
Great, I know I hate having a bunch of resources I collected...with this bonus I can throw all those away and make room for all the heavy leather I find!!!!
boo to making buffs and keeping one of our main sources of income as a crafting class.
Marrow1
Mon Jul 12, 2004 7:54 am
#6
Fully buffed when we log in... Sign me up. While your add it can you make these "slight" changes.
1. Fully repair my weapons when I log in. They get a little beat up when I play.
2. Fully repair my armor when I log in. It also gets a little beat up when I play.
3. Fully repair my ride when I log in. It is always running out of gas.
4. Can you have a crate of brandy added to my inventory when I log in. Im quite the drunk you know.
5. Can the buffs include entertainer buffs as well. Sure the dancers are hot and all but I do not want to have to go see them when I don't have time.
Oh, and if any of these gets run down while I am playing I want to be able to log out/in real quick so that they all get restored.
Ah, no more working hard to make great products. Everyone will have the same thing. Everything the same. That will be great.
Boy this will be wonderful. This game was becoming way to much work. With these changes I should be a God from the moment I log in. Boy this will be fun.
(sorryfor all the sarcasim,you caught me on a Monday)
Dragonian
Mon Jul 12, 2004 8:12 am
#7
LOL, now that is what I call sarcasm 
My opinion though is that all things are cyclic. See this for what I'm talking about
http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=58205#M58205
My opinion though is that all things are cyclic. See this for what I'm talking about
http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=58205#M58205
Faldiin
Mon Jul 12, 2004 11:24 am
#8
All and all the idea is a nice one but with this idea you might just get rid of the doc profession and give it to combat medic. You have taken out half what doctors do. I am new to the doctor world and I have been having to buy my packs so that I can get the money to gather my own resources. This is all part of the elite classes. Now the otherside to this is they have made the buffs to powerful. It would be good to see them drop them down. that would make it once again that you want to go do lvl 99 mission that you have to have a party and not ina solo group and being buffed. There is a big problem in balance and I hate having a line all the way to the moon and back. But then I do need to collect money to make worth my time to buff ppl and make it worth the work it took to get the resources and the harvestor's ETC. This is no different then going to get your house from a Arch and paying them 60k for the house that took 20k in time and money to make.
Just a newbie thought from Everquest.
Kicase---Shadowfire
Venjense
Mon Jul 12, 2004 11:29 am
#9
So instead of long lines in front of the starport, there will be long lines in front of the cloners.
Sorry for the bluntness, but you take away one problem and replace it with another. Besides buffing is lucrative. It is a part of the game. On top of that, Chef's would become more full of them selves by buffing the populace with foods. While Smugglers would become more viable with spice, same as before, everyone getting high to do combat only to puke it later.
We would wind up with fat crack heads avatars and the doctors would have to come up with a diet to fix the situation. I can see it now, a whole new crafting tree just for Atkins products.
OK OK seriously now, I am glad peeps are thinking about this, but the affect of this would drastically change the way the game gets played. Keep the ideas flowing!
Sifer2
Mon Jul 12, 2004 7:34 pm
#11
Note my intention was'nt to destroy the Doctor class. Its was just to help improve the buff situation. Because if players base stats started out competetive the Devs would know what to expect an could design mobs an players abilities around those stats. The Doctor himself would switch gears from being the guy that pumps steroids into you before you fight, to the guy you go an see for treatment to get back up to fighting shapeafter you get beat up really bad. Which one sounds more like a Doctor to you?
I had some other ideas as well switching some CM an Doctor skills back an forth but if you guys did'nt like my first idea that much I better just keep my mouth shut. 
0Mandalorian0
Mon Jul 12, 2004 10:12 pm
#12
Lol we should seriosly put this up for the combat revamp............ya thats it
/fall down laughing
Sorry man but this is a rather silly Idea you might want to change your plans a bit
Sifer2
Mon Jul 12, 2004 11:18 pm
#13
Oh well if you dont like it I guess it wont happen. I just hope the Devs dont take the lazy approach an nerf buff's into uselessness or remove them. Which is likely what will happen judging from the past track record they have of balancing stuff. At least with what I suggested the Doctor still has some purpose other than rezzing an curing poison.
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