Doctor Archive
Thread: Solution to fix doctor
So... I guess we get Advanced Center of Being to make up for the fact that you advocate removing one of our only means of survival?
We don't get a weapon, we don't get any offensive specials, the defenses aren't that great, and our specials are more taxing on our mind pools (slow regening pool, no matter what you put on it) than anyone else's without any kind of "power-up" to instantly reduce it...
Hilarious.
People complain about healers 'cause they don't know how to fight them.
Message Edited by TenshiHanaKinu on 08-04-2005 04:04 AM
Bacta Jab cannot heal enough to be good alone. Doctors only heal very good because we can use bactashot and bacta jab one after the other, healing in the 2k range.
We have very, very little accuracy and speed mods because we using all our skills in doctor.
This upcoming patch should fix the errors in the healing system, making dabblers not as good as masters.
Not everybody and there mom is a doc. If that were ture I wouln't be making 50k - 150k daily in tips for providing simple wound healing and damage healing services as a casual player. (Less than 1 hour per day, 3 Hours on a weekend) And I'm not even spaming for that. They just send tells and hae tracked me out in the wild. There is a shortage shortage of docters on my server. Not an abundance.
As far as buffs. For the most part they are useless. Nice to have but a player that thinks stragically and uses their group mates to their full advantage does not need a buff.
Kessa -Infinity-
Exploring the galaxy one inch at a time
TenshiHanaKinu wrote:
So... I guess we get Advanced Center of Being to make up for the fact that you advocate removing one of our only means of survival?
We don't get a weapon, we don't get any offensive specials, the defenses aren't that great, and our specials are more taxing on our mind pools (slow regening pool, no matter what you put on it) than anyone else's without any kind of "power-up" to instantly reduce it...
Hilarious.
People complain about healers 'cause they don't know how to fight them.
Message Edited by TenshiHanaKinu on 08-04-2005 04:04 AM
hilarious? bud i RARELY lose to a doc, i rarely lose to a jedi even, im saying im too strong, i agree i need to be nerfed, and face it man how many non-combat docs are there, u just like keepping yourself overpowered dont u.. hilarious that u are scared to lose your "i win button" im not
Well I don't totally agree with you Grunt in terms of Master Doc. Maybe your idea works for non-Master and in the Master Doc box you add "bacta-shot self".
Where I agree is that the 4000 line of Doc with two full Melee Master's does make a person pretty powerful. So instead of "nerfing" a Doctor Mastery why not advocate keeping a Master pretty powerful in their area (ie. Doctors HEAL) and make the non-Master boxes less strong?
Doctors Heal - so Master Doc should heal a LOT better than any non-master so don't take anything away from a Master
Master TK Defend - so move CoB up much higher or to Master
If you dabble in a profession - you shouldn't get high level specials. I'm with you on that - but a Master shoudl be able to be a MASTER in their area.
BLAH! BLAH!
u say u got doc for group combat, yet my idea wouldnt effect group combat healing, and u say its not fair a jedi can kill u melee, well jedi are suppose to be uber, only problem with them is if they are fully templeted they have NO penalty for dying, actually they are pretty weak compared to other players.... as for non-jedi melee people since we dont have saber block and can be rooted and snared by ranged over and over, the way its balanced out is that when we DO catch up to u, its over, armorbreak + KD+ attacks. y is it fair u can root and snare over and over, then gut up heal and snare and root some more, the defense are there to balace roots and snares
and like i said if u had doc for group combat, my idea REALLY doesnt change your playstyle too much, esp since healing doesnt get aggro as easily as it did before.
You accused me of picking up Doctor for an "I Win" button. Or should I say, "u."
I'm aware of the system of checks and balances between Melee and Ranged. If you choose to chase someone around and get kited that's your problem. Make them fight on your terms or don't fight. No one MAKES you run out into the open to try and kill a Ranged player. In a battlefield situation you'd have Ranged Back-up. If you're doing it solo, you made your bed so sleep in it.
But don't you dare accuse me of being overpowered because you DABBLED in a profession to pick up the good parts of it while taking minimal losses to your template to pick up healing. HEALING itself isn't the problem, IF there is a problem, as you claim, it's with DABBLING in Healer. Same with why people whined about Jedi Healing. Because you could go 4000 and have insane healing power. If you went Master Doctor with your Melee profession, that would leave you 2 trees. And you'd have no choice really but to takeTK 0010unless you want to get chewed up and spit out.
There's nothing overpowering or "I win" about Master Doctor. Doctor 4000, yeah, probably.
Get your facts straight before you throw the nerf call around.
Like I said, you wanna nerf self healing, then you'd better give us healers something in return. An Advanced COB will do me just fine. I think that's fair enough. +750 to defense since I can't use 50% of my template in battle.
Message Edited by TenshiHanaKinu on 08-05-2005 01:52 AM
Grunt-Spit wrote:
hilarious? bud i RARELY lose to a doc, i rarely lose to a jedi even, im saying im too strong, i agree i need to be nerfed, and face it man how many non-combat docs are there, u just like keepping yourself overpowered dont u.. hilarious that u are scared to lose your "i win button" im not
Message Edited by TenshiHanaKinu on 08-04-2005 05:01 PM
Grunt-Spit wrote:
hilarious? bud i RARELY lose to a doc,
Umm, you rarely lose to a Doc.... and that's why Doc's are overpowered?
Is your brain ok?
really i meant this for the dabblers, not the master, if your a master /bow, im sayin the way it is 4000 is pretty much as good as Mdoc in terms of healing, thats what needs to be fixed, Mdoc/melee proff arent overpowered - its the guys with 2 melee masteries and doc 4000 that are, i didnt come here to pick a fight just to give an idea, something i see very little of on this forum.
or maybe move the healing skills around a little, like put jab in a different tree, and infusion in a different tree, maybe make 4000 only have bacta shot, which can drain your brain pretty fast and would make that skills cooldown meaningful.
Message Edited by Grunt-Spit on 08-07-2005 11:32 PM
TheTemplar wrote:
The 4000 doc IS overpowered, however this solution isn't the answer imho.
My sugestion would be split the 4000 skills over two trees, say 4400. Place infusion in one and jab in the other aswell as splitting the amount of healing efficiency gained over the two trees. Making it harder to be a dabbler.
Message Edited by TheTemplar on 08-08-2005 09:08 AM
See, now that is actually a sensible idea and could be implemented in Combat Medic as well painlessly. No nerfs and the power of mastery is preserved somewhat.
I tell ya what. When this is done to Force Healer then we can talk CM and Doc. Until then.....
Brainplay wrote:
TheTemplar wrote:
The 4000 doc IS overpowered, however this solution isn't the answer imho.
My sugestion would be split the 4000 skills over two trees, say 4400. Place infusion in one and jab in the other aswell as splitting the amount of healing efficiency gained over the two trees. Making it harder to be a dabbler.
Message Edited by TheTemplar on 08-08-2005 09:08 AM
See, now that is actually a sensible idea and could be implemented in Combat Medic as well painlessly. No nerfs and the power of mastery is preserved somewhat.