Doctor Archive

Thread: Patch Notes for Test Center

Zarlor
Thu Sep 25, 2003 9:02 am
#1

It lookis like they've started pushing out the latest Publish to Test Center. Vass said the notes he put up there are not final and anything could be added or removed from the list, but I thought I would cull through them and post the stuff that looked relavent to Docs or to the Issues on the list. I also did not include stuff thatI knew for certain was already in in Hotfix. Remember these are only going out to Test right now so even if they stay on the list it will still be another week or two before they get patched out to Live.


The stuff in brackets [ ] are just my comments. Feel free to ignore them.






Modified process for granting general combat xp (should always be at least 10% of total combat damage)
[may affect the combat XP received when healing]


Upped combat xp grant range to 80m
[may affect the combat XP received when healing]


Added "empty harvester" button to discard ALL resources


Added more info when you examine a manufacturing factory.


Fixed crafting manufacture schematic limit to 100
[Can you say Uh-Oh?]


Make adding a Skill Enhancer to an equipped socketed item update your skill bonuses correctly.


Streamlined doctor faction perks (+25% effect) [This if for Faction HQ perks]


Allow doctor,musician,dancer faction perks to work whereever they can factionally register


Made /dragIncapacitatedPlayer visible in action list


Fixed an issue where players could become permanently incapacitated in some cases where they had been buffed and were then cloned with many wounds.





Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Will_Scarlet
Thu Sep 25, 2003 9:12 am
#2

oh no back to 100 per production run




Obiwill
Daoba Guerle, Corellia
Rescue a pet from a shelter!
Ldwater
Thu Sep 25, 2003 9:13 am
#3

The only thing that looks any good is the extra 25% FP's for doctors, but even then, we aint even healing to get the extra 25%.


Looks like we'll have to wait for the next patch before our issues get resolved.




-ldwater
vortexala
Thu Sep 25, 2003 9:13 am
#4

God I hope that crafting schematic line doesn't mean we're going to be Limited to only 100 items per run.

I am not going back to babysitting my factories again...



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Zarlor
Thu Sep 25, 2003 9:15 am
#5

Ld; I think the +25% effect thing is like a + to how well you heal when in a registered location in a Faction HQ. I don't think it has anything to do with getting FPs.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Rand-Zabar
Thu Sep 25, 2003 9:20 am
#6

whats a 25% faction perk going to do for me.. noone i know has a faction HQ i can register with..



'Rand' MD/Master Pikeman Imperial Colonel Kettemoor Server

Selter Esrev Master Fencer/Master Swordsman/Master Brawler Imperial Warrant Officer 1. Radiant Server
Tamour
Thu Sep 25, 2003 9:22 am
#7

Fixed crafting manufacture schematic limit to 100



sheesh. Medics, Doctors and Combat Medics unite! This one is gonna HURT




------------------
Tamour - Doctor/Combat Medic - Theed, Naboo (Chilastra)
Flaming Monkey Prophecy
TrimbleEpic
Thu Sep 25, 2003 9:33 am
#8

Schematics limited to 100?


I quit.

Tamour
Thu Sep 25, 2003 9:52 am
#9

I'm hoping its an old patch note. They did that once before - the 100 limit, I mean.



------------------
Tamour - Doctor/Combat Medic - Theed, Naboo (Chilastra)
Flaming Monkey Prophecy
IlyaMasool
Thu Sep 25, 2003 9:56 am
#10

Yhea I want some kind of explanation as to why change to 100 limit. This seems like grifing pure and simple.


And they finally answered one of my long time question.



"Bio-engineer - Tissue Engineering: Removed Medicine Use from new crafted tissues. (Existing


tissues and clothing crafted with those tissues will still report the Medicine Use modifier


but they will not be counted for determining the level of medicine to be used.)"


So it look like the +med use skill itself is going out of style. Bad news for those who been stocking up on mods and cloths to make a killing. Good news for us Meds

Star_Yoto
Thu Sep 25, 2003 10:04 am
#11

I've never posted before (just watched), but if they change the schematic limit from 1000 to 100 then I'll never produce another medicine for others ever again. As a casual gamer I do not have the time to babysit my factory every 1-2 hours.


Of course you also have the issue that many items you won't even be able to produce a full crate of as well.

Cloudgatherer
Thu Sep 25, 2003 10:27 am
#12

I've seen other crafters gripe about this as well. Zarlor, could you raise this on the correspondent forum? Also, it might be helpful to go to the other profession forums and gather support/raise awareness. This is a horrible limitation IMO.




Cloudgatherer & Thrin Gatherer of Tempest
Thrin's Power and Miscellany
Crimson Valley, Naboo: 7427 -6412

WTB: Premium Crystals
Zarlor
Thu Sep 25, 2003 10:52 am
#13

I probably shouldn't even go this far, but lets just say the issue has been brought up. If/when I can find anything out (and be allowed to po0st about it) I'll let you all know.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Page 1 of 3
Previous Next