Doctor Archive

Thread: Avian Meat and how DR affects buff packs

Scorpes2
Mon Aug 16, 2004 6:30 pm
#1

Saw some great Avian meat on the sunrunner server, its oq939 pe983 but DR39. Question is 2 fold, which one is better if you had a choice, or oq961 pe820 dr521


and how would the DR39 effect overall buffs on the finished product compared to the other. Thanks



Spartin

Sniped on 08-23-04 8:56pst Learned my Lesson soon after. Include sniping rules
Sunakk
Mon Aug 16, 2004 10:26 pm
#2

I believe DR only affects the length of time the buff lasts, in part with overall quality. So if you have DR super low (like 39), it will dramatically affect how long the buffs will last, even with oq in the 900's. If you're more worried about getting super high power for the buffs, then go with the first avian meat. if you want balanced buffs that will last a reasonable amount of time, go with the second stats. The DR on the reactive gas will also come into account, remember, so if that's high, it will balance out against the low meat. If it's also low, you will have short buffs.



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Alila
Tue Aug 17, 2004 1:44 am
#3


when you look at the schematic, it will tell you in the right part of the window, which quality affects which property, like this:


effectiveness: 66% OQ, 33% PE


So it's a weighted thingy, if you have 900 OQ and 600 PE, 66% of the final number will be from OQ, 33% will be from PE, so at the above examples:


overall effectiveness = OQ x 2/3 + PE x 1/3

Message Edited by Alila on 08-17-2004 11:45 AM



Aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a total mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
Scorpes2
Tue Aug 17, 2004 5:55 am
#4

okay im wondering if someone has made similiar packs with avian meat with DR that low and how long the buffs were



Spartin

Sniped on 08-23-04 8:56pst Learned my Lesson soon after. Include sniping rules
Menoetius
Tue Aug 17, 2004 7:25 am
#5

Duration on a buff pack is 60% OQ / 40% DR



Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
Marrow1
Tue Aug 17, 2004 7:42 am
#6


Enhance D duration = 12000 + 130 * (6*Avian DR + 4*Avian OQ + 6*Gas DR + 4*Gas OQ)/20


(credit goes to Happymob for deriving this equation)





__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

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Redfyree
Sat Aug 21, 2004 3:54 pm
#7

Duration, I found out will ALSO affect the max power of your buffs.

I too thought DR ONLY affected duration but that is not the case.

I had some low DR avian meat and therefore could only make buffs with a duration of 2.4 hours.

Trying an assortment of organics/inorganics to try to tweak my action buffs down to 2.4 hour showed me that DR affect power as well.

At the time it made no sense to me since I was also under the mistaken impression that DR only affected duration.

I used low DR organics and inorganics. The organic had 950+ OQ and PE, and the inorganic had OQ 999.

Therefore I was expecting a very high buff value with low duration (to time it with the avian/gas buffs I was making).

The fact was though that the low DR on the ingrediants ALSO lowered the max power I was able to reach.

Many people will never see this, because they don't intentionally try to use 100-200 DR ingrediants so they won't realize the impact that LOW DR has on the power of a buff they are making.

Test it out for yourselves. Making action buffs, use 850 OQ/PE, say 700+ DR organics and 850 OQ, 700+ DR inorganics.

Then make an action buff with 950+ OQ/PQ, say 100 DR, 950+, 100ish DR inorganic.

Going by general wisdom, you would assume that the 950+ OQ/PE test would result in a much higher power buff than the 850 OQ/PE test. But it won't. The low DR, will hinder the power of the buff and make it lower than using 850's OQ/PE with 600+ DR ingrediants.



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Roustabout
Sat Aug 21, 2004 4:48 pm
#8

Your duration intertwines with the power. So if your DR gates you to 10k duration or so expect your pack power to be lower than the numbers would suggest as well.
Lunariel
Sat Aug 21, 2004 5:47 pm
#9


The DR has 2 effects:

- The Avian and Reactive DR each adds up to 65 minutes of the final duration.

- It changes how much you gain from each experiment point on the power.


The reason is the way the system handles multiple properties on the same experiment line. The duration and power is represented internally as 2 percentages. When you experiment parts of the gain on the highest is given to the lowest. This continues even after one of them is maxed out, stealing part of your points. If theDRis low, you may have to spend 11 or 12 points to reach max power.
Obata
Sat Aug 21, 2004 11:45 pm
#10






Lunariel wrote:


The DR has 2 effects:

- The Avian and Reactive DR each adds up to 65 minutes of the final duration.

- It changes how much you gain from each experiment point on the power.


The reason is the way the system handles multiple properties on the same experiment line. The duration and power is represented internally as 2 percentages. When you experiment parts of the gain on the highest is given to the lowest. This continues even after one of them is maxed out, stealing part of your points. If theDRis low, you may have to spend 11 or 12 points to reach max power.






It's true that they are experimented on the same line, but the duration does not gate the effectiveness. You can hit the max duration and still have room to keep experimenting for effectiveness only. If you watch both numbers as you experiment, you can see this happen. I have verified this experimentally.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Obata
Sat Aug 21, 2004 11:49 pm
#11






Menoetius wrote:
Duration on a buff pack is 60% OQ / 40% DR





Other way around, 60% DR / 40% OQ



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Lunariel
Sun Aug 22, 2004 6:10 am
#12






Obata wrote:





Lunariel wrote:


The DR has 2 effects:

- The Avian and Reactive DR each adds up to 65 minutes of the final duration.

- It changes how much you gain from each experiment point on the power.


The reason is the way the system handles multiple properties on the same experiment line. The duration and power is represented internally as 2 percentages. When you experiment parts of the gain on the highest is given to the lowest. This continues even after one of them is maxed out, stealing part of your points. If theDRis low, you may have to spend 11 or 12 points to reach max power.






It's true that they are experimented on the same line, but the duration does not gate the effectiveness. You can hit the max duration and still have room to keep experimenting for effectiveness only. If you watch both numbers as you experiment, you can see this happen. I have verified this experimentally.





I think you misunderstood what I said, or I wasn't too clear.


If you have resources which gives 90% max on power and 60% max duration, here is what happens.



Initialduration is 14.4%, while initial power is 25.65% and you are shown the average of 20% on the effectiveness line.


If you get a great success on both it takes 14% and divides between the two. So theduration may increase by 9% while the power increase by 5%. As you experiment and they get closer less and less is redistributed.


If you manage to hit exactly 60% on both, the next experiment will not redistribute anything. After that the power will be 67% after a great success, but the duration will stay at the 60% maximum.


On the next experiment after that the relation is 67 to 60, so it will try to split around 7.5 to duration and 6.5 to power. Of course the 7.5 is wasted, effectively stealing 0.5 of your experiment gain on the power.


As you continue more and more will be taken from your gain on the power.


When you hit maximum on the power at 90%, the shown percentage will be 75%. (Average of 60% and 90%)


The system is scaled so that you can always reach maximum on one line with 10 points of great success on a single property line. But the redistribution done on multiple properties will prevent you from that if the difference in the formulasis too big.


With 60% vs. 90% you will need tons of amazing successes to reach max with 10 points. If the difference is bigger even 11 points of great success is not enough.


So it's not gated if you have enough experiement points.

Obata
Sun Aug 22, 2004 7:36 am
#13






Lunariel wrote:


I think you misunderstood what I said, or I wasn't too clear.

If you have resources which gives 90% max on power and 60% max duration, here is what happens.



Initialduration is 14.4%, while initial power is 25.65% and you are shown the average of 20% on the effectiveness line.


If you get a great success on both it takes 14% and divides between the two. So theduration may increase by 9% while the power increase by 5%. As you experiment and they get closer less and less is redistributed.


If you manage to hit exactly 60% on both, the next experiment will not redistribute anything. After that the power will be 67% after a great success, but the duration will stay at the 60% maximum.


On the next experiment after that the relation is 67 to 60, so it will try to split around 7.5 to duration and 6.5 to power. Of course the 7.5 is wasted, effectively stealing 0.5 of your experiment gain on the power.


As you continue more and more will be taken from your gain on the power.


When you hit maximum on the power at 90%, the shown percentage will be 75%. (Average of 60% and 90%)


The system is scaled so that you can always reach maximum on one line with 10 points of great success on a single property line. But the redistribution done on multiple properties will prevent you from that if the difference in the formulasis too big.


With 60% vs. 90% you will need tons of amazing successes to reach max with 10 points. If the difference is bigger even 11 points of great success is not enough.


So it's not gated if you have enough experiement points.





The % displayed is the average of the 2, but the experimentation 'rolls' are not actually shared. Each property has it's own experimentation roll. When we experiment on the effectiveness line, two different experimentation rolls are performed, one for effectiveness and one for duration. The displayed result is the average of the two, but each one is tracked individually. That's why you can get asuccess and see one of the stats go down, or get a failure and still see one stat improve. The system doesn't distribute the success, each stat gets it's own chance for successfull experimentation and the system displays the average. If you get all great successes and have not maxed a stat, it's because one or more of the great successes was the result of averaging an amazing success on one stat with a good success on the other. This means that we have twice the chance of needing more than the normal 10 points to max the line, because we need to hit great successes on two rolls, every time we experiment. If the DR is very low, that factors into the chances of getting the great success rolls on duration, but does not effect the experimented value of the effectiveness.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
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